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	<title>Dragonchasers &#187; Gaming</title>
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	<link>http://dragonchasers.com</link>
	<description>a thoroughly mundane fellow's quest for adventure</description>
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		<title>Dead Rising 2: Day 0 &#8211; Brilliant marketing or major stumble?</title>
		<link>http://dragonchasers.com/2010/09/01/dead-rising-2-day-0-brilliant-marketing-or-major-stumble/</link>
		<comments>http://dragonchasers.com/2010/09/01/dead-rising-2-day-0-brilliant-marketing-or-major-stumble/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 16:30:24 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dead Rising]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3438</guid>
		<description><![CDATA[So yesterday the mini-prequel for Dead Rising 2 went on sale for $5.00. At least I think that&#8217;s what 400 points equates to. I hate MS Points, but that&#8217;s a rant for another day. I&#8217;ve heard people criticize this game as being a paid demo and you can certainly look at it that way (though [...]]]></description>
			<content:encoded><![CDATA[<p>So yesterday the mini-prequel for Dead Rising 2 went on sale for $5.00. At least I think that&#8217;s what 400 points equates to. I hate MS Points, but that&#8217;s a rant for another day.</p>
<p>I&#8217;ve heard people criticize this game as being a paid demo and you can certainly look at it that way (though curiously enough, there&#8217;s a trial version&#8230; which would be a demo of a demo) but I guess their intent was to deliver you some unique content that would get you psyched for the game. At $5 that seemed ok and I liked the idea that I wouldn&#8217;t have to replay this content in the full version. And after an hour or so of playing I felt like I had a really good idea of what the full game would be like (though since I played a bit of the first Dead Rising, I had a good idea anyway).</p>
<p>So maybe this is brilliant marketing. They get a few bucks out of us, we get a fun experience and excited about the game. And it was fun, though I felt the rather heavy storyline (your 6-7 year old daughter has been bitten and you need to keep her from turning into a zombie) kind of jarred against the campy fun of jamming a traffic cone over a zombie&#8217;s head and then bludgeoning it with a purse. The voice acting of the little girl is what made the difference I guess..she sounded really cute, though the Dead Rising engine can&#8217;t actually make anything or anyone LOOK cute.</p>
<p>Still, I had fun and don&#8217;t regret the purchase at all. So, marketing thumbs up!</p>
<p>But then there&#8217;s the flip side. Dead Rising is kind of a 1-trick pony. You kill zombies with any and everything available while playing what&#8217;s essentially an adventure game of sorts. Find hidden items, escort people. There&#8217;s a bit of level-up goodness, too.</p>
<p>For me, Dead Rising 2: Day 0 really scratched that zombie obliterating itch. I liked it! But I felt like it was enough and that I really didn&#8217;t need to run out and spend $60 for more of the same in the full game. Admittedly I wasn&#8217;t 100% convinced to buy before I tried Day 0, but it was within the realm of possibility. Now it isn&#8217;t. Dead Rising 2 is now on my &#8220;grab it on sale for $20-$40 sometime in the future&#8221; list.</p>
<p>I guess you could point at a demo and argue that it is the same double-edged sword, but Day 0 has to be a bit longer and more engaging than a typical demo in order for them to justify the $5 cost. </p>
<p>I&#8217;m just wondering if Capcom will generate more, or fewer, sales by putting this out there. I guess we&#8217;ll never know for sure.</p>
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		<title>Incoming nerd rage</title>
		<link>http://dragonchasers.com/2010/08/31/incoming-nerd-rage/</link>
		<comments>http://dragonchasers.com/2010/08/31/incoming-nerd-rage/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 16:57:19 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[beta]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3435</guid>
		<description><![CDATA[So there&#8217;s a certain MMO launching soon. It recently left closed beta and was intended to start open beta tomorrow (though that&#8217;s been delayed). I was able to squirm my way into closed beta for the last weekend it was open. I only spent 3-4 hours playing (had I realized the beta was about to [...]]]></description>
			<content:encoded><![CDATA[<p>So there&#8217;s a certain MMO launching soon. It recently left closed beta and was intended to start open beta tomorrow (though that&#8217;s been delayed).</p>
<p>I was able to squirm my way into closed beta for the last weekend it was open. I only spent 3-4 hours playing (had I realized the beta was about to close I would&#8217;ve concentrated on playing more) and that was enough to cause me to pre-order the full game.</p>
<p>In fact I&#8217;m not sure I want to play open beta very much. I want the game to be &#8216;fresh&#8217; when it launches. I really liked what I saw; it felt very story-driven and of my 3-4 hours I spent about 20 minutes fighting things and all the rest of the time exploring and talking to NPCs about the world and what&#8217;s going on. </p>
<p>Now that feeling might evaporate in hour 5&#8230;who knows? But I was enchanted by the little bit I played and I&#8217;m looking forward to playing more.</p>
<p>That said&#8230; the nerd rage against this game is going to be through the roof. Heck, it&#8217;s already pretty loud due to a certain system that&#8217;s been talked about. And that&#8217;s before people find out how thin the questing is, how manual the process of finding Point B from Point A, realizing that the few quest givers that are around don&#8217;t have ! marks over their heads. And how brutal the game is on your PC. My fans go into overdrive and stay on overdrive the whole time I&#8217;m playing. </p>
<p>Many of the &#8216;convenience&#8217; factors of mainstream MMOs won&#8217;t be found here (unless things change&#8230;they might).</p>
<p>It feels really old school to me. It feels really story driven. I don&#8217;t plan to play with anyone else; I just want to explore the world and read everything the NPCs have to tell me. I don&#8217;t expect it&#8217;ll be a game I play for more than a month or two, but while I am playing I&#8217;m going to want to shut out the world.</p>
<p>But I&#8217;m always drawn to controversy, particularly when I&#8217;m on the underdog side of things. Assuming I continue to like the game I suspect I&#8217;m going to be in a minority. It&#8217;s going to be a real challenge keeping clear of threads that are warning people away from the game. </p>
<p>I know there are other narrative-driven gamers out there with the patience to play a game that spools out story the way this one does. But the &#8216;typical&#8217; MMO player is going to be clicking through text looking for the big action component, not finding it, and ranting online about how awful the game is. </p>
<p>I&#8217;m not sure where/how to find like-minded gamers in a case like this. </p>
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		<title>Game reviews and power plays</title>
		<link>http://dragonchasers.com/2010/08/28/game-reviews-and-power-plays/</link>
		<comments>http://dragonchasers.com/2010/08/28/game-reviews-and-power-plays/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 17:34:51 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[gaming journalism]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3430</guid>
		<description><![CDATA[So I was reading a gaming site this morning and a game journalist mentioned that he hadn&#8217;t gotten an advance copy of a game so he had been playing the game basically non-stop so that he could get a review ready for the readers. What does everyone think of this? While I admire the person&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>So I was reading a gaming site this morning and a game journalist mentioned that he hadn&#8217;t gotten an advance copy of a game so he had been playing the game basically non-stop so that he could get a review ready for the readers.</p>
<p>What does everyone think of this?</p>
<p>While I admire the person&#8217;s work ethic, I&#8217;m not sure how fair it is to the game. Imagine someone forcing you to play a game for 18 hours straight whether you wanted to or not. How likely is it that you&#8217;d come away with a warm and fuzzy feeling about that game?</p>
<p>I&#8217;m not faulting the reviewer; don&#8217;t get me wrong. S/he doing the best job s/he can in this &#8220;Publish first or don&#8217;t bother&#8221; environment we operate in. </p>
<p>And this is me picking at problems without offering any solutions.</p>
<p>Here&#8217;s another example. Deathspank. Now I love Deathspank! Jeff Gerstmann doesn&#8217;t. But here&#8217;s the thing&#8230; I play Deathspank for an hour here, an hour there, sometimes I get on a real roll and I&#8217;ll play for a few hours straight but after I do, I&#8217;ll leave it alone for weeks after. Gerstmann, according to what he said on the Giant Bomb podcast, sat down one morning and played it straight through, finishing sometime later in the evening.</p>
<p>If I&#8217;d played Deathspank like that, I&#8217;d probably give it a 3/5 star review too. The jokes would run together and lose their humor, the game play would start to feel really repetitive and I just don&#8217;t think the game would be as fun. </p>
<p>Again, not faulting Gerstmann; he had a review to finish and he was getting it done. And for people who tend to marathon-play every game, his review was absolutely valid. If your plan is to wring every achievement point out of Deathspank over the course of a day, you&#8217;re going to come away feeling pretty sick of the game.</p>
<p>For that matter, I like cotton candy. About 2 bites of it. If I ate 2 bites of cotton candy I&#8217;d give it a big thumbs up. If someone brought me 10 wads/spindles/whatever-you-call-them of cotton candy and I had to eat them all at once, I&#8217;d probably tell you cotton candy was the most awful, wretched food ever invented.</p>
<p>I just wonder if we need reviewers to offer more disclosure over *how* they played the game. Something like &#8220;Play time 10 hours, played over a weekend&#8221;.  I just think the experience of spending 10 hours in 1 day with a game might be much different than the experience of spending 10 hours with a game over the course of the week. Some titles are just not meant to be gorged on.</p>
<p>Or maybe the easiest solution is just to ignore professional reviews and go by what friends think of games. Actually, that&#8217;s probably the best plan. </p>
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		<title>Shameful behavior on the part of PC Gamer</title>
		<link>http://dragonchasers.com/2010/08/25/shameful-behavior-on-the-part-of-pc-gamer/</link>
		<comments>http://dragonchasers.com/2010/08/25/shameful-behavior-on-the-part-of-pc-gamer/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 00:56:02 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Elemental]]></category>
		<category><![CDATA[press]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3410</guid>
		<description><![CDATA[So a little set up. Stardock Software&#8217;s Elemental game launched on Tuesday. That was the official launch date, anyway. But some retailers started selling it early. Stardock proved the old adage &#8220;No good deed goes unpunished.&#8221; by deciding to let anyone who&#8217;d pre-ordered the game download a late beta copy and start playing it at [...]]]></description>
			<content:encoded><![CDATA[<p>So a little set up. Stardock Software&#8217;s Elemental game launched on Tuesday. That was the official launch date, anyway. But some retailers started selling it early. Stardock proved the old adage &#8220;No good deed goes unpunished.&#8221; by deciding to let anyone who&#8217;d pre-ordered the game download a late beta copy and start playing it at the same time.</p>
<p>It was probably a misguided idea, because you only have one opportunity to make a first impression and beta software won&#8217;t do that for you.</p>
<p>Anyway, that&#8217;s kind of neither here nor there. Elemental is out, for good or bad. I&#8217;ve had fun with it, other people call it unplayable. So who knows.</p>
<p>PC Gamer&#8217;s Tom Francis had bad luck and wrote a post entitled <a href="http://www.pcgamer.com/2010/08/25/elementals-disastrous-launch-stay-well-away/">Elemental’s disastrous launch: stay well away</a> in which he basically said the game doesn&#8217;t work and you shouldn&#8217;t buy it. Fair enough so far: he reported his experience with the software. His experience was *vastly* different from mine, but whatever. The game didn&#8217;t run on his two systems and it ought to run for everyone, so his criticism of the game was valid, assuming he was running the final version and not that pre-release version (which I suspect he was, but again, I&#8217;ll leave that be).</p>
<p>Had he stopped there, I wouldn&#8217;t have reason to complain, but he used his criticisms of the game as a launch pad to attack Stardock&#8217;s Brad Wardell, twisting words and taking quotes out of context. Now, my sense is that Brad Wardell is not a person I&#8217;d want to sit around having a beer with. He&#8217;s shared some views over the years that I don&#8217;t really agree with. Not, y&#8217;know, Orson Card level stuff, but just things that gave me the sense that he&#8217;s a difficult guy to be around.</p>
<p>But I&#8217;m playing a game that he and a bunch of people made&#8230;I&#8217;m not dating the guy and I don&#8217;t think his personality is relevant when talking about a game.</p>
<p>Francis says:</p>
<blockquote><p><em>They’re not even apologetic: CEO Brad Wardell says on the game’s site that they’re “definitely glad” people played the pre-patch version because of all the useful crash reports they got.</em></p></blockquote>
<p>What Wardell said was:</p>
<blockquote><p>As some of you know, some retailers broke the street date and to make sure our beta testers and pre-order customers didn’t get the short end of the stick, we released an interim build of Elemental (internally called Gold Edition++).</p>
<p>It turns out that this was a blessing in disguise because we have gotten a tremendous amount of useful feedback from those of you who got the game before release. The results of this comes in two parts.</p>
<p>&#8230;</p>
<p>The day 0 version, as most of you know, is the version that was originally expected to be the first version most people would ever play.  We’re definitely glad, however, that people got to play the pre-day 0 builds because we got a lot of very useful feedback and some crash reports that were not known about.</p></blockquote>
<p>In context is sounds quite different, doesn&#8217;t it? No, they aren&#8217;t apologetic&#8230;they&#8217;re grateful that fans d/led the early version and helped them identify some bucks that they could squash for the launch day patch.</p>
<p>But Francis didn&#8217;t stop there. Oh no! Instead he went to a 3rd party forum (quartertothree.com) where Wardell hangs out, singled out 1 post from a long and heated thread and used it to back up his attack on Wardell. Wardell has 2,272 posts on that site&#8230;clearly it&#8217;s his hang-out spot. It&#8217;s a damned shame that a game developer can&#8217;t use his real name on online forums without fearing someone using anything he says against him. </p>
<p>So the reaction to this post was pretty much the same reaction you&#8217;d get by throwing bloody chum into shark-infested waters. Stardock has now displaced Activision as The Ultimate Evil of Gaming and people are saying they&#8217;ll never buy another Stardock game because of Wardell&#8217;s attitude. </p>
<p>So great, everyone who works for Stardock loses because Francis has a stick up his ass about Brad Wardell. Oh, and <a href="http://www.rockpapershotgun.com/2010/08/25/stardock-rescind-own-bill-of-rights/">Rock, Paper, Shotgun</a> jumped in on the action too, doing what they could to fan the flames. </p>
<p>Now Wardell&#8217;s outburst on QuarterToThree wasn&#8217;t the smartest thing a person has ever done. But he did man up to it and <a href="http://forums.elementalgame.com/392474">issued an apology</a>. I&#8217;m not sure what more you can ask of a person than that they apologize publicly, in a case like this.</p>
<p>Hours later, PC Gamer did add, without comment, a link to Wardell&#8217;s apology post. Rocket, Paper, Shotgun couldn&#8217;t be bothered, apparently. </p>
<p>Y&#8217;know what? Gaming is a fucked up industry. Francis&#8217;s post is irresponsible and unfair, in my opinion (again, not talking about his criticism of the GAME here). But what&#8217;s sadder is how many gamers, or at least commenters, jump right into the mayhem without pausing to try to learn the whole story. How quickly the mob turns. How fickle we are. </p>
<p>The whole issue has been incredible disappointing to me. </p>
<p>But I guess this is what gamers want. The other day on Twitter someone accused gaming journalists of just being there to provide free marketing to game companies. I tell you what, if the other option is this kind of hatchet job against individuals, I&#8217;ll take marketing. At least it focuses on the games. </p>
<p>Also check out <a href="http://commonsensegamer.com/?p=2002">Darren&#8217;s take on the situation at Common Sense Gamer</a>.</p>
<p>Update: Looks like <a href="http://www.rockpapershotgun.com/2010/08/26/wardell-on-unfinished-controversy/">Rock, Paper, Shotgun finally caught up with events</a>. Not that it&#8217;ll undo the damage they&#8217;ve already done. </p>
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		<title>The hypocrisy of gamers</title>
		<link>http://dragonchasers.com/2010/08/17/the-hypocrisy-of-gamers/</link>
		<comments>http://dragonchasers.com/2010/08/17/the-hypocrisy-of-gamers/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 19:17:39 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[APB]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3406</guid>
		<description><![CDATA[So it looks like RealTime Worlds is going belly up. And everyone seems so sad about it. I&#8217;m sad about it. I really had fun playing APB and was looking forward to playing it some more once they got a few patches into it. Sure, the game wasn&#8217;t perfect&#8230;what game is? But it was fun, [...]]]></description>
			<content:encoded><![CDATA[<p>So it looks like RealTime Worlds<a href="http://www.develop-online.net/news/35644/Breaking-Realtime-Worlds-enters-administration"> is going belly up</a>. And everyone seems so sad about it. I&#8217;m sad about it. I really had <a href="http://dragonchasers.com/tag/apb/">fun playing APB</a> and was looking forward to playing it some more once they got a few patches into it. </p>
<p>Sure, the game wasn&#8217;t perfect&#8230;what game is? But it was fun, which at the end of the day is all that matters to me.</p>
<p>Of course when it launched, gamers and gaming journalists were gleefully taking all kinds of dumps on it, treating it like some kind of Daikatana-style train wreck. Gamers, as a breed (there are of course exceptions) take an immense amount of joy from tearing a game apart, spreading it&#8217;s entrails all over the internet, then posting pics of the mayhem to Facebook.</p>
<p>So that&#8217;s cool and all. Everyone is entitled to an opinion, even if it&#8217;s a horribly uninformed opinion. Like all the people who bitched about the payment model without stopping to think about it. How many games do you spend $50-$60 dollars on and then play for 15-20 hours? APB gave you 50 game-play hours with the box. That&#8217;s not time spent socializing, that&#8217;s essentially time in combat. Imaging what your WoW character&#8217;s /played time would be if you didn&#8217;t count time spent traveling to quest locations, fiddling at the bank, searching the auction house, talking to your guildies, waiting for a raid to form&#8230; 50 hours of actual combat is probably 200 hours of playtime. The fact is, most users would never hit that 50 hour limit in APB. It never was a game you were going to play as a replacement for your MMO of choice. It was just a game, not a lifestyle.</p>
<p>Anyway I digress, but that&#8217;s an important point. So many people reviled the game, without even trying it, due to the payment model&#8230;it just seemed unfair to me. </p>
<p>&#8220;So yay! APB sucks! RealTime Worlds can&#8217;t make a game that isn&#8217;t total crap! We&#8217;ve hardly even played it but we know it sucks, and if someone tells you they had any fun playing, it&#8217;s just because there [sic] a noob who doesn&#8217;t know what&#8217;s good! Let&#8217;s kick its corpse all over the internet!&#8221;</p>
<p>And now RealTime Worlds is going under and what do we hear?</p>
<p>&#8220;Oh, what a shame!&#8221; &#8220;I feel bad for those affected.&#8221; &#8220;Hope those guys land of their feet!&#8221; &#8220;Wow, the gaming business sure is brutal!&#8221;</p>
<p>When the same person that was &#8216;piling on&#8217; to the flaws in APB turns around and tries to act all sympathetic about these guys losing their jobs&#8230; wow, I just find it an unbelievable display of hypocrisy.</p>
<p>People need to learn that their words have consequences. If you hated APB that much then you should be glad these people won&#8217;t be making another game; you should be happy they&#8217;ll now get a chance to go into a line of work they&#8217;re better at.  </p>
<p>Now if you tried APB and didn&#8217;t enjoy it and said as much, while listing real reasons that you didn&#8217;t like it&#8230; I&#8217;m not talking about you! Quite the opposite&#8230;constructive negative criticism can help a development team get better. You gave the game a fair shot, didn&#8217;t like it and moved on. I totally respect that and again, I&#8217;m not talking about you in this post!!</p>
<p>I&#8217;m talking about the people who played for 10-15 minutes, didn&#8217;t take any time to learn what was going on, and then used their influence with their friends, or worse, with their readers/listening audience, to trash the game to an extent that the people they have influence over were never going to even take a look at APB. </p>
<p>All I&#8217;m asking is for people to stand behind their words, and stop being so wishy-washy. When a developer has 1 current game out, trashing the game is trashing the developer. You helped put RTW where they are today. At least take ownership of that fact. </p>
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		<title>The iPad is turning me into a cheapskate</title>
		<link>http://dragonchasers.com/2010/08/04/the-ipad-is-turning-me-into-a-cheapskate/</link>
		<comments>http://dragonchasers.com/2010/08/04/the-ipad-is-turning-me-into-a-cheapskate/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 01:12:09 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[pricing]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3400</guid>
		<description><![CDATA[So I&#8217;m a gamer, right? You&#8217;re probably a gamer too if you&#8217;re reading this blog. We&#8217;re used to spending $60 for a new console game, maybe $50 for a new PC game. Every so often Steam has a big sale and we all start buying games just because they&#8217;re marked down to $10: &#8220;I&#8217;ll probably [...]]]></description>
			<content:encoded><![CDATA[<p>So I&#8217;m a gamer, right? You&#8217;re probably a gamer too if you&#8217;re reading this blog. We&#8217;re used to spending $60 for a new console game, maybe $50 for a new PC game. Every so often Steam has a big sale and we all start buying games just because they&#8217;re marked down to $10: &#8220;I&#8217;ll probably never play it, but at $10 I couldn&#8217;t NOT buy it!&#8221;</p>
<p>Enter the iPad (you could sub in iPhone or to a certain extend, an Android phone). Suddenly our sense of values get thrown all out of whack. </p>
<p>Angry Birds is all the rage on the iPhone and iPad these days. I finally got around to downloading the Lite (ie, free/demo) version. It&#8217;s basically Boom Blox without the Wii controls. In other words, it&#8217;s a hell of a lot of fun, very addicting, with irreverently cute characters (you use a slingshot to project the titular birds at pigs who&#8217;re protected inside structures of varying degrees of flimsiness. Why? Because the pigs stole, and presumably ate, your eggs). </p>
<p>The Lite version is only available for the iPhone. Of course it runs on the iPad, either at actual size or blown up 2 times to match the size of the iPad. Because the graphics are pretty simple it looks fine at 2X. </p>
<p>Anyway I decide this is enough fun that I want the full game. At least I&#8217;m pretty sure I do. I think a lot over whether its worth investing in the full game. Will I really play it enough? Once I decide I will, I have another decision. The iPhone version is $1 while the iPad version is $5. I&#8217;ve heard that the iPad version is identical to the iPhone version, just with crisper graphics.</p>
<p>Hmm, is it worth paying FIVE TIMES as much just for slightly better graphics? I spend a lot of time thinking about this while I sip an iced coffee and munch on a donut. Total cost of the snack I&#8217;m consuming while I ponder? About $5. </p>
<p>And suddenly I realize how <b>weird</b> it is that I&#8217;ll spend $60 on a console game that I know lasts 8 hours or so, but I&#8217;m agonizing over spending $5 on an iPad game. If a console game drops to $40 that&#8217;s cheap as heck, but an iPad game at $5 <i>feels</i> expensive.  But will the console game over you 8 (or 12, at full price) times the enjoyment? Who knows? Enjoyment is really hard to quantify. </p>
<p>In the end, I splashed out the big bucks for the $5 iPad version of Angry Birds and the crisper visuals are well worth the extra money in my opinion. But after all was said in done I just felt bewildered by my own behavior. Why was I stressing out over a $4 difference in price? What is it about the iPad that the perceived value of games is so much lower than the perceived value of games on the PC or consoles?</p>
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		<title>An expected non-adventure</title>
		<link>http://dragonchasers.com/2010/08/03/an-expected-non-adventure/</link>
		<comments>http://dragonchasers.com/2010/08/03/an-expected-non-adventure/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 16:46:53 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[eq2]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3393</guid>
		<description><![CDATA[So here&#8217;s another side of EQ2 (yeah, I&#8217;m on a bit of a kick). Last night, after a crappy day at work, I was able to get job #2 done pretty early and by 9 pm I was ready for some relaxing gaming. And when I say relaxing, I mean just that&#8230; I wasn&#8217;t in [...]]]></description>
			<content:encoded><![CDATA[<p>So here&#8217;s another side of EQ2 (yeah, I&#8217;m on a bit of a kick). Last night, after a crappy day at work, I was able to get job #2 done pretty early and by 9 pm I was ready for some relaxing gaming. And when I say relaxing, I mean just that&#8230; I wasn&#8217;t in the mood for stress or excitement.</p>
<p>It was the last day of TinkerFest in EQ2 and I had an incomplete quest, so I logged in to finish it up. All I needed to do was collect some gnome grease and then craft a battle-bot, so no fighting. Finished the quest (my bot lost <img src='http://dragonchasers.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  ) and then wandered around GnomeLand Security picking up quests and taking the time to read the quest text (or listen to the NPCs) as I did so. There&#8217;s some amusing stuff there if you take the time to appreciate it.</p>
<p>Then we had a surprise visit from a GM in the guise of a semi-broken tinkered robot named Firstaidomatic. It was attempting to repair itself and needed spare parts. I hesitate to call this encounter a quest, but it was a fun diversion and after we satisfied the robot&#8217;s needs we each got a personal light and some level 100 food and drink for our troubles. One of the strengths of EQ2 is that they do a lot of these micro-events where a GM controlled character just appears at a focus point (ie, the last day of TinkerFest, at the hub of all TinkerFestivities) to interact with the players.</p>
<p>Having finished with TinkerFest for this year, I headed to Kelethin for the City Festival, and took a quest to harvest ingredients for the troll that was running things. Remember how I&#8217;d been intending to level up harvesting the other day? Yeah, I was getting back to that. I spent the next hour and a half or so just roaming around the outskirts of Greater Faydark. Everything was quiet; I never saw another player out there. But that was ok. I just kind of flowed into the world, letting real world stress drain away as I fished and chopped wood and got really good looks at the creatures that I&#8217;d always had to fight during prior visits. It&#8217;s amazing the detail you have time to notice when you aren&#8217;t swinging a sword. And the ambient sounds out there just kind of drew me in. It was all very soothing, and I got all my harvesting skills up to where I can go harvest Tier 3 next, as well as completing the harvesting quest a few times and getting tokens for Kelethin City Festival goods.</p>
<p>I played until midnight, never drew a weapon in anger, though I was tempted after a Fae played a practical joke on me in the guise of teaching me her language. I didn&#8217;t do any serious crafting. Basically I just roamed around while my real self unwound. </p>
<p>I&#8217;m waiting for the other shoe to drop and for me to &#8216;go off&#8217; EQ2 again. I always do eventually. But for right now I&#8217;m really enjoying the game a lot (again). I&#8217;m taking care to only do things that are fun and to not pressure myself. For instance Angela asked me if I wanted help in doing all the TinkerFest quests I hadn&#8217;t done, since it was the last night of the Festival until next summer. My first instinct was to say yes, not wanting to miss out on anything. But then I caught myself because I knew I wasn&#8217;t in the mood for trying to pound through quests, and just let that content go until next year. Basically the way I look at it is this: I have two real jobs. I don&#8217;t need my games to become a 3rd. Everything comes &#8217;round again eventually, right? And if not&#8230; well there&#8217;s more than enough content to keep me happy for years at the pace I play.</p>
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		<item>
		<title>An unexpected adventure</title>
		<link>http://dragonchasers.com/2010/08/02/an-unexpected-adventure/</link>
		<comments>http://dragonchasers.com/2010/08/02/an-unexpected-adventure/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 16:26:47 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[eq2]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3388</guid>
		<description><![CDATA[When New Halas hit the EQ2 servers I rolled a new character just to check out the starter area. I chose a Fury because I&#8217;ve never really played a healer in all my years of MMOing (or if I have, I&#8217;ve forgotten about it). He quickly sped to level 20 and finished the New Halas [...]]]></description>
			<content:encoded><![CDATA[<p>When New Halas hit the EQ2 servers I rolled a new character just to check out the starter area. I chose a Fury because I&#8217;ve never really played a healer in all my years of MMOing (or if I have, I&#8217;ve forgotten about it). He quickly sped to level 20 and finished the New Halas zone (Frostfang Sea) and moved to Butcherblock and kept going. </p>
<p>Somewhere around level 30 I realized this was no longer a throw-away character and he was here to stay. I decided he would be my Transmuter (a skill that turns magic items into raw materials to be used in Adornments) but in order to get his skill up I needed a lot of low-level magic items to practice on. Also I&#8217;d more or less ignored his harvesting skills since I&#8217;d been playing him like a disposable character.</p>
<p>Enter EQ2&#8242;s ChronoMagic. I set his level back to 5 and ran him through the Timorous Deep newbie zone, working on his harvesting and transmuting all his quest rewards. About halfway through I went to level 15 with him and eventually the Sarnacs also sent him on to Butcherblock. Most of my quests there I&#8217;d already done, of course, but there were a few faction-specific ones waiting. </p>
<p>So that&#8217;s where things stood Saturday night. I had some new level 22 quests I want to knock out but I&#8217;m level 35. Back to the Chronomage to be set back to level 25. But one of the quests is a harvesting quest and my lumberjacking skills weren&#8217;t quite up to snuff. I headed to the area of Greater Faydark near Crushbone to increase those skills, but soon wandered into Crushbone itself. The orcs there were easy prey for me and killing the odd orc broke up the constant hunt for harvesting nodes.</p>
<p>Then I saw an Orc with a quest feather. Turns out he had a job that needed to be done inside Crushbone Keep, a place I&#8217;ve never been. I went in there, found an elf who needed help too. The orcs near the entrance weren&#8217;t too bad but I knew this was a group zone and I&#8217;d need more firepower eventually.</p>
<p>So here I am, artificially level 25 and needing help. Chronomagic to the rescue again. Angela had a level 35 Berserker. She Chronomaged down to level 25 and we set out to conquer the Keep. As we delved deeper and deeper into the Keep it was clear we were getting in over hour heads. So we both canceled our chronomagic, leaving us at 35 &#038; 38. 38 was high enough that our quests were gray, but then I mentored back down to 35; now we had a duo that was high enough to finish the Keep, but low enough that the quests didn&#8217;t go gray. And finish it we did.</p>
<p>But early on in the conquest of Crushbone I saw the flaw in my play style. I was gaining levels while doing lower-level content, which was going to leave my &#8220;unaltered&#8221; level quests going gray on me, which in turn would force me to chronomage back down again, setting up a viscous cycle. Then Angela let me on to a tip&#8230; you can choose to divert your combat experience to AA points rather than leveling.</p>
<p>So that&#8217;s what I did and instead of gaining levels I was earning AA points that let&#8217;s me tweak my character class to be something &#8216;just right&#8217; for me. Sweet!</p>
<p>By this time it was late afternoon Sunday and we&#8217;d been playing all day, so we quit, but honestly I was left wanting more. I love all the options available in EQ2 between the parallel quest lines, using chronomagic and mentoring, and now my new favorite toy, deciding where you want to put your experience points to work. I loved that I&#8217;d logged in to do a level 22 harvesting quest and wound up going through a lowbie dungeon that I&#8217;d never seen before. That&#8217;s the kind of unexpected adventure that brings me back to a game time after time. I loved that we could tweak the difficulty to suit us doing it as a duo rather than having to wait for a guild member of appropriate level to log in, or turning our group into a PUG. </p>
<p>I&#8217;m definitely a game grazer and rotate through MMOs on a pretty constant basis, but everytime I re-visit EQ2 I find something new and fun to do. I never stay around very long, but I&#8217;m not sure that&#8217;s the game&#8217;s fault. It&#8217;s the one MMO I play where I&#8217;m in an active guild and I can only sustain that social aspect of my game playing for so long before I drift off to another MMO where I&#8217;ll solo for a while. </p>
<p>I&#8217;m not sure if EQ2 Extended is a good idea, but I hope it at least gets more people to try the game out. 5 years of additions and expansions and system tweaks has left a rather massive, wonderful game that&#8217;s overlooked by most MMO players.</p>
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		<title>Construction vs Destruction</title>
		<link>http://dragonchasers.com/2010/07/30/construction-vs-destruction/</link>
		<comments>http://dragonchasers.com/2010/07/30/construction-vs-destruction/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 17:10:56 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[crafting]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Frontierville]]></category>
		<category><![CDATA[We Rule]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3379</guid>
		<description><![CDATA[Warning: Much pondering and thinking out loud ahead. So for the past week or so I&#8217;ve been playing Frontierville on Facebook, and for part of that time Tipa of West Karana has been my neighbor. She reviewed the game today and I urge you to read what she had to say. I don&#8217;t disagree with [...]]]></description>
			<content:encoded><![CDATA[<p>Warning: Much pondering and thinking out loud ahead.</p>
<p>So for the past week or so I&#8217;ve been playing Frontierville on Facebook, and for part of that time Tipa of West Karana has been my neighbor. She <a href="http://westkarana.com/index.php/2010/07/29/zyngas-frontierville-is-capitalism-for-kids/">reviewed the game</a> today and I urge you to read what she had to say. </p>
<p>I don&#8217;t disagree with her at all, and yet I think I like the game more than she does, and I was going to post a comment explaining why when I realized I couldn&#8217;t exactly say why. So I&#8217;ve been pondering that, and then Scopique talked about <a href="http://levelcapped.com/2010/07/minigames-versus-processes/">crafting and process and minigames</a> and that kind of got stirred into my thought process.</p>
<p>I&#8217;ve always loved crafting in MMOs. I remember when Ultima Online was the reigning king, some upstart (I think it was EQ but don&#8217;t quote me that) ran an ad campaign where they kind of jeered at UO saying, &#8220;Would you rather craft a chair or kill an orc.&#8221; And I was all like &#8220;RAWR! KILL THE ORC! KILL THE ORC!&#8221;</p>
<p>At least, that&#8217;s what I thought I wanted. But crafting in EQ was really frustrating and not a huge part of the game (at least back then) and I missed UO&#8217;s crafting system. I still miss it to an extent. There&#8217;re only a handful of MMOs with really rich crafting systems. UO, SWG, Vanguard&#8230; maybe I&#8217;ve missed some.</p>
<p>But the idea of harvesting materials and using them to make something is really appealing to me. Back when I lived in a rural area I had an interest in woodworking and gardening and constructing things, but that all sort of dropped away when I became an urban/suburban apartment dweller. Crafting scratches that construction itch, in some small way.</p>
<p>There are many, many games about Destruction (at the very simplest level&#8230;killing opponents) but not as many about Construction. Or at least I&#8217;m not familiar with as many. City-building games (and 4X games scratch both itches&#8230; you build up your empire and tear down the enemy&#8217;s). Most Construction in games is either in a kind of software toy (ie The Sims) or it means actually building assets for the game (Little Big Planet, or any game with a level editor).</p>
<p>Tipa says of Frontierville: &#8220;As a GAME game, well, there’s really no point to the game.&#8221; and she&#8217;s right. Zynga&#8217;s #1 goal is that you never &#8220;finish&#8221; the game and stop paying for items, right? </p>
<p>But what I get from Frontierville is that same UO construction itch scratched. I take some odd satisfaction out of clearing the land (and in so doing harvesting wood for buildings) and then bringing order to my little plot. Technically I guess this is Destruction: I&#8217;m destroying trees and such. Maybe I should be using &#8220;increasing/decreasing entropy&#8221; rather than construction/destruction. </p>
<p>It&#8217;s true my options are limited, but they&#8217;re not fixed. I can start to build whatever building I feel the urge to build (though as you gain levels you gain more options) but then I have to rely on &#8220;Neighbors&#8221; for supplies.</p>
<p>Neighbors, though&#8230; they&#8217;re kind of important to me. Remember back when I talked about <a href="http://dragonchasers.com/2010/04/19/we-rule-mutterings-ipad/">We Rule on the iPad</a>? I didn&#8217;t have much good to say about it, but guess what? I still play it.</p>
<p>But Construction gaming is always more fun when you can show it off. No one really sees my We Rule kingdom anymore, but in Frontierville I have evidence of who has come to visit. Granted they don&#8217;t come to see what I&#8217;ve done&#8230;they come to get bonuses and materials&#8230;for gameplay reasons. But I know when I go visiting I make note of what my friends are up to. This one is all about function, that one is chaotic, and this third one has spent a lot of real $$ on special items&#8230;what a surprise. I feel like I get tiny glimpses into the personalities and minds of the players.</p>
<p>Going back to UO, once you built your house and furnished it, what was the next logical step? Throwing a party, of course. Have people come over to see what you&#8217;ve made. </p>
<p>Someone on my forums referred to a type of gamer they called a Decorator and I thought that was a very good term. It was in a discussion about &#8220;What is a real game&#8221; and he (I know him only as Bognor) said:</p>
<blockquote><p><em>There is a class of gamer called a &#8220;collector&#8221; and another called a &#8220;decorator&#8221;.  Farmville and its ilk appeals to these classes because they have opportunities to acquire &#8220;rares&#8221; and to build esthetically pleasing farm layouts.  There exist choices in this context, and competition within these classes.  To those of use who are not collectors or decorators, there is not much appeal in Farmville.</em></p></blockquote>
<p>That made a ton of sense to me. That collector part of me, I&#8217;ve always known about, but the decorator is a new self-discovery. My We Rule kingdom is now laid out like a &#8220;real&#8221; kingdom would be, with the road to the castle literally paved in gold and surrounded by statuary and sparkly trees. Why? There&#8217;s no gameplay reason for it, but it was pleasing to me to do&#8230; although it took me weeks and weeks of playing before I started doing it.</p>
<p>I&#8217;m not an artist, although I&#8217;ve always wished I had some artistic talent. In some way these not-games like We Rule, Frontierville, or MMOs with rich crafting systems let me pretend to be an artist for a little while.</p>
<p>Does my Frontierville plot look unique? Honestly no&#8230;there isn&#8217;t that much variability between plots. But it is still mine, laid out as I wanted to lay it out. I&#8217;m pretty anal about pulling weeds that sprout up in cleared areas&#8230;I guess in some tiny sense I take some pride in my space. And I suspect when I get to the point where all the forest has been cleared and all the land tamed, I&#8217;ll probably lose interest (if not before). </p>
<p>My next project might be actually working on my character&#8217;s inn room in EQ2. I see the crazy things people build and while I&#8217;m impressed by them, I also find the range of options a bit daunting. Again, with these simple not-games, the limited choices are almost a blessing. There&#8217;s nothing intimidating about arranging your barn and cabin and apple trees in Frontierville, y&#8217;know?</p>
<p>I don&#8217;t know if I have a point here. Like I said at the top of the post, this is more stream-of-consciousness thinking about *why* I&#8217;m enjoying a game that is hardly a game (and which draws such ire from a large population of &#8216;core gamers&#8217;). </p>
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		<title>DC Universe Online trailer from Comic Con</title>
		<link>http://dragonchasers.com/2010/07/24/dc-universe-online-trailer-from-comic-con/</link>
		<comments>http://dragonchasers.com/2010/07/24/dc-universe-online-trailer-from-comic-con/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 03:05:07 +0000</pubDate>
		<dc:creator>Pete</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[DC Universe]]></category>

		<guid isPermaLink="false">http://dragonchasers.com/?p=3371</guid>
		<description><![CDATA[I&#8217;m sure you&#8217;ve seen this, but on the off chance you haven&#8217;t&#8230; Now don&#8217;t go grumping at me in the comments. I fully realize a trailer like this has next to nothing to do with how the game will play; it just sets up the lore. But just forget there&#8217;s a game for a few [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m sure you&#8217;ve seen this, but on the off chance you haven&#8217;t&#8230;</p>
<p>Now don&#8217;t go grumping at me in the comments. I fully realize a trailer like this has next to nothing to do with how the game will play; it just sets up the lore. But just forget there&#8217;s a game for a few minutes and enjoy some pretty great CGI mini-movie super-hero-ality.</p>
<p>I&#8217;m embedding it but I urge you to click through and watch it in HD. </p>
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<div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/dc-universe-online/8708" title="DC Universe Online">DC Universe Online</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/exclusive-who-dc-universe/702050" title="Exclusive Who Do You Trust Trailer HD">Exclusive Who Do You Trust Trailer HD</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div>
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