Dragonchasers
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Posted on October 24th, 2009 at 11:49 am under Books & Writing, Reviews

Regular readers may remember my enthusiasm surrounding the first Dragon Age novel, The Stolen Throne, by David Gaider. I found it to be an entertaining stand-alone fantasy novel and its tie to a video game irrelevant. So it was with great anticipation that I picked up Gaider’s second DA novel, The Calling. I’m sad to say, this second book lived down to the general reputation of books based on games.

A lot of things went wrong here. My guess is that Gaider was under a lot of pressure to get the book out before the game, and it shows in sloppy editing leading to cringe-worthy sentences like “Holding up his hand, a surge of black energy surged out of him and lanced toward Fiona.” There are also lots of incongruous shifts in POV and characters reading each other’s thoughts via steely eyed glances and such.

Second, the plot is extremely one dimensional and honestly not very interesting. This is the most basic of “Quest” novels. A group consisting of Human/Dwarf/Elf Fighters/Thieves/Mages have to enter the Deep Roads (a series of tunnels first encountered in The Stolen Throne) to stop a Foozle. *yawn* The book was so clearly designed to showcase the races and classes of the game that it felt like one long chunk of marketing copy. The vast bulk of the book has our Group roaming through the underworld fighting Darkspawn.

Thirdly, even if you can get past the lack of editing and wafer-thin plot, the characters’ motives often make no sense. Without spoiling anything, one character in particular suddenly betrays the group and we never understand why (or at least I never did, perhaps I missed the one nuance in the entire book).

The epilogue is equally bizarre and I have to assume will make sense once I play the game.

Mike Stackpole says everyone has one novel in them and the real challenge is being able to go back and do it all over again once that first novel is out. Here’s hoping David Gaider has more than one in him and that he just faltered here due to time pressures (after all he is lead writer on the game and so must have had a very busy year; The Stolen Throne came out only last March). I’m not ready to give up on him yet!

Read The Calling only if you’re a huge fan of Dragon Age: Origins and want to dig deeper into the lore of the world, and in particular the Gray Wardens. But don’t read it for the story; it’s just not worth your time.

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Posted on May 5th, 2009 at 12:57 pm under Books & Writing, Reviews
Duma Key
Rating: 3 of 5 stars

Duma Key by Stephen King

Once upon a time, I was a huge Stephen King fan. I read ‘em as fast as he could write ‘em. And then he wrote Pet Sematary, and I read it, and something snapped inside of me. King’s skill with descriptions had gotten too good, in a way. Some of the stuff I was reading…it just didn’t feel healthy to me. I didn’t need to be filling my head with that kind of potent and disturbing imagery.

So I quit reading King, or at least, reading his horror stuff.

Then last Thanksgiving my brother gave me a copy of Duma Key, which he’d enjoyed. I felt obligated to give it a try, and early on there’s a scene that almost caused me to set it aside, but I pushed on, and I’m glad I did.

Duma Key isn’t horrific. It’s creepy and sometimes unsettling, but never horrific (I mean that as praise). It never gets truly scary — or maybe that’s because I was so braced for something worse — but it gets nice and weird a lot.

And it’s a pretty good story as long as you just fly through it and don’t stop to think very hard about the characters and their reactions to events going on, because sometimes they make odd choices that don’t ring true.

Vague example, trying to avoid spoilers: You and some friends need to accomplish a certain task before a specific time. If you don’t finish in time, the group is going to wind up in very dire circumstances. These are people who trust you. Do you a) quickly accomplish your goals, informing your friends of what needs to be done and assuring them that you’ll explain the details later, or b) Ramble on and on explaining all the reasons why you have to do what you have to do, as the deadline draws nearer and nearer and your friends urge you to shut the hell up and get moving?

Most people, I think, would choose A but our protagonist chooses B. While you’re reading it, you’re flipping pages like mad because you want to find out what happens. But afterward you stop and think, “What the heck? Why’d he waste all that time talking??”

On the other hand, certain cliched behaviors that you expect to see never emerge. When weird things start happening to the protagonist, we expect him to keep what’s going on a secret. But in fact he doesn’t; he shares the burden with friends. That sounds simple but to me it was unexpected and welcome.

I don’t know if die-hard King fans will like Duma Key; I haven’t followed him recently and don’t know if this is a departure from his other recent books. But I liked it well enough. It was a good yarn, the characters were genuinely likable (at least, when we were supposed to like them) and had great (one could argue, a little too great) chemistry together. Duma Key itself was realized well enough to be a character in and of itself.

I can’t imagine that I’ll be thinking about this book a week from now, but it was a good ride while it lasted.

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Posted on April 4th, 2009 at 12:19 pm under Books & Writing, Reviews
No Longer on the Map
Rating: 2 of 5 stars

No Longer on the Map by Raymond H. Ramsay

It almost seems pointless to review a book that was obscure in its heyday and is now out of print, so I’m going to approach things a little differently.

When I was a child, I was enthralled with anything unknown and fringe. Loch Ness Monster, Bigfoot, UFOs… you name it, I believed in them. I assumed that “No Longer on the Map” was going to be filled with tales of Atlantis and other lost continents. I ordered it (I got all my books mail order back then; one thing my mom really indulged me with was books) and when it arrived and I realized it wasn’t about such fantastical places, I put it on the shelf, and there it sat for over 35 years.

Not sure what prompted me to finally pick it up and read it, but you should have seen the cloud of dust I blew off it before I opened the front cover. It was like something out of a movie mystery. :)

What the book is *actually* about is cartography. The author discusses places that were on maps from hundreds of years ago but aren’t on modern maps. Some of them you may have heard of, such as a navigable Northwest Passage or the fabled city of gold, El Dorado. Others were new, at least, to me, like Breasil, an island in the North Atlantic, or Quivira, a gold-rich empire in the Pacific Northwest.

I enjoyed the authors descriptions of the various explorers who claimed to have found/sighted/discovered these non-existent places, but they weren’t really the focus of the book. The focus was more about what cartographer included which place and why. Where the names came from (and the author makes some pretty wild leaps in his name speculation). When the places vanished from maps. That sort of thing. It all made for some fairly dry reading for me.

But I don’t have any kind of deep interest in cartography. If you’re fascinated by maps then you might love this book, if you can find it. Definitely a niche book for a niche audience.

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Posted on March 21st, 2009 at 11:25 pm under Books & Writing, Reviews
Dragon Age: The Stolen Throne
Rating: 4 of 5 stars

Dragon Age: The Stolen Throne by David Gaider

Wow. What a surprise.

This is a prequel novel to the upcoming video game Dragon Age: Origins, by Bioware. I was reading it more to ‘get in the mood’ for the game than anything, and I had very low expectations, to be honest. And I was blown away.

I’m giving it 4 stars, and that is judging it against all fantasy, not against “pre-generated world” fantasy (novels based on games, movies, tv series, etc). Within that sub-genre it’s a 5 star book, easily.

As the story begins, a cruel usurper sits on the throne of Ferelden, and the Rebel Queen has been betrayed and murdered. The only member left of the royal family is young Maric, a charming but slightly inept princeling, now on the run for his life. He soon teams up with a young commoner named Loghain, and the two set off to reunite with the rebel army, and begin the daunting challenge of trying to push the usurper from his ill-gained throne.

There’s a bit of game-ness to the book here and there as character classes are mentioned, but it isn’t very intrusive and if you didn’t know it was a game-prequel novel, you might not even notice it.

The story has everything you could ask for in a fantasy. A noble, seemingly impossible quest, great battles, characters who feel very real, and who interact in ways that also feel very human. A smattering of magic and strange creatures. Joy and pain, victory and defeat. All written with genuine emotion.

A nice change of pace is the way elves are handled, who are definitely second class citizens in this world, scraping by working as servants and living in squalid quarters of most cities.

All in all, a very, very enjoyable read, and a very ’self-contained’ novel. You aren’t left with a cliff-hanger ending that is going to require you to play the game or read another novel. You can download a sample chapter from http://dragonage.bioware.com/noveltst.html

I hope the author, David Gaider, focuses on more novel writing, and less game writing. I’d love to read more from him!

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Posted on March 15th, 2009 at 12:15 pm under Books & Writing, Reviews
Eldest (Inheritance, Book 2)
Rating: 2 of 5 stars

Eldest by Christopher Paolini

It’s been a while since I read Eragon, but I remember enjoying it quite a bit, so I was really looking forward to Eldest. And I think I would have enjoyed it if it’d been 400 pages instead of 650 or so. But as it stands, there’s just not enough plot to carry the length of this book.

It felt a *whole* lot like Paolini opened a word blender and dumped in equal amounts of LOTRO and Star Wars and added a pinch of Pern and hit the BLEND button. And that still would have been OK except he got a huge clump of Degoba in the Star Wars material. Hmm, perhaps I should stop torturing this metaphor. Put another way, imagine if two-thirds of the original Star Wars was Skywalker being trained by Yoda; watching someone going to class everyday gets boring fast.

Riders = Jedi, the bond between Eragon and Saphira comes from Pern, the language, races and tone come from LOTRO. Although the tone comes and goes…Paolini’s characters drift between fairly modern dialog and “come hither” and “I know not why” and other ‘pseudo-medieval’ phrasing. He even manages to riff on “Treasure of the Sierra Madre’s” ‘we don’t need no stinking badges’ quote, swapping in “barges” for “badges.” *sigh*

Anyway, intertwined with Eragon’s story (which can be summed up as “Eragon goes to train with the elves for 300 pages, then heads to a battle) this time out is Roran’s. Roran is the cousin Eragon left behind in Carvahall, and *he* has quite an interesting and fun plot in Eldest, which is what saved the book from being just plain bad. I would’ve been happier if most of the book was about Roran, with Eragon’s training being a minor subplot.

As this volume of Inheritance closes, Paolini redeems himself somewhat, as Eragon *finally* stops training and starts doing, and we get some good action and strong plot developments in the closing chapters of the book.

This isn’t a bad book; it’s just much longer than it needed to be. I’ve heard Book 3 of Inheritance is even worse in that respect, and I’m not sure I’m willing to stay on this ride any longer.

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EDIT: Here’s another look at Eldest that brings up some interesting observations about the message Paolini is sending to his young readers (Eldest is technically YA). Eldest review at PixiePalace

Posted on February 21st, 2009 at 8:15 pm under Books & Writing, Reviews
Got Game: How the Gamer Generation Is Reshaping Business Forever
Rating: 1 of 5 stars

Got Game: How the Gamer Generation Is Reshaping Business Forever by John C. Beck & Mitchell Wade

This book was a big disappointment. Part of the reason for that was basic timeliness; it was published in 2004 and we all know how quickly our world is changing. The entire volume is basically reporting the results of a survey the authors conducted, and that data must have been gathered at least a year before the publish date.

So a lot of the facts are out of date; for instance they talk a lot about what a solitary activity gaming is, and today that’s often not really true. But you can’t blame the authors for the passage of time.

What you can blame them for is creating a divide where no divide exists. The book is written for “Baby Boomer” managers who are wary of hiring “Gamers.” And the authors apparently tag all of us with one of those two labels. You are either a Boomer or a Gamer, and that distinction seems to be based on the year of your birth, with little regard for how you spend your time.

Now maybe my experience is atypical, but I can’t remember a manager ever saying to me “This kid’s resume looks pretty good but we shouldn’t hire him; he’s one of those damned Gamers!”

Essentially the two authors conjured a problem out of thin air, then surveyed a bunch of people and spun their findings to apply to their fake problem, and wrote a book about it all. And apparently then they repeated a process with a second book published in 2006.

Avoid this one. You’re not going to learn a thing from it.

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Posted on February 15th, 2009 at 12:35 pm under Books & Writing, Reviews
The Last Wish
Rating: 4 of 5 stars

The Last Wish by Andrzej Sapkowski

I first discovered Geralt the Witcher via the computer game The Witcher. Some of the mechanics of that game bothered me enough that I still haven’t played a lot of it, but I played enough to become intrigued by the main character.

I knew he was the creation of Polish author Andrzej Sapkowski who was a bestselling author in his homeland, but it was only recently that I found this translation to English. As far as I can determine, this is his only work readily available in English, though a second volume (Blood of Elves) is on the way.

Anyway, to the book itself. Once again we have a selection of short stories woven into a novel; this seems to be a trend in my reading lately! In The Last Wish, this mechanism isn’t hidden though. Instead we have one ‘meta story’ that introduces and launches the various stories in a manner similar to The Canterbury Tales (I’m using that example to compare frameworks, not authors). This wasn’t immediately obvious to me; hopefully if you read this review before you read the book, I will have spared you a bit of confusion.

Geralt is a Witcher; an individual who has been mutated by magics and alchemy into something more than human, and who has been trained from a very young age to fight monsters. Geralt’s world is an interesting melange of magic and science, but not of technology. We never see machines at work, but scientific knowledge seems to be more advanced than what we normally see in a pseudo-medieval fantasy world. This gives Geralt’s world a unique feel.

It took me a while to realize that Geralt was traveling through familiar fairy tales with a dark, adult and slightly modernized twist. For example, we see Sleeping Beauty as a banished princess who becomes an outlaw during the struggle to reclaim her rightful place on the throne, while those who would oppose her spread rumors about the debauched lifestyle she shares with seven gnomes.

As a Witcher, Geralt lives a mercenary life. He kills monsters for money, not for glory or fame. He tries not to kill sentient monsters if he can avoid it (that description extends to people) but violence has a way of following him. Witchers tend to be reviled in this world (until such time as they are needed, when suddenly they are sought out with much enthusiasm), so his is a mostly solitary life, though later in the book we meet his unlikely friend, the troubadour Dandilion.

Reading the The Last Wish, I feel like I was peering at a fantasy world through a narrow slit. What I saw was wonderful, but there’s the sense that the world is much, much bigger than what we see through Geralt’s eyes in this one volume.

A final note; if you pick up the book and open it to page one, the first thing you’ll read is a sex scene. It isn’t exactly explicit, but it’s reasonably steamy, and it is not indicative of the book as a whole. Geralt does have his fair share of intimate encounters, but they’re not the focus of the book and I think in some ways that first two page chapter sets an inaccurate tone for what’s to come.

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Posted on February 8th, 2009 at 1:05 am under Gaming, MMO, Reviews, Tech Talk

I’m going to admit to being a blasphemer in the geek world…I’m not really that huge of a Star Wars fan. And blaspheme number 2…I’m not a big Bioware fan, either. I didn’t think much of KOTOR, never finished a Baldur’s Gate (except that action-rpg variant), haven’t played Mass Effect yet.

So all the fuss about Star Wars: The Old Republic has kind of washed over me. Until tonight when I sat down and watched this “Developer Dispatch”:
(I can’t figure a way to turn off the autoplay on Bioware’s player, so I’m putting the rest of this post after a More link)

Posted on February 7th, 2009 at 6:33 pm under Books & Writing, Reviews
A Life at Work: The Joy of Discovering What You Were Born to Do
Rating: 2 of 5 stars

A Life at Work: The Joy of Discovering What You Were Born to Do by Thomas Moore

This wasn’t the book I was looking for. That’s not the book’s fault, really, but it was a disappointment to me because it wasn’t what I was expecting.

Before I dive into the review, I have to do a bit of soul-baring. I have a decent job, and honestly in this economic climate, I’m grateful for that. I know plenty of people who don’t. But even though its a good job, I don’t love it, and I don’t make enough money to feel economically secure. I live paycheck to paycheck and that makes me really nervous. I have this fantasy where I’ll find a job that a) I look forward to going to or b) pays well enough that I have left over income to put towards making my life secure, or ideally, c) both.

So back to the review. This isn’t the book I was looking for. I was expecting a self-help book that would give me tools to try to decide what the “right” job for me would be. To find a job that I would genuinely enjoy doing, and that would support my lifestyle. Instead, this is more a spiritual book that uses Alchemy as an analogy for life and work. In the same way Alchemists gathered all kinds of materials and distilled them down (according to the author) during our lives we gather all kinds of experiences and distill them down until we find our purpose. And in fact, this is a book about “work” rather than “jobs” — the author suggests your life work might have nothing to do with that place you spend 8+ hours every day.

[Snarky aside: We know that most alchemists were charlatans. Not a metaphor I would use to inspire confidence in a reader.]

If the author ever gives us concrete tools to help us determine what we were “born” to do, I missed them. Which is possible because my mind kept wandering as I was reading. I did keep reading, though, because its such a seductive idea, isn’t it? Close your eyes and picture yourself springing out of bed every morning, eager to go to work and make a difference in the world, free of worrying about whether you’re going to be able to make the rent this month.

Had my head been in a different place I might have appreciated it more, and I’m going to keep it on my shelf in case I want to give it another read at another time, but at this point in my life, when I’m not thrilled with my job, not making enough money, and looking for concrete, pragmatic help, this just felt like a touchy-feely book for people who have more freedom to do as they please than I do.

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* * *

Note: I joined GoodReads the other day. This is an expanded version of the review I wrote over there, and I’m tweaking their “export to blog” format for use here. I’ve dropped the Amazon.com link (no one, as far as I can tell, has ever clicked on one of them, and Google penalizes the page ranking for Dragonchasers because of them) in favor of a GoodReads link that’ll give you quick access to reviews from other people.

I’m always looking for new friends on social networks, so if you’re on GoodReads, send me a friend request!

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Posted on February 4th, 2009 at 10:24 pm under Books & Writing, Reviews

Last night I finally finished Steven Savile’s Vampire Wars: The Von Carstein Trilogy. This is another Warhammer novel, taking place long before Gotrek & Felix roamed the world. I’d really enjoyed William King’s Vampireslayer and so was looking forward to learning more about the vampire legacy in the world of Warhammer.

Savile strikes me as a pretty good author in search of a pretty good editor. Lots of what he writes is really well done, but you’ll hit some real clunkers now and then, mostly when he tries to work some historical quote into the book. At one point late in the book, a swarm of bats block out the sun and one of the officers confidently quips “Good. We shall have our battle in the shade.” We are still reeling from that groaner when Mannfred, being harried by the Grand Theogonist (a high ranking official in the order of Sigmarites) suddenly shouts “Would someone rid me of this damnable holy man?

The other main problem is that the books are disjointed, and I’m guessing that once again they started as a series of short pieces published in (or meant to be published in) White Dwarf. So characters appear and disappear almost randomly. Sometimes they vanish for good, other times they’ll suddenly pop up again 300 pages later. It prevents the book from ever getting into a smooth flow. It doesn’t make it bad so much as it makes it unusual.

On the other hand, these are bad vampires. These days it seems like the focus is on making vampires some kind of tragic figures, but not the ones in these books. This is gritty, gory book full of ghouls and zombies and dire wolves (and vampires, of course!). None of the three vampire Counts’ features are tragic, though there is one brush with vampires more like the ones that Gotrek & Felix encountered.

Lots of fighting, lots of heroics, lots of death. One of the benefits of the willy-nilly coming and going of characters is that really bad things happen to characters you’ve come to care about. Savile will spend enough time on a character that you start thinking “OK, this is a main character, he’s safe.” and then BAM! something terrible happens.

At 766 pages, its a *long* volume and I think if I had it to do over again, I wouldn’t have read all the volumes in it sequentially, because after a while you do get kind of desensitized to it all. There’s only so many ways to depict corpses clawing their way out of their graves to attack the living, y’know? But the book isn’t too long, because it covers a lot of time and a lot of campaigns and a ton of characters.

By the time I started reading Vampire Wars, I’d pretty much finished playing Warhammer Online, and the focus on vampires, men and dwarves did nothing to remind me this was a Warhammer novel. Orcs and goblins are mentioned only tangentially, and the elves had not yet revealed themselves when these events took place. Chaos doesn’t feature in the books, either. This isn’t good or bad; I’m just conveying the info that if you’re playing Warhammer Online, don’t expect these books to tie into that too much.

On a scale of 1-5, I’m going to give Vampire Wars: The Von Carstein Trilogy, 3 stars. It was good, but had some rough spots and was a bit disjointed. It probably would’ve benefited from one more edit/rewrite cycle. Still, a fun book to read.

Posted on December 26th, 2008 at 10:15 am under Books & Writing, Reviews

Giantslayer is the last Gotrek & Felix book written by William King before he handed off the series to Nathan Long. Reports are that Long really stumbles with our mighty duo of Gotrek the Dwarf Slayer and Felix the Warrior-Scholar, but sadly I found that King did some stumbling of his own.

After the wonderful Omnibus Volume. 2 I was really excited to dive into Giantslayer and find out who the Giant is and how the duo will slay it. And as with all series books, the first few chapters felt like a ‘warm up’ to the real action. So I dutifully slogged through them, and after a few nights of reading I started to wonder when the action was going to heat up. And then I noticed I was two-thirds of the way through the book!

This one just never comes together as a Gotrek & Felix book; I suspect this was a story King wanted to tell and he just wedged the pair into it. They don’t even feel like main characters, and via a Deus Ex Machina device they’re not even in the Empire anymore. All their companions get left behind very early on and they’re just kind of adrift in a new (to them) world.

It’s true that as the title suggests, they’ll have to slay a giant, but that’s a side plot and the giant isn’t the main Foozle of the book. Gotrek (who, let’s face it, is a fairly ‘thin’ character at the best of times) is a total cardboard cut-out here, and I think his axe gets more attention than he does. He grumbles now and then (in a very predictable fashion) but otherwise is just swept along. Felix is handled a bit better and has some sub-plot ’stubs’ but they’re never fleshed out and never come to anything.

The focus of the book is Teclis, a high-elf they meet early on in their adventures (giving Gotrek his single schtick throughout the book, grumbling about how much he hates and mistrusts elves). I’m a Warhammer novice so I don’t know for sure, but I suspect Teclis is a ‘known hero’ in the Warhammer universe. If I already knew about and liked Teclis, this novel might have been more interesting to me, but I signed on for Gotrek & Felix being mighty warriors, not to see them as often-ineffectual sidekicks to a potent elf mage.

The one saving grace is that some long-running plotlines get tied up here, but overall I kind of wish I’d finished my Gotrek & Felix adventure with the Second Omnibus. I can’t in good faith recommend Giantslayer unless you’re a fan of Teclis. Gotrek & Felix deserved a better final novel from William King.

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Posted on December 6th, 2008 at 11:26 am under Books & Writing, Reviews

I stayed up much too late last night finishing Gotrek & Felix: The Second Omnibus by William King.

Honestly, I don’t have a real lot to say about it. If you haven’t read any of the Gotrek & Felix books, then you should start with Omnibus 1 (or one of the stand alone volumes, but these Omnibus re-issues are a great value). If you have read that and enjoyed it, stop reading and go order Omnibus 2. King just gets better and better the further along he goes.

All three books in the collection (Beastslayer, Dragonslayer and Vampireslayer) are full novels (the early books were collections of short stories and novellas) each of which stands alone nicely but strung together they form a continuous narrative of the adventures of our two heroes, one-time poet and scholar Felix, and gruff, death-wish driven Slayer Gotrek. The cast of characters broadens quite a bit in these books though, making them feel like a richer experience. King even finds room for some romance-driven subplots, and even Gotrek starts to show some signs of humanity by the end (and is self-aware of this fact, grumbling about spending too much time around humans).

A broader cast of characters lets King dispose of a few here and there as well, which alleviates the one weakness of a series with character names in the titles. We pretty much know that neither Gotrek nor Felix is going to fall in battle, given that there are more books to read!

I have to admit I came in to these books with pretty low-expectations given that they are based on a game. And at first my expectations were met: fun stuff, but with not a lot of meat to them. But that feeling faded away back in the midst of Omnibus 1, and the three books in this volume are great fantasy that could stand up against any non-licensed sword & sorcery fantasy novels. It doesn’t matter if you know what Warhammer is; if you love a good fantasy adventure yarn, the Gotrek & Felix books are for you.

Posted on October 26th, 2008 at 5:43 pm under Books & Writing, Reviews

Empire in Chaos by Anthony Reynolds is a Warhammer novel written specifically to go along with Warhammer Online. It follows the trip of a motley band of adventurers from point A to point B where they encounter a battle. If that sounds dull, well, you’re right.

While there’s some fun early on in the book as you figure out what class each character is supposed to be, overall there’s just not much plot here. Annaliese Jaegar (a shameless surname ripoff from Felix Jaegar of the Gotrek & Felix stories) is a peasant girl who becomes a Warrior Priest, so at least she grows and changes over the course of the book, but the rest of the gang — Udo Grunwald the Witch Hunter, Thorrick the Ironbreaker, Eldanair the Shadow Warrior and Karl the Knight of the Blazing Sun — are caricatures of their classes who for the most part arrive at the end of the book unchanged from when they entered.

There are a *lot* of battle scenes and writing these is Reynold’s single strong point, but after a while you just start skimming “mighty axe blow opens him to the waist…blah blah blah…bits of brain spatter across her face…blah blah blah…screams of dying men and horses…yeah ok when does the *story* start again??”

But as for the rest of the writing, it is *abysmal*. I imagine what happened (since Reynolds seems to have written some other novels that have decent Amazon ratings) is that this was a super rush job that no editor ever looked at. The point of view drifts aimlessly from character to character to third party back to another character until you can only guess at whose internal voice you’re hearing at any given time. There are just bad passages all over the place; the kind of bad that makes you stop and read the line aloud to someone else so you can both marvel at its spectacle. Y’know, Angrily he said, “You must follow me now!”, with anger in his voice. That’s not an actual quote; I should’ve jotted some of them down.

I could (and did) go on and on, but to prevent another huge wall of text I’m just going to hit delete and say: this is a bad book. It’s badly written, badly edited, has a bland story and a bad ending. The most horrifying thing about it is that the epilogue seems to set up a follow-on volume.

Oh, and the whole thing is written from the point of view of Order. If you play Destruction you won’t see much about your side other than them being a big old bag of evil.

Posted on October 13th, 2008 at 6:46 pm under Books & Writing, Reviews

My eyes are red and tearing from my last heroic push to complete this tome. Do I get an unlock for that? Gotrek & Felix: The First Omnibus is a collection of three books (Trollslayer, Skavenslayer and Daemonslayer) from William King and based on Warhammer Lore. The first two books are collections of short stories and novellas while the third is a full length novel.

Gotrek Gurnisson is a Slayer; a dwarf who has suffered some shame (this far the details of which have yet to be revealed) and as a way to make amends is seeking a glorious death. Felix Jaeger is the son of a rich merchant; a scholar and poet, who was expelled from university after killing a fellow student in a duel. After this, he somehow provoked the famous Window Tax Riots, during which Gotrek saved his life. The two went out and got good and drunk together after this incident, and Felix swore an oath to travel with Gotrek and record his doom.

The books are written from Felix’s point of view (which fits well as he is the chronicler of Gotrek’s journey), and it is his growth as a character that keeps things interesting. Gotrek is more or less a force of nature, running towards any and every hopeless battle while Felix reluctantly follows along and inevitably ends up performing better than he ever hoped he would.

Trollslayer has the pair cavorting across the lands encountering all manner of evil in a loosely linked series of stories. Skavenslayer is more focused and concentrates on the Skaven (rat-men) plot to take over the city of Nuln. King’s rendition of the Skaven is wonderfully awful; cowardly, malicious creatures who are always one scare away from “squirting the musk of fear” or chewing their own tails out of nervousness or frustration. In Daemonslayer, Gotrek and Felix take part in an expedition into the Chaos Wastes of the North.

As a stand-alone book, Gotrek & Felix: The First Omnibus is great fun, a wonderful swords and sorcery (and bit of steampunk) yarn. My only real Warhammer connection is Warhammer Online, and I don’t think I would’ve enjoyed the book any less had I not been playing WAR; I’d recommend it for any fan of s&s fantasy.

On the other hand, reading the book really helped keep me in the mood for playing the game, so if you’re a WAR subscriber you might want to keep that in mind.

You may be a bit lost at first (I was) since the first book is all short stories, but soon enough you’ll get a feel for the characters and really start enjoying them. King’s skill as a writer improves through the three books as well (or so it seemed to me). The writing seems to get better and better as the series goes on.

I don’t usually get caught up on price, but this is also quite a bargain. Amazon lists the book $8.79 USD at the time of this writing, and it runs 763 pages. The downside is that it’s a mass-market paperback with about a 1.75″ spine, so it probably won’t stand up to too many readings without the spine cracking.

Posted on August 28th, 2008 at 11:01 pm under Books & Writing, Reviews

Just for the same of completeness, I’m cataloging the fact that I finally read Harry Potter and the Philosopher’s Sorcerer’s Stone. Perhaps you’ve heard of it? :)

I enjoyed it, as have a gazillion readers before me, but I think you’ll agree it’d be silly of me to review it. The book was very similar to the movie, at least as far as I remember the movie, so not a lot in the way of surprises, though Hermione was a real female dog at the start of the story. Yeesh!

I’ll probably read more of them at some point, as Angela tells me they get darker and ‘meatier’ as Rowling’s audience and characters grew older, and I’ve only seen one other movie, and I think is was #4 or so. So the next time I read one it’ll be a new story to me.

I’m frankly puzzled at the changes they made for the US version though. OK, replacing football with soccer makes sense to some degree, but why rename the Philosopher’s Stone to Sorcerer’s Stone? That one puzzles me to no end.