Dragonchasers
Archive for the ‘MMO’ Category
Posted on August 31st, 2010 at 12:57 pm under MMO

So there’s a certain MMO launching soon. It recently left closed beta and was intended to start open beta tomorrow (though that’s been delayed).

I was able to squirm my way into closed beta for the last weekend it was open. I only spent 3-4 hours playing (had I realized the beta was about to close I would’ve concentrated on playing more) and that was enough to cause me to pre-order the full game.

In fact I’m not sure I want to play open beta very much. I want the game to be ‘fresh’ when it launches. I really liked what I saw; it felt very story-driven and of my 3-4 hours I spent about 20 minutes fighting things and all the rest of the time exploring and talking to NPCs about the world and what’s going on.

Now that feeling might evaporate in hour 5…who knows? But I was enchanted by the little bit I played and I’m looking forward to playing more.

That said… the nerd rage against this game is going to be through the roof. Heck, it’s already pretty loud due to a certain system that’s been talked about. And that’s before people find out how thin the questing is, how manual the process of finding Point B from Point A, realizing that the few quest givers that are around don’t have ! marks over their heads. And how brutal the game is on your PC. My fans go into overdrive and stay on overdrive the whole time I’m playing.

Many of the ‘convenience’ factors of mainstream MMOs won’t be found here (unless things change…they might).

It feels really old school to me. It feels really story driven. I don’t plan to play with anyone else; I just want to explore the world and read everything the NPCs have to tell me. I don’t expect it’ll be a game I play for more than a month or two, but while I am playing I’m going to want to shut out the world.

But I’m always drawn to controversy, particularly when I’m on the underdog side of things. Assuming I continue to like the game I suspect I’m going to be in a minority. It’s going to be a real challenge keeping clear of threads that are warning people away from the game.

I know there are other narrative-driven gamers out there with the patience to play a game that spools out story the way this one does. But the ‘typical’ MMO player is going to be clicking through text looking for the big action component, not finding it, and ranting online about how awful the game is.

I’m not sure where/how to find like-minded gamers in a case like this.

Posted on August 17th, 2010 at 3:17 pm under Gaming, MMO

So it looks like RealTime Worlds is going belly up. And everyone seems so sad about it. I’m sad about it. I really had fun playing APB and was looking forward to playing it some more once they got a few patches into it.

Sure, the game wasn’t perfect…what game is? But it was fun, which at the end of the day is all that matters to me.

Of course when it launched, gamers and gaming journalists were gleefully taking all kinds of dumps on it, treating it like some kind of Daikatana-style train wreck. Gamers, as a breed (there are of course exceptions) take an immense amount of joy from tearing a game apart, spreading it’s entrails all over the internet, then posting pics of the mayhem to Facebook.

So that’s cool and all. Everyone is entitled to an opinion, even if it’s a horribly uninformed opinion. Like all the people who bitched about the payment model without stopping to think about it. How many games do you spend $50-$60 dollars on and then play for 15-20 hours? APB gave you 50 game-play hours with the box. That’s not time spent socializing, that’s essentially time in combat. Imaging what your WoW character’s /played time would be if you didn’t count time spent traveling to quest locations, fiddling at the bank, searching the auction house, talking to your guildies, waiting for a raid to form… 50 hours of actual combat is probably 200 hours of playtime. The fact is, most users would never hit that 50 hour limit in APB. It never was a game you were going to play as a replacement for your MMO of choice. It was just a game, not a lifestyle.

Anyway I digress, but that’s an important point. So many people reviled the game, without even trying it, due to the payment model…it just seemed unfair to me.

“So yay! APB sucks! RealTime Worlds can’t make a game that isn’t total crap! We’ve hardly even played it but we know it sucks, and if someone tells you they had any fun playing, it’s just because there [sic] a noob who doesn’t know what’s good! Let’s kick its corpse all over the internet!”

And now RealTime Worlds is going under and what do we hear?

“Oh, what a shame!” “I feel bad for those affected.” “Hope those guys land of their feet!” “Wow, the gaming business sure is brutal!”

When the same person that was ‘piling on’ to the flaws in APB turns around and tries to act all sympathetic about these guys losing their jobs… wow, I just find it an unbelievable display of hypocrisy.

People need to learn that their words have consequences. If you hated APB that much then you should be glad these people won’t be making another game; you should be happy they’ll now get a chance to go into a line of work they’re better at.

Now if you tried APB and didn’t enjoy it and said as much, while listing real reasons that you didn’t like it… I’m not talking about you! Quite the opposite…constructive negative criticism can help a development team get better. You gave the game a fair shot, didn’t like it and moved on. I totally respect that and again, I’m not talking about you in this post!!

I’m talking about the people who played for 10-15 minutes, didn’t take any time to learn what was going on, and then used their influence with their friends, or worse, with their readers/listening audience, to trash the game to an extent that the people they have influence over were never going to even take a look at APB.

All I’m asking is for people to stand behind their words, and stop being so wishy-washy. When a developer has 1 current game out, trashing the game is trashing the developer. You helped put RTW where they are today. At least take ownership of that fact.

Posted on August 3rd, 2010 at 12:46 pm under MMO

So here’s another side of EQ2 (yeah, I’m on a bit of a kick). Last night, after a crappy day at work, I was able to get job #2 done pretty early and by 9 pm I was ready for some relaxing gaming. And when I say relaxing, I mean just that… I wasn’t in the mood for stress or excitement.

It was the last day of TinkerFest in EQ2 and I had an incomplete quest, so I logged in to finish it up. All I needed to do was collect some gnome grease and then craft a battle-bot, so no fighting. Finished the quest (my bot lost :( ) and then wandered around GnomeLand Security picking up quests and taking the time to read the quest text (or listen to the NPCs) as I did so. There’s some amusing stuff there if you take the time to appreciate it.

Then we had a surprise visit from a GM in the guise of a semi-broken tinkered robot named Firstaidomatic. It was attempting to repair itself and needed spare parts. I hesitate to call this encounter a quest, but it was a fun diversion and after we satisfied the robot’s needs we each got a personal light and some level 100 food and drink for our troubles. One of the strengths of EQ2 is that they do a lot of these micro-events where a GM controlled character just appears at a focus point (ie, the last day of TinkerFest, at the hub of all TinkerFestivities) to interact with the players.

Having finished with TinkerFest for this year, I headed to Kelethin for the City Festival, and took a quest to harvest ingredients for the troll that was running things. Remember how I’d been intending to level up harvesting the other day? Yeah, I was getting back to that. I spent the next hour and a half or so just roaming around the outskirts of Greater Faydark. Everything was quiet; I never saw another player out there. But that was ok. I just kind of flowed into the world, letting real world stress drain away as I fished and chopped wood and got really good looks at the creatures that I’d always had to fight during prior visits. It’s amazing the detail you have time to notice when you aren’t swinging a sword. And the ambient sounds out there just kind of drew me in. It was all very soothing, and I got all my harvesting skills up to where I can go harvest Tier 3 next, as well as completing the harvesting quest a few times and getting tokens for Kelethin City Festival goods.

I played until midnight, never drew a weapon in anger, though I was tempted after a Fae played a practical joke on me in the guise of teaching me her language. I didn’t do any serious crafting. Basically I just roamed around while my real self unwound.

I’m waiting for the other shoe to drop and for me to ‘go off’ EQ2 again. I always do eventually. But for right now I’m really enjoying the game a lot (again). I’m taking care to only do things that are fun and to not pressure myself. For instance Angela asked me if I wanted help in doing all the TinkerFest quests I hadn’t done, since it was the last night of the Festival until next summer. My first instinct was to say yes, not wanting to miss out on anything. But then I caught myself because I knew I wasn’t in the mood for trying to pound through quests, and just let that content go until next year. Basically the way I look at it is this: I have two real jobs. I don’t need my games to become a 3rd. Everything comes ’round again eventually, right? And if not… well there’s more than enough content to keep me happy for years at the pace I play.

Posted on August 2nd, 2010 at 12:26 pm under MMO

When New Halas hit the EQ2 servers I rolled a new character just to check out the starter area. I chose a Fury because I’ve never really played a healer in all my years of MMOing (or if I have, I’ve forgotten about it). He quickly sped to level 20 and finished the New Halas zone (Frostfang Sea) and moved to Butcherblock and kept going.

Somewhere around level 30 I realized this was no longer a throw-away character and he was here to stay. I decided he would be my Transmuter (a skill that turns magic items into raw materials to be used in Adornments) but in order to get his skill up I needed a lot of low-level magic items to practice on. Also I’d more or less ignored his harvesting skills since I’d been playing him like a disposable character.

Enter EQ2′s ChronoMagic. I set his level back to 5 and ran him through the Timorous Deep newbie zone, working on his harvesting and transmuting all his quest rewards. About halfway through I went to level 15 with him and eventually the Sarnacs also sent him on to Butcherblock. Most of my quests there I’d already done, of course, but there were a few faction-specific ones waiting.

So that’s where things stood Saturday night. I had some new level 22 quests I want to knock out but I’m level 35. Back to the Chronomage to be set back to level 25. But one of the quests is a harvesting quest and my lumberjacking skills weren’t quite up to snuff. I headed to the area of Greater Faydark near Crushbone to increase those skills, but soon wandered into Crushbone itself. The orcs there were easy prey for me and killing the odd orc broke up the constant hunt for harvesting nodes.

Then I saw an Orc with a quest feather. Turns out he had a job that needed to be done inside Crushbone Keep, a place I’ve never been. I went in there, found an elf who needed help too. The orcs near the entrance weren’t too bad but I knew this was a group zone and I’d need more firepower eventually.

So here I am, artificially level 25 and needing help. Chronomagic to the rescue again. Angela had a level 35 Berserker. She Chronomaged down to level 25 and we set out to conquer the Keep. As we delved deeper and deeper into the Keep it was clear we were getting in over hour heads. So we both canceled our chronomagic, leaving us at 35 & 38. 38 was high enough that our quests were gray, but then I mentored back down to 35; now we had a duo that was high enough to finish the Keep, but low enough that the quests didn’t go gray. And finish it we did.

But early on in the conquest of Crushbone I saw the flaw in my play style. I was gaining levels while doing lower-level content, which was going to leave my “unaltered” level quests going gray on me, which in turn would force me to chronomage back down again, setting up a viscous cycle. Then Angela let me on to a tip… you can choose to divert your combat experience to AA points rather than leveling.

So that’s what I did and instead of gaining levels I was earning AA points that let’s me tweak my character class to be something ‘just right’ for me. Sweet!

By this time it was late afternoon Sunday and we’d been playing all day, so we quit, but honestly I was left wanting more. I love all the options available in EQ2 between the parallel quest lines, using chronomagic and mentoring, and now my new favorite toy, deciding where you want to put your experience points to work. I loved that I’d logged in to do a level 22 harvesting quest and wound up going through a lowbie dungeon that I’d never seen before. That’s the kind of unexpected adventure that brings me back to a game time after time. I loved that we could tweak the difficulty to suit us doing it as a duo rather than having to wait for a guild member of appropriate level to log in, or turning our group into a PUG.

I’m definitely a game grazer and rotate through MMOs on a pretty constant basis, but everytime I re-visit EQ2 I find something new and fun to do. I never stay around very long, but I’m not sure that’s the game’s fault. It’s the one MMO I play where I’m in an active guild and I can only sustain that social aspect of my game playing for so long before I drift off to another MMO where I’ll solo for a while.

I’m not sure if EQ2 Extended is a good idea, but I hope it at least gets more people to try the game out. 5 years of additions and expansions and system tweaks has left a rather massive, wonderful game that’s overlooked by most MMO players.

Posted on July 30th, 2010 at 1:10 pm under Gaming, MMO

Warning: Much pondering and thinking out loud ahead.

So for the past week or so I’ve been playing Frontierville on Facebook, and for part of that time Tipa of West Karana has been my neighbor. She reviewed the game today and I urge you to read what she had to say.

I don’t disagree with her at all, and yet I think I like the game more than she does, and I was going to post a comment explaining why when I realized I couldn’t exactly say why. So I’ve been pondering that, and then Scopique talked about crafting and process and minigames and that kind of got stirred into my thought process.

I’ve always loved crafting in MMOs. I remember when Ultima Online was the reigning king, some upstart (I think it was EQ but don’t quote me that) ran an ad campaign where they kind of jeered at UO saying, “Would you rather craft a chair or kill an orc.” And I was all like “RAWR! KILL THE ORC! KILL THE ORC!”

At least, that’s what I thought I wanted. But crafting in EQ was really frustrating and not a huge part of the game (at least back then) and I missed UO’s crafting system. I still miss it to an extent. There’re only a handful of MMOs with really rich crafting systems. UO, SWG, Vanguard… maybe I’ve missed some.

But the idea of harvesting materials and using them to make something is really appealing to me. Back when I lived in a rural area I had an interest in woodworking and gardening and constructing things, but that all sort of dropped away when I became an urban/suburban apartment dweller. Crafting scratches that construction itch, in some small way.

There are many, many games about Destruction (at the very simplest level…killing opponents) but not as many about Construction. Or at least I’m not familiar with as many. City-building games (and 4X games scratch both itches… you build up your empire and tear down the enemy’s). Most Construction in games is either in a kind of software toy (ie The Sims) or it means actually building assets for the game (Little Big Planet, or any game with a level editor).

Tipa says of Frontierville: “As a GAME game, well, there’s really no point to the game.” and she’s right. Zynga’s #1 goal is that you never “finish” the game and stop paying for items, right?

But what I get from Frontierville is that same UO construction itch scratched. I take some odd satisfaction out of clearing the land (and in so doing harvesting wood for buildings) and then bringing order to my little plot. Technically I guess this is Destruction: I’m destroying trees and such. Maybe I should be using “increasing/decreasing entropy” rather than construction/destruction.

It’s true my options are limited, but they’re not fixed. I can start to build whatever building I feel the urge to build (though as you gain levels you gain more options) but then I have to rely on “Neighbors” for supplies.

Neighbors, though… they’re kind of important to me. Remember back when I talked about We Rule on the iPad? I didn’t have much good to say about it, but guess what? I still play it.

But Construction gaming is always more fun when you can show it off. No one really sees my We Rule kingdom anymore, but in Frontierville I have evidence of who has come to visit. Granted they don’t come to see what I’ve done…they come to get bonuses and materials…for gameplay reasons. But I know when I go visiting I make note of what my friends are up to. This one is all about function, that one is chaotic, and this third one has spent a lot of real $$ on special items…what a surprise. I feel like I get tiny glimpses into the personalities and minds of the players.

Going back to UO, once you built your house and furnished it, what was the next logical step? Throwing a party, of course. Have people come over to see what you’ve made.

Someone on my forums referred to a type of gamer they called a Decorator and I thought that was a very good term. It was in a discussion about “What is a real game” and he (I know him only as Bognor) said:

There is a class of gamer called a “collector” and another called a “decorator”. Farmville and its ilk appeals to these classes because they have opportunities to acquire “rares” and to build esthetically pleasing farm layouts. There exist choices in this context, and competition within these classes. To those of use who are not collectors or decorators, there is not much appeal in Farmville.

That made a ton of sense to me. That collector part of me, I’ve always known about, but the decorator is a new self-discovery. My We Rule kingdom is now laid out like a “real” kingdom would be, with the road to the castle literally paved in gold and surrounded by statuary and sparkly trees. Why? There’s no gameplay reason for it, but it was pleasing to me to do… although it took me weeks and weeks of playing before I started doing it.

I’m not an artist, although I’ve always wished I had some artistic talent. In some way these not-games like We Rule, Frontierville, or MMOs with rich crafting systems let me pretend to be an artist for a little while.

Does my Frontierville plot look unique? Honestly no…there isn’t that much variability between plots. But it is still mine, laid out as I wanted to lay it out. I’m pretty anal about pulling weeds that sprout up in cleared areas…I guess in some tiny sense I take some pride in my space. And I suspect when I get to the point where all the forest has been cleared and all the land tamed, I’ll probably lose interest (if not before).

My next project might be actually working on my character’s inn room in EQ2. I see the crazy things people build and while I’m impressed by them, I also find the range of options a bit daunting. Again, with these simple not-games, the limited choices are almost a blessing. There’s nothing intimidating about arranging your barn and cabin and apple trees in Frontierville, y’know?

I don’t know if I have a point here. Like I said at the top of the post, this is more stream-of-consciousness thinking about *why* I’m enjoying a game that is hardly a game (and which draws such ire from a large population of ‘core gamers’).

Posted on July 24th, 2010 at 11:05 pm under Gaming, MMO

I’m sure you’ve seen this, but on the off chance you haven’t…

Now don’t go grumping at me in the comments. I fully realize a trailer like this has next to nothing to do with how the game will play; it just sets up the lore. But just forget there’s a game for a few minutes and enjoy some pretty great CGI mini-movie super-hero-ality.

I’m embedding it but I urge you to click through and watch it in HD.

Posted on July 23rd, 2010 at 9:03 pm under Gaming, MMO

Riffing on a quick back and forth I had on Twitter, I thought I’d wax nostalgic a little bit about my WoW phase.

When I played WoW, I lived alone. I was unemployed and in-between job interviews and freelance gigs I’d spend 20, 30 or even more hours playing each week. These days if I spend 10 hours gaming in a week, it’s a big gaming week.

Because I spent so much time playing, I was in an active guild and knew everyone else in it. We’d be on Vent with open mikes, laughing, talking, cursing, and laughing some more. I knew my guildie’s spouses and kids (tho as often as not, said spouses and kids were in the guild anyway). I knew when person X walked the dog at night, and what time person Y got home from work. These people were my social circle at the time. We weren’t big enough to be a raiding guild but back then doing 5 & 10 man instances had enough of an end-game feel that they felt very satisfying.

When I wasn’t doing something with the guild, I’d hang out in Stormwind. There was a strong role-play community at the time and I spent hours just sitting around in the taverns in Stormwind, chatting with people while drinking real beer in the real world. Not having a job to go to, I didn’t have to go to bed at a reasonable hour and so got to enjoy “late night WoW” which, at the time, was a period starting at 1 or 2 am and stretching until dawn when a lot of the ‘noise’ of the server went away and the people left felt like a real community. We’d chat until all hours. Azeroth became, effectively, my local bar to hang out in. With so much time to play, I never felt pressured to hurry through anything.

Then life changed. I got a job, got a girl, we all were sort of feeling like we’d done everything we could in-game and people started trying other titles. I didn’t have time to keep up. The guild kind of drifted apart and I left the game.

I’ve tried to go back a few times since, but it’s like going back to the places you spent your evenings-out at as a young person. There’re still people there, but you don’t know who they are, and the music they’re playing is different, and the decor is different, and the guy behind the bar sure doesn’t know you…he was probably in diapers that last time you hung out there. You just don’t fit in any longer and it just feels kind of depressing.

And yet today I bought Wrath of the Lich King and now I really don’t know why. I know I’ll log in, feel incredibly lonely because my old friends are no longer there, and log out again. Maybe Cataclysm will change things up enough that WoW will feel like a new place to me.

Posted on June 26th, 2010 at 11:39 pm under Gaming, MMO

Today started “Early Access” in APB. I logged in this morning and spent some time making a character and a shirt that looks like it came from Woot and putting decals on a car. I didn’t get to actually play until later this evening.

APB is a pretty humbling experience, and I think Real Time Worlds is going to have trouble pulling in people once the initial sales taper off. The problem is that there’s no real way to balance things. When I started playing tonight, with my default gun and it’s very deliberate rate of fire, I was being cut down left and right by people with machine guns. I played for a while and earned enough cash to get a machine gun… and then started running into people with shot guns. Basically all night I felt like I was out-matched in the weapons department. And that’s after people I’m up against have been playing for 1 day. What’ll it be like for a newbie in 3 weeks?

There are only 2 combat zones in APB and there’s no sense of ‘levels’ in them, so you’re just thrown into the shark tank. In theory, I guess, the game will assign relatively equivalent firepower against you. Wait, let me back up…

Y’see, it’s full PvP (really it’s just a shooter). So I, as a Criminal, get a mission from a contact. Say it’s “Spray graffiti at these locations” and I get waypoints to head to. At this point there’s no opposition and no one can shoot me. But after the few seconds I’ll get a message that Enforcers (cops) have been dispatched to stop me. I *assume* the game is offering the mission of stopping me to someone relatively close to me in terms of gear, but I’m not sure.

Now what the game doesn’t know is that I suck at online shooters. It’d be nice to know there’s some kind of matchmaking that looks at my cumulative win/lose score and finds an opponent who’ll be an even match. It’s really too early to see if this exists or not. I hope it does.

My other concern is that defending seems a lot easier than attacking. So often, as a Criminal, I’ll be tasked with occupying a particular area. There’s a lit circle I have to stand in while a timer counts down. The Enforcers, if they get there first, will invariably get up on a roof. So in order to control this circle, I first have to get up onto the roof and kill the Enforcer. To get up onto a roof you climb ladders. To climb a ladder you hit a single key and your character ‘auto-pilots’ up the latter. And when you get to the top you immediately get a face full of shotgun or SMG before you’ve really reestablished control of your character.

I think the ‘right’ way of taking out someone on a roof is by getting up onto another roof and sniping him. If I had a sniper rifle. Long range gunplay is normally pretty ineffective in APB since if you start taking fire you just duck behind something and auto-heal back up. Of course while you do that, the other dude is healing back up as well.

Further on the ‘right’ way to play… get a team. That way while one of you is playing cat and mouse with the Enforcers, the other can occupy the target area.

Now for all that whining, there are moments when the game is really fun, too. And sometimes it’s fun just watching others play. You see these crazy firefights break out and can just spectate since you aren’t part of the mission, so their bullets won’t harm you (though explosions will still kill you, and anyone can shoot a car and make it explode).

So far my favorite missions have been those where I get called in as backup. If you accept one of these, you get stuck into a group with whomever is working on the mission you’re backing up. Then you can run in and help. Even if you suck (like I do) you can at least distract the other side.

I have a lot of fun just driving around causing chaos, too. The zones are pretty full today, which means you’ll get caught in the midst of plenty of chases and running firefights.

I’m liking APB so far, but mostly in short sessions. I get frustrated pretty quickly and need to learn to recognize that in myself and bail out before the game stops being fun.

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Posted on June 17th, 2010 at 10:52 am under Gaming, MMO

First, I should state that I’ve dabbled in the beta of APB. I got into the closed beta the night before it ended, and I’m in the current short-term beta, though haven’t had a lot of time to play. I’m under NDA (I think? RPS implies it has been lifted. I didn’t really play enough to speak intelligently about the game in any case.) so can’t get into specifics, but suffice to say that based on a total of maybe 1 hour of playing the beta, I was considering pre-ordering the game. I certainly hadn’t made up my mind to do it, but I was rolling the idea around in my head.

Then this news of a review embargo came out. According to Rock, Papers, Shotgun, Realtime Worlds is attempting to impose a review embargo until a week after launch. It’s a ludicrous thing to attempt, telling someone they can’t talk about a game they bought until a week later.

But besides being dumb and unenforceable, it’s horrible marketing. As soon as I read this I made up my mind NOT to pre-order APB. If Realtime Worlds has so little confidence in their product, I certainly am not going to risk my $50.

I have to assume they ran the numbers and decided that they’d lose more business to early bad reviews than to sending loss-of-confidence marketing messages, but I think in the end they’ll lose in both ways. There’s no reason for a publication to adhere to their request: this isn’t EA or Activision where the company can use other IPs as leverage to enforce their will (and even so, that’d be abhorrent behavior). So reviews are still going to come out when pubs have done due diligence in playing. If those reviews are bad, it’ll hurt sales. In addition to that, folks like me are going to shy away due to this marketing message.

I can’t understand what they were thinking.

I enjoyed my short time in APB. My reservations were built around trying to understand why there was a subscription model attached to it, and trying to decide if it was something I’d enjoy over a long period. But now I can only think I missed some major short-comings in my time playing. So I’ll wait and see what the reviews say.

[UPDATE: Realtime Worlds has responded to Rock, Paper, Shotgun with an explanation. Basically it boils down to them not wanting reviewers to review the game based on the current "Keys to the City" beta event. Fair enough, but if that's what you're asking, ask it. Don't try to deliver an ultimatum in the form of an embargo. Thanks to Brent for bringing this to my attention!]

Posted on June 16th, 2010 at 9:29 pm under MMO

In case you somehow missed it… watch it full screen and in HD for best results!

Posted on June 16th, 2010 at 11:24 am under MMO

I’m not a much of a Star Wars fan. Sure, I saw all the movies and I’ve read a few of the books, but I don’t obsess over either. I think I own, somewhere, the Star Wars Trilogy on DVD, still in the shrinkwrap. Bought because it seemed like something I ought to own.

I was the one person I know who didn’t like KOTOR when it came out. I played it, because it was an Important Game at the time, but I didn’t think much of it. I played Star Wars Galaxies too, because I try almost every MMO that comes out (well, I did back when only a few came out every year…I guess these days I can no longer claim to try them all).

Y’know, I love fantasy, and I love sci-fi. But sci-fantasy just doesn’t do too much for me. Take The Force out of Star Wars and make it pure space opera and I’d like it a lot more.

Anyway… because of all this, Star Wars: The Old Republic wasn’t an automatic win for me. I know for many, the IP is draw enough. Not for me. And all the fuss about full-voice to me is a detriment, if anything. EQ2 has more voice than any other MMO I play and I find it gets really tedious. I read the text and skip the voice.

And then there was the Bioware hype, implying that this was an MMO that broke all the molds and took the genre in a new direction. I’m not interested in the MMO genre going in a new direction. I like today’s MMOs.

So yeah, SW:TOR wasn’t on my radar.

Then yesterday I watched a lot of footage from the game, and suddenly I’m excited about it! And ironically the reason I’m excited is… it looks just like any other MMO! The HUD was understandable and the quests were pretty typical Kill Ten Rats (ok, Kill 10 Berserk Troopers). The combat looked really fun; more City of Heroes than Everquest (meaning it looked a bit more active than old-school MMOs). The graphics were a nice balance between realism and animation and seemed very clean. Lots of ranged combat, which I enjoy. You killed stuff and got look from their corpses… I love me some monster piñatas!

So now I’m on-board, but I wonder if others who’re looking forward to Bioware’s MMO paradigm shift will wind up disappointed? Right now the Bio-dudes are saying Spring 2011 launch, so we’ll know before too long, I guess.

I couldn’t find real gameplay video, but here’s a ‘cinematic’ look at the game. No HUD, camera angles jumping around for dramatic effect. When talking to the NPC at the end, think about how long it takes him to say what he has to say, then imagine standing around like that for hundreds of quests…

Update: Gameplay! (Skip the first half or so)

Posted on June 11th, 2010 at 12:13 pm under Gaming, MMO

Last night I was in EQ2 again, playing my newbie Fury (who is now 22). Angela was on her 24 Troubadour.

This Fury is the first healer I’ve played. Generally I gravitate towards DPS classes. Angela generally plays healer types.

Now would be a good time to admit that we’ve encountered some friction playing EQ2 together in the past. She knows the game far, far better than I do, but my male ego has trouble accepting that fact. She tends to be very helpful which I tend to hear as her being patronizing. It makes sense that she be in the lead when we’re together, but I make a lousy follower. Mind you, it isn’t like we get into yelling arguments or anything, but there’s a reason we often play different MMOs. :)

So back to last night. I was waiting for a named to spawn and she logged in her Troubadour to come make sure I was in the right spot. I knew I was in the right spot but she always assumes I’m lost in EQ2, and about 90% of the time she’s right. She has some add-on map module that shows Points of Interest provided by the community so she wanted to double check that I was at the mob’s spawn point.

Of course, I was in the right spot /smugsmile but as long as she was there, we decided to group up. Now, if you haven’t played New Halas you might not understand just how easy the zone is. I’m almost finished and I’ve never been below 3/4ers health, always playing solo up to now. It’s really one long tutorial with no combat-challenge to it at all, assuming you do all the quests (which will keep you comfortably leveled up so you’re always doing green/blue quests).

And now we were grouped, a 22 & a 24, doing quests that were easily done solo by the 22.

Had you been a fly on the wall, you probably would’ve been very amused. First, I kept running headlong at baddies and dumping my DoTs on them, immediately getting 100% aggro, until her Troubadour engaged, which would normally pull aggro off me. This would frustrate me since I’m used to her being the healer and so used to doing everything I can to keep mobs off her. And she kept reminding me “Don’t forget to heal me!” even though her health never dipped below about 90% without me ever touching my heals.

It was so clear we were both in the opposite roles we’re normally in… me charging into fight after fight, doing damage as quickly as possible. Her fretting about the group having enough healing when no healing was needed. Both of us getting stressed out and a tiny bit annoyed with each other, even though we were rolling over mobs and finishing quests without breaking the slightest hint of a sweat.

I had to laugh, after the fact.

We’re going to have to find someplace more challenging to fight, and we’re going to have to do it soon if I’m going to learn to break my “First into the breach” habits and develop the pattern of staying in the back debuffing, healing, and dropping DoTs after she’s gotten aggro.

It just amused me how we slip into familiar patterns, regardless of the class we play.

I’m finally to where I got a quest that leads me into the actual city of New Halas. My inventory is bursting at the seams with house items I’ve got from quests, as well as discarded items that I’ve been saving for tinkering or whatever its called (no idea if any of it will be of use for that).

I still think the Sarnak starter area (I always forget the name of it) is my favorite so far, but the Sarnak city is a major PITA to navigate around.

Posted on June 7th, 2010 at 1:07 pm under MMO

On any given Saturday night, there’s a very good chance that Angela will be playing EQ2, and a pretty good chance she’ll be doing some quest with a bunch of old and dear friends of mine. Folks I played Ultima Online with, just to give an idea of how far back we go.

EQ2 never really ‘sticks’ with me but between a desire to reconnect with these old chums, and curiosity about the New Halas starting area, I re-subbed. Paradoxically I created a new character (since that bunch is all level-capped so the only way for me to join up with them is to get a character to cap, too). I chose a Barbarian Fury, which I’m told is a kind of offensive healer.

So, between about 11 pm Saturday night and 11 pm Sunday night, I managed 18 levels in New Halas. This is without any kind of ‘experience buffing’ and I’m not talking 24 hours of game play. A couple hours Saturday night, a couple Sunday morning, then a few more Sunday evening. That felt crazy fast to me!!

So far I have mixed feelings about New Halas. There’s still an awful lot of travel back and forth and quest hubs so far have lasted too long. I get pretty bored with an area before I’m sent on to the next. I do like the theme; early on you’re helping pilgrims ready themselves for the trip to New Halas, then later you’re involved in an epic and eternal struggle between blue dwarves (Coldain??) and orcs. Fun stuff, in that noob-ish way.

But don’t you hate it when you get sent to an area to kill level 10 mobs and see some level 12 mobs standing around, or an object that stands out, and you just KNOW that as soon as you go back to turn in a quest, you’ll be sent back to the same spot to fight those level 12 mobs or interact with that unusual object? That happens over and over again in New Halas.

As for the Fury, had I designed the class I would’ve turned its progression on its head. At level 18 I still have 2 direct damage spells and 1 debuff. I have plenty of buffs, and a vast array of heals that I never have reason to use. Angela tells me Furies get a lot more attack spells later on.

Since most new characters don’t bother (or need) to party, and early quests don’t require much (or any) healing thanks to constant ‘mini-dings’ it seems like an odd decision to front load the class with healing, cure, and resurrection spells. Honestly by Sunday night I was pretty damned bored of Heroic Opportunity/Deadly Swarm/Tempest over and over again. (Just to be clear, I’ve gotten upgrades, so really it’s something liked Deadly Swarm III/Tempest II, but as I swap these in, the key strokes don’t change.) Give us the attack spells early, and add healing spells when we’re high enough level to require healing and/or grouping!

I also still have not hit the city. I have had access to venders and a bank, but I have 3-4 collections that need turning in and a bunch of house items I’ve earned that I’d love to put in a house. I know I *could* just go to New Halas but I’m kind of playing it deliberately ignorant and just going where the quest chains aim me.

For all this grumping, I’m happy enough to be back playing. One thing about EQ2 is that returning to it is always very easy for me. I’ll have to re-acquaint myself with what all the skills/spells do, sure, but the mechanics are as familiar as an old shoe.

I’ll probably finish out New Halas then jump back over to my level 50-ish Berserker and see what I can do about getting him somewhere towards level cap. Unless the Fury gets a bit more Furious. Don’t get me wrong, the class isn’t weak, it just feels like every combat has me doing the exact same keystrokes. That isn’t true with the ‘zerker, but of course he has over twice the levels worth of skills.

We’ll see how long I last this time around. Maybe I’ll buy one of those $25 mounts just to drive @Longasc crazy. :)

Posted on June 4th, 2010 at 10:01 pm under Books & Writing, MMO, Reviews

I finished reading Cory Doctorow’s For The Win last night. I wanted to talk a little bit about it, because Doctorow has some ideas about the future of MMO gaming that I found pretty interesting.

If you haven’t heard of it, For The Win is a book about a group of gold farmers and other young people fighting to bring about better working conditions for themselves, and for other ‘invisible’ workers who’re treated terribly and work for tiny wages (notably Chinese factory workers). The book couldn’t be more timely with all the Foxconn suicides in the news these days.

The plot of the book itself was ok, but it wasn’t what had me turning pages. What I was really enjoying was glimpsing the future through Doctorow’s eyes. If a specific date for the happenings in the book was mentioned I missed it, but World of Warcraft is considered ancient history (as described by the ~20 year old characters) so I’m going to guess the year is 2025 or thereabouts. Also a lot of the book takes place in Mumbai & Shenzhen, two places which would be totally foreign to me today, being an untraveled Westerner.

So there are a lot of MMOs running in this future world. Four are mentioned often. One is Mushroom Kingdom, run by Nintendo. The other three are all run by Coca-Cola! Implied but not seen are other games run by companies that we don’t think of as gaming companies today. In the future, as now, gold farming isn’t legal, but there isn’t a lot the companies can do to stop it. There are “Pinkertons” running around in games to kill gold farmers (all worlds seem to be full PvP in the future) but they aren’t paid by the companies normally.

In this way For The Win feels a bit retro. Reminded me of Ultima Online with the PKK guilds trying to maintain order.

Most of the gold farmers work for mobsters stationed in India, China or Indonesia. Farming is big business and the games have gotten so big that there are people who really know nothing about the games but who make a living out of investing in virtual goods. The bosses drive their workers relentlessly at times when a particular item is selling for a lot.

Anyway, it’s a fun read, my biggest problem with it is that it makes gold farming sound fun (I say that somewhat tongue-in-cheek). These gold farmers don’t stand around in a field alone killing trash mobs over and over. Instead they farm instances, both for the gold and for items. Generally they work in a PC bang together, shouting back and forth between terminals. They tend to be very good players rather than the rather mindless semi-bots that our real gold farmers seem to be today.

So let’s get to some of the ideas I thought were interesting. First, one of the games is called Zombie Mecha (Mecha Zombie??). In it, players pilot giant robots in a post-zombie apocalypse world. It’s a full-on PVP world with two rival factions, plus the zombies who’re AI controlled. Zombies can’t generally hurt someone in a mech unless it gets damaged or stuck, then they swarm all over it. Tales of battle in Zombie Mecha were really fun and I found myself wanting to play that game!

Second, the games are a lot more ‘complete’ than today’s games are. Most things in-world can be interacted with. Of course the programmers can’t think of everything, so when a player tries to perform an action that there’s no scripting for, the game pulls in a Mechanical Turk to take over. These turks are players who get paid a few cents per interaction. They generally run a bunch of sessions at a time so they’re able to juggle interacting with a bunch of players all at the same time.

I think this is a brilliant idea and one game companies need to incorporate asap. It needn’t be as elaborate as in the book, but imagine if every 50th orc you fought was actually being controlled by a person? How much more interesting could the game become? The person running the orc would have a goal of providing you with an immersive experience, not necessarily beating you. You get a better experience so you keep playing, and someone can make a few dollars while they’re hanging out at home playing games.

The next idea is a technology one. When Coke (in the game) is ready to roll out a new server cluster, they build it in a shipping container. They burn it in at their HQ, then ship it to somewhere very cold, and preferably somewhere near a renewable energy source, like a wind farm or a geo-thermal vent. By using the ambient environment to keep the servers cool, they save a lot of money (and energy). Every so often they rotate out one of these containers to bring it back to HQ for refurbing. This might seem trivial if you’ve never been in a big data center but trust me, those places spend a LOT of money and energy on air conditioning.

I had some more examples but this has run long enough for now. You can download a free electronic copy of For The Win if you don’t feel like paying for it. You might encounter some typos and such, but the (ePub) version I picked was very readable; it isn’t like it’s a first draft or anything.

If you’re an MMO player, you’ll probably get a kick out of the gaming aspects of the book. If you’re concerned about worker’s rights in Asia, then I think you’ll find the tale inspiring. Well worth a read.

Posted on May 15th, 2010 at 12:36 am under Gaming, MMO

I took some time tonight to pack up my housing items in LOTRO. It’s silly for me to log in every 5 or so weeks to pay 55 silver/week rent to keep the house. I just don’t have time to play MMOs anymore, and don’t see that changing while I’m working two jobs. I have a Lifetime sub to LOTRO so I can still pop in and dabble when I do find a few spare minutes, but for now it’s a game, not a world. I don’t need a house in a game. I need houses in worlds.

I have to confess, it all felt really melancholy. I miss the days of escaping to another world, a virtual world. But those days have passed me by in a number of ways. There’s my personal situation: no time and all that. But today’s MMOs just seem to be games and not worlds. EVE is the only exception that I really know about, and damn would I love to have the free time needed to play EVE seriously.

Packing up my LOTRO house had me thinking back to our guild halls and my houses in Ultima Online. That was a real world, at least to me and my guildies. There was a society in that game. There were good people and bad people. There was a dynamic economy. Towns sprang up and faded away over time. Inns would appear and be the ‘in’ (ha! See what I did there?) place to hang out for a while, until they went out of fashion and some new place sprang up.

We’d hang out, throw parties, do battle, make alliances, corner markets, have weddings… we did all kinds of things back then. It was more than a game, it was a place.

Back then, cyberspace was coming, and my then-girlfriend and I would kid about being an elderly couple sitting on the front porch in rocking chairs, jacked in via implants. But cyberspace fizzled, the same way virtual reality and the space program did. Cyberspace seemed like it’d become a place. But that never happened and now the very term seems silly.

I also saw that the beta for WOW Cataclysm is coming soon, or maybe has even started. That has me wanting to reinstall WOW to take one last look at those places where I used to hang out so much, before Blizzard plows them under to build anew.

But then I realized, you can’t go home again. Sitting out in Westfall in the wee hours, chatting with friends, having a beer or three in real life while I did so, watching the lighthouse’s beam sweep across the sea… if I went back now, it wouldn’t be the same as what it was; it’d just be depressing. Like when I go to visit my mom in my home town and pop into my old haunts and realize I’m just another tourist weekending in The Hamptons. I’m not the only one who moved on, and there’s no longer a “there” there.

Anyway, enough of being maudlin.

So LOTRO is packed away. Life is crazy hectic and unpleasant. And I keep buying (mostly single player) games. I mentioned this on Twitter today and got a few people who said they do the same thing. The busier I get, the more games I buy. Not the more games I play, mind you. I get them home, find 20 minutes to tear off the shrinkwrap and fire them up, then never get back to them.

So why do I keep buying them? I guess it’s the only way I have to feel connected to this hobby that used to be such a huge part of my life. I want to play, but can’t. Somehow the retail therapy of buying a new game scratches that itch for a few moments. I bought Monster Hunter Tri the week it came out. Played it once. 3D Dot Heroes this week. Booted it up, looked at it, haven’t had time to go back. Red Dead Redemption is coming next week. Bought the Humble Bundle of Indie games and never even got around to downloading it. Bought the Civ IV collection from Steam last night…those I did install but never booted up. And so on and on… so much wasted money!

The one bright spot right now is the iPad. I’m still playing that silly Godfinger game; it’s something I can spend 5 minutes on 3 times a day and feel like I’m making some progress, though towards what, I don’t know. When I hit level 50 I’ll just stop playing probably. Ditto We Rule. Log in a few times a day for 2-3 minutes…it’s a nice break. And a bunch of other simple fun games that I can play for a couple minutes in bed before lights out.

This patch will ease up eventually. I took the whole week of E3 off, to follow all the news and to recharge my batteries. So that, at least, I have to look forward to. And come hell or high water I’m going to find some time for Red Dead Redemption next week! I’m about at the limit of what I’m willing to do for my day job. We’ve all been doing ~12 hour days for a couple weeks (and then I have my blogging job once that’s done) and at this point it’s just starting to feel like management is taking advantage of us. Getting through an unexpected crunch is one thing, but those can’t be permanent hours (at least not without a juicy raise or some fat bonuses!)

Anyway, that’s what’s going on at Dragonchasers HQ. If you’re someone I used to chat with on Twitter or in blog comments, please forgive my disappearance. It just can’t be helped. I do miss my social networking chums, though. Hope everyone is doing well out there!