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	<title>Dragonchasers &#187; ds</title>
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	<link>http://dragonchasers.com</link>
	<description>But what will you do when you catch one!?</description>
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		<title>Scribblenauts</title>
		<link>http://dragonchasers.com/2009/07/24/scribblenauts/</link>
		<comments>http://dragonchasers.com/2009/07/24/scribblenauts/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 21:35:48 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[Scribblenauts]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=2321</guid>
		<description><![CDATA[And yet another video. I should be putting this stuff on my Tumblr blog-thing I guess. Scribblenauts is a pretty fun and crazy looking DS game coming out this September. I suspect two copies will quickly make it to this household, as both myself and Angela are really looking forward to it. It just looks [...]]]></description>
			<content:encoded><![CDATA[<p>And yet another video. I should be putting this stuff on my Tumblr blog-thing I guess.</p>
<p>Scribblenauts is a pretty fun and crazy looking DS game coming out this September. I suspect two copies will quickly make it to this household, as both myself and Angela are really looking forward to it. It just looks so quirky, and we&#8217;re huge into quirky here at the Dragonchasers <del datetime="2009-07-24T21:32:14+00:00">Castle</del> Hovel.</p>
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<p>Video from <a href="http://www.joystiq.com/2009/07/24/scribblenauts-trailer-attacks-our-weak-point-for-massive-damage/">Joystiq</a>.</p>
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		<title>Uber Meta Nintendo DSi Post</title>
		<link>http://dragonchasers.com/2008/10/02/uber-meta-nintendo-dsi-post/</link>
		<comments>http://dragonchasers.com/2008/10/02/uber-meta-nintendo-dsi-post/#comments</comments>
		<pubDate>Thu, 02 Oct 2008 16:08:25 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[DSi]]></category>
		<category><![CDATA[DSWare]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[WiiWare]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=869</guid>
		<description><![CDATA[So while we in NA slept, Nintendo had its press conference and announced the new Nintendo DSi. I&#8217;m sure at this point in the day, this is No Longer News to anyone reading this blog. But in case you just woke up or something, I am now blogging that Wired&#8217;s Chris Kohler live-blogged the live-blogging [...]]]></description>
			<content:encoded><![CDATA[<p>So while we in NA slept, Nintendo had its press conference and announced the new Nintendo DSi. </p>
<p>I&#8217;m sure at this point in the day, this is No Longer News to anyone reading this blog. But in case you just woke up or something, I am now blogging that Wired&#8217;s Chris Kohler live-blogged the live-blogging of the press conference. You can read his live-blog of the live-blogging <a href="http://blog.wired.com/games/2008/10/liveblogging-th.html">here</a>. It feels very satisfying for me to blog about this. </p>
<p>For a more bullet-pointy rundown, check out <a href="http://www.dsfanboy.com/2008/10/02/nintendo-announces-nintendo-dsi/">DS Fanboy</a>.</p>
<div style="border:1px solid #000; padding:5px;" class="floatleft">
<img src="http://dragonchasers.com/wp-content/uploads/2008/10/dsi.jpg" alt="Nintendo DSi" title="Nintendo DSi" width="326" height="426" class="aligncenter size-full wp-image-870"  style="margin-right:10px;float:left" /></p>
<div class="caption">
<br />One VGA camera in the hinge facing you for video chat (?), one facing the world. The latter takes 640&#215;480 shots. SD slot on the right. </p>
<p>Also comes in matte-black.
</p></div>
</div>
<p><br clear="left" /><br />
This product is potentially interesting to me, but I don&#8217;t see myself running out to buy one on launch day. Bigger screen is nice, thinner is nice. Lack of GBA slot not so nice: I do still have some GBA games on my &#8220;To play&#8221; list (though I can&#8217;t fault Nintendo for finally leaving that format behind).</p>
<p>I can&#8217;t find a reason to care about the cameras, or the web browser (I don&#8217;t use the browser on my PSP&#8230;I can&#8217;t imagine I&#8217;ll use on on a DS with a still-smaller screen), and I have an iPod for listening to music. Stick a 30 gig drive in the new DSi and we can talk.</p>
<p>The big wild card is the downloadable programs. So far WiiWare has been pretty lackluster in terms of software. DSWare is going to have to be much more compelling to get me to upgrade my DS to take advantage of it. </p>
<p>When my current DS breaks, I can see spending a bit more to replace it with a DSi, but unless DSWare has some real killer apps, I don&#8217;t think I&#8217;ll be tossing aside a perfectly good DS to upgrade.</p>
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		<item>
		<title>My Etrian Odyssey Continues</title>
		<link>http://dragonchasers.com/2008/06/24/my-etrian-odyssey-continues/</link>
		<comments>http://dragonchasers.com/2008/06/24/my-etrian-odyssey-continues/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 16:48:54 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[etrian odyssey ii]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=763</guid>
		<description><![CDATA[I&#8217;ve decided that Etrian Odyssey II (for the Nintendo DS) is a marathon, not a sprint. It&#8217;s looks like it&#8217;ll be a long, long game and I&#8217;m not going to try to power through it. I have to confess I was getting a bit bored for a while, feeling like I was doing the same [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve decided that <em>Etrian Odyssey II</em> (for the Nintendo DS) is a marathon, not a sprint. It&#8217;s looks like it&#8217;ll be a long, long game and I&#8217;m not going to try to power through it. </p>
<p>I have to confess I was getting a bit bored for a while, feeling like I was doing the same thing over and over again, but then I happened to backtrack down a side passage of the dungeon and found a quest item I needed. Completing this quest opened up three more. </p>
<p>One of the three required a class I didn&#8217;t have in my Guild, so I created a new character and had to get him to level 3. I also needed to send out my &#8220;Collecting Party&#8221; to generate some cash, so I sent the noob out with the collectors to get some combat experience. We farmed a node until we were out of &#8220;farming points&#8221; for the day, then headed down (ok actually its up&#8230; you start on the ground and work up in this adventure, but I still think of it as down) to level 2 of the dungeon, but without my Troubadour I had no way to Sleep the Bosses that roam around down there, so we didn&#8217;t get very far before we had to run for the stairs.</p>
<p>It has been said before, but one of the neat things about the game is that the story is so &#8216;lite&#8217; that we end up making up our own story. With up to 30 characters in a guild, you&#8217;re either going to give them descriptive and dull names (Fighter1, Fighter2, Gather1, Gather2, etc) or you&#8217;re going to come up with good names, but then have to attach some imaginative trait to them to help you remember what their role is. And suddenly these characters start to tell stories to you.</p>
<p>Eh, maybe its just the writer in me, but that&#8217;s what is happening in my game. Now if you&#8217;ll excuse me, I have to go pull the wings off some VenomFlies in level 2&#8230;</p>
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		<item>
		<title>Etrian Odyssey II, creeping forward</title>
		<link>http://dragonchasers.com/2008/06/20/etrian-odyssey-ii-creeping-forward/</link>
		<comments>http://dragonchasers.com/2008/06/20/etrian-odyssey-ii-creeping-forward/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 17:04:57 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[etrian odyssey ii]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=758</guid>
		<description><![CDATA[A quick update on my progress through Etrian Odyssey II for the Nintendo DS. As advertised, the game can be a challenge. I&#8217;ve had more than a few total party wipes, which means Game Over. Actually one aspect where I think they missed out on some fun is forcing a reload after your party dies. [...]]]></description>
			<content:encoded><![CDATA[<p>A quick update on my progress through Etrian Odyssey II for the Nintendo DS.</p>
<p>As advertised, the game can be a challenge. I&#8217;ve had more than a few total party wipes, which means Game Over. Actually one aspect where I think they missed out on some fun is forcing a reload after your party dies. Since a Guild can house 30 members, wouldn&#8217;t it be cool if you had the option to form up another &#8216;rescue&#8217; party to set out from town? Oh well, maybe in EO III.</p>
<p>But the game is compelling. Thanks to the fans at GameFaqs I&#8217;ve learned at least one reason to have extra characters: there are resource nodes in the dungeons, but it takes a particular Skill to gather resources from them. Rather than devoting skill points to these Skills with your &#8220;main&#8221; adventurers, the suggestion is to create a set of &#8220;gatherer&#8221; adventures, and send them in to collect resources (which can then be sold for coin).  You can gather once per node per gather skill point, so ideally you&#8217;d have a party of 5 gatherers with maxed out gather skills. But such a party probably would never make it to the resource to be gathered. So there&#8217;s a nice balancing act in building a party with a good number of gatherers and sufficient &#8216;fighters&#8217; to keep them alive.</p>
<p>Good fun still. Looking forward to the weekend and the chance to put some serious hours into the game.</p>
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		<item>
		<title>First Look: Etrian Odyssey II</title>
		<link>http://dragonchasers.com/2008/06/19/first-look-etrian-odyssey-ii/</link>
		<comments>http://dragonchasers.com/2008/06/19/first-look-etrian-odyssey-ii/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 16:46:57 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[ds]]></category>
		<category><![CDATA[etrian odyssey ii]]></category>
		<category><![CDATA[rpgs]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=757</guid>
		<description><![CDATA[My initial, 'gut-check' reaction to the new turn-based RPG for the Nintendo DS.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been in an old-school gaming kind of mood recently, so when <a href="http://eq2gallery.com/">Angela</a> gave me a shiny new DS Lite for my birthday, I went game hunting, and came up with <a href="http://www.atlus.com/etrian2/">Etrian Odyssey II</a>. It&#8217;s got lots of old school RPG goodness in it, at least on paper. I&#8217;ve only done the first starter mission. </p>
<p>The first thing you do is create a &#8220;guild&#8221; for yourself. Guilds can have up to 30 (!) characters in them, and a party consists of 5 of those characters.  Characters can be one of 12 classes (to start, it appears you can unlock more later) and you create them all. No pre-made characters or emo NPCs to join your group. When you pick characters for a party you arrange them into front and back rank. This feeling familiar yet?<br />
<span id="more-757"></span><br />
Head into the (single) dungeon and you&#8217;ll be overwhelmed with nostalgia. Action takes place on the top screen of the DS, and what you see is a grid-based, first-person view of the dungeon. Suddenly it was like I was playing Dungeon Master on my Atari ST again! D-Pad moves you 1 step forward, 1 step back, or turns you 90 degrees left or right. Shoulder buttons let you sidestep. </p>
<p>The bottom screen contains your blank map. An arrow indicates your party&#8217;s position, and as you move, square by square, it&#8217;s up to you to draw in the map with the stylus. This was pretty darned neat at first, but I&#8217;m wondering how interesting it&#8217;ll be 15 hours into the game. You can have the ground underfoot draw in automatically, but I wouldn&#8217;t have hated having the walls that you move adjacent to being drawn in as well. Going from d-pad to move, to stylus to draw, to d-pad to move, to stylus to draw might get tedious. Then again, I am left handed&#8230;if I was drawing with my right hand it might not be as bad.</p>
<p>So you move through the labyrinth exploring, and encountering monsters to fight. Combat is turn based using complete rounds. That is to say, you give orders to each member of your party, and then once all orders are given, combat plays out, each creature (friend or foe) getting its turn to do its action based on individual speed and presumably some random variable. Happily if you order all characters to hit one baddie, and that baddie dies by the sword of first character to go, the rest will hit someone else. Unhappily spell casters aren&#8217;t as smart, since I&#8217;ve had healers waste spell points on a dead character.</p>
<p>Eventually of course, your characters will level up. When they do, they get a skill point to spend. Skills are arranged in a skill tree very reminiscent of those in PC games such as Diablo II or World of Warcraft&#8217;s talent trees. You have to spend points on &#8220;earlier&#8221; skills in order to unlock later, more powerful ones. Every character is &#8216;born&#8217; with 3 skill points but after that they get just 1 per level, so you&#8217;ll want to really think about how you want to grow your character. I&#8217;m not yet sure what the level cap is, but my feeling is that you won&#8217;t be able to give a character all the skills in his tree. This means you might want to have two of the same class, with different skills emphasized. Anyway, there appears to be plenty of replayability insofar as character development is concerned. In the event that you change your mind, you can &#8216;untrain&#8217; skill points by letting a character Rest in the Guild Hall, but at the cost of 5 levels of progress.</p>
<p>That&#8217;s about all I have for you so far. I&#8217;m looking forward to digging into this one; reviews indicate its a challenging game and I&#8217;m interested to see how well I react to a strong challenge now that I&#8217;m older and have less time to play. Of course the fact that its on the DS means I can sneak in a few moments here and there. So we&#8217;ll see. My initial, gut reaction is very positive. I&#8217;ll check in from time to time to report how well that reaction holds up over time.</p>
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