Eating Xbox backwards compatibility crow

While most of my US dwelling friends are getting ready for a big ‘ol turkey dinner to celebrate Thanksgiving, I’m sitting down to a big plate of crow.

For a LONG time I scoffed at Xbox One’s backwards compatibility. To me it was a smoke-screen: something Microsoft could talk about since it had a system that was less powerful than Sony, few exclusive games and was losing the console war. I couldn’t imagine that anyone was playing old 360 games, particularly since the few times I tried it I ran into all kinds of issues with crashes and poor frame rates.

Now, I have to give Microsoft credit. They’ve stuck with this idea and games are running better and better. That is especially true now that the Xbox One X has arrived. A handful of Xbox 360 games have even been “XBX Enhanced” and look way better than they ever did on the Xbox 360, and many unaltered 360 games still run better on the XBX than they ever did on the 360.

But don’t take my word for it, listen to the game performance pros at Digital Foundry talk about it:

So yeah, I was wrong. Backwards compatibility on the Xbox One isn’t just a smokescreen, it’s a pretty cool feature and I assume that if and when Microsoft introduces the Xbox Two (and honestly all signs point to them just enhancing the current Xbox over introducing a radical new system) they’ll make sure to bring BC along for the ride.

I think one of my projects for this long weekend will be to dig out the crate of Xbox 360 disks I have in the back of a closet somewhere and see how many of them are supported in the BC system.