How to make Pay2Win more palatable (step 1: change the name)

All this talk recently has me thinking a lot about “Pay2Win” systems and whether there’s a way to make them more acceptable to some gamers. (I fully acknowledge that there’s a segment of gamers for whom there is no wiggle room on the topic. This post isn’t for them.)

The first thing I would do is give these systems a more accurate name. “Pay2Win” is deliberately antagonistic and not accurate. Just because you spend money in one of these games, it doesn’t guarantee you’re going to win. What it does is make your character more powerful. So let’s call it what it is: “Pay4Power” (and if we want to get really cute we can call cosmetic-only systems “Pay4Pretty”).

“Pay4Power” more accurately represents what these systems are. A way to make your character more powerful through spending money.

So now that we have that done, let’s come up with a rating system for our hypothetical game. Start with a system like Gear Score, but add to it a figure based on the level of the character and ideally, a figure based on the age of the account. My thinking here is that a level 1 character played by someone who has put 200 hours into the game is going to be more powerful than a level 1 character played by someone who just started. I don’t mean the character itself, but that character’s influence on the match based on player skill + gear + any character stats.

(I realize such a system would be easy to exploit via multiple accounts…I don’t have all the answers.)

So now there is a rating assigned to essentially the combination of you the player’s skill and your character’s stats. Let’s use THAT for matchmaking. That feels like a better way to get ‘fair’ matches to me. And it doesn’t matter how you got the gear, but it does reflect that the player who spent 50 hours playing to earn the gear is going to be a better player than the dude who has played for a day but spent $200 in the cash shop in order to get the same gear.

Next step is dangerous: segment the audience. In my hypothetical game there are three leagues that you can choose to play in.

The e-Sports League — If you play in this league, everyone uses standard gear and characters, leaving the outcome of every game 100% to player skill. The rating system is not used in the e-Sports league (it might have it’s own rating system based on win/loss ratio for matchmaking).

The Purity League — This league is closed to any character that has purchased gear. If you went to the cash shop and got a great weapon, tough. You can’t use that weapon if you’re playing in the Purity League. Matchmaking based on rating is in effect for the Purity League

The Casual League — This is where most of the audience will probably be. This is the “I play for fun” league and it doesn’t matter if you got your gear from grinding or from buying stuff from the cash shop. You can play here. Matchmaking based on rating is in effect for the Casual League.

And that is pretty much it. We rename the system to remove some of the stigma from it (and to more accurately reflect what it is) and we give those opposed to cash shops a couple of leagues to play in that aren’t ‘polluted’ by cash shop purchases. By coming up with a rating system that attempts to factor in player skill, we get more even matches in both the Purity and Casual Leagues, the idea being that win or lose, a close match is generally more fun.

And the publishers still get their income from the “whales” who, presumably, will be happy to play around in the Casual League since it pretty much represents the norm in the games we have now. That means that I (in the end, it’s all about ME) don’t have to pay for DLC and Season Passes.

Next up, I solve world hunger and end all wars…

Final SWBF2 drama llama post (for now)

I just wanted to wrap up this series with a few last thoughts.

As mentioned earlier, I’m not playing Star Wars Battlefront 2 heavily yet since I have so many other gaming irons in the fire. I’ve been doing 1-3 matches each night and a match takes maybe 10-15 minutes. Last night I had enough credits to unlock one of the two most expensive hero units (Vader and Luke Skywalker are both 15,000 credits while Leia is only 10K –where’s the outrage over that? Why are the men more valuable!?). Now it turns out I did splash out for the “Deluxe” edition and when I first started playing I wasn’t paying much attention to what crates I was given. Maybe, I thought, I had a huge jump on other players because of the Deluxe edition.

The good news is that over on the Xbox, I have EA Access, which offers a free trial of new games, including Star Wars Battlefront 2. So I decided to start over. This was the standard edition. I got 3 loot boxes on first login. One was the Daily Loot Box (they give you a free one every day though in truth the rewards inside are pretty minor). Another was apparently for signing up for a newsletter? It was called something like “The Newsletter Crate” anyway. No idea why I got that. And the third was a “Founder’s Crate” and I have no idea why I got that one either.

I played one match of the MP dogfighting mode. I had zero unlocks for my ship so I was flying completely “vanilla” and, here’s a shocker, I still had a blast playing. The dogfighting in this game is challenging but SO fun. When I was done I had something like 3500 credits. That was from the crates I got at first log in, credits from playing the match (something like 300 for that) and credits for various “rewards” I got for playing (you unlock a lot of rewards at first because you get rewarded for stuff like “Playing your first match” or “Winning your first match” and my side had won the match).

In retrospect I think the Deluxe version did give me a boost of a couple thousand credits, so without having gone Deluxe I might have to play another night before I could unlock Vader (that or play more than just a few matches each night). It still is nowhere near what the haters are saying (somehow “40 hours to unlock a hero” has become an accepted fact even though it is objectively very much false).

My last point is this. I wonder about gamers who have spouses, young kids and demanding jobs and who can maybe only squeeze in an hour of play a couple times a week, but who LOVE Star Wars so want to play. These people probably aren’t parked on Reddit spewing outrage. I wonder if they might have LIKED the idea of skipping Starbucks on their ‘gaming day’ so they could spend a few bucks and open some crates, just to speed up the unlock process. Conversely I wonder how the “no pay to win!” set would react to a mode of the game where everyone uses identical gear. In other words, the person who plays an hour a day has the same gear as the person who spends 50 hours a week playing. I suspect some of them would be outraged about that. Being at an advantage because you have more free time to play seems OK (remember, you don’t have to be skilled to earn credits, you just have to show up – you could go AFK and still earn credits), but being at an advantage because you’re gainfully employed and can spend a few bucks here and there is not.

OK I’m done. If I write anything else about this game, it’ll be about the game, not the outrage. I still haven’t started the campaign because Aloy needs me to guide her through The Frozen Wilds. The MP stuff has been a complete blast, though, for me. I’m coming at it from a Star Wars nerd point of view, though. If you want to know if it is a great shooter you should ask someone who plays a lot of competitive shooters.