The Elder Scrolls Online’s New Life Festival

I skipped No Man’s Thursday last night in favor of checking out some of the limited time events I mentioned yesterday. I tried my hand at Call of Duty: Infinite Warfare’s multiplayer mode and that went about as well as expected (in other words, it was a disaster). Why can’t game companies do matchmaking right? The match I was in, and I believe it is 5 on 5, my side had two level 1 players (me and another guy) and we were short a man. The other team had 5 guys level 40+ (our other two guys were also 40+). Needless to say we lost, badly. Though honestly I got more kills than I expected to.

Anyway, then I logged into The Elder Scrolls Online to check out the New Life Festival. I’m not sure what to think of it so far. Maybe what I think is that rushing to do these the first day isn’t the best idea. For me, I’ve only explored one of the 3 factions in TESO, and the quest began with an NPC (Brega) deep in the Ebonheart Pact area. So step 1 was riding through three zones trying to find a path the the NPC (there’s probably some way to teleport there but I couldn’t find it). Once you find the main quest giver she sends you off on a series of sub-quests to see how the different people of Tamriel celebrate New Life Festival (which is essentially New Year’s Eve, so no decorated trees or anything).

First quest sent me back to the Daggerfall Covenant lands so I took a wayshrine to where I needed to go and did that. (I had to perform for various crowds… simply push a button in the right place.) Then back to Brega for a box ‘o loot and my next quest. Number 2 took place right near her so that was simple. The next took place along the trail of wayshrines I’d tagged on the way to starting a quest. After that I had to go to Grahtwood. I had no idea where that was but after a bit of scouring the map I saw I could take a boat from Wayrest to Grahtwood, so I did that. The Grahtwood quest actually involved a tad of combat (the earlier ones are basically go somewhere and click a button to perform some task) and the poor mobs barely spawned before they were slaughtered.

After talking to Brega again I was sent to Shadowfen, another place I’d never been. I couldn’t find a shortcut to get there so more riding across zones. For this quest I had to do some fishing, and this is where things got ugly. There’re a couple of areas where you can catch the event fish and the first one was packed!

People were selling the needed fish in chat for large sums of gold. Other people were shouting they wanted to buy fish. And a third faction was cursing out the people selling the fish for ruining a Christmas event (reminder: not a Christmas event) by their greed. I decided to move on to the second spot to fish in. It was much less crowded and after maybe 5 minutes I had the fish I needed. Turned them in and back to Brega who sent me off to Betnikh for some big party. At that point I’d had enough running back and forth for one night so I left the rest for another time.

Each completed sub-quest got you a box of stuff. Some event motifs, some recipes, some silly trinkets like fake swords so you can do a sword swallowing emote, and some materials for making the holiday crafted items. I dunno what happens when you get through all of Bregas stuff. I assume there is one per race so I should have 4 more to do.

Its kind of sad that these events can bring out the worst in people. The folks who need to have EVERYTHING as soon as possible just seem to get crazy at the start of events. I don’t understand why anyone would care if someone was selling those fish. Personally I don’t see the point of buying stuff…I mean catching the silly fish is part of playing the game. But I guess for some people the point is to Have All The Things rather than to play the game. Or possibly they’re crafters who want to have all the motifs so they can sell holiday-themed gear for major amounts of gold.

Anyway, it all kind of turned me off the event. People shouldn’t be getting so angry about a game; games are supposed to be fun.

Also, I watched Tipa streaming some of the Final Fantasy XIV holiday event and from the few minutes I watched (I was at work, shhhhh) it seemed much more narrative-based and much less “OMG GET STUFF NAO!” than the Elder Scrolls one. TESO’s event felt like “OK we wrote some lore about this festival, now let’s dole in out in bite sized chunks via isolated simple quests.” while FF XIV seemed like it was telling the player a story. I’m a little bit jealous of FF XIV players right now.

Too much good stuff!

There’s so much free stuff (some of it add-ons to games you’ve already bought) going on in console gaming that I decided I needed to make a list of stuff I want to check out in the next week or three. I’m going to break this list into two parts, the time-limited stuff and then the permanent additions.

Time Limited

1) Destiny’s “The Dawning” update brings some kind of holiday-themed events as well as Sparrow Racing. I’d point you to Belghast for details, he’s on top of the Destiny stuff far more than I am.

2) Call of Duty: Infinite Warfare is free to play for 5 days starting today. You can play the first two levels of the singly player campaign and I guess all the MP and Zombie stuff

3) Microsoft is giving away Lost Odyssey on Xbox 360 and Xbox One (via backwards compatibility in the latter case). I had no luck ‘buying’ this on the Xbox One so here’s a link to it on the web store.

4) DC Universe has some kind of Holiday event going; I just re-installed that on my PS4. I think I’m level 5 or thereabouts; I’m kind of a big deal. Anyway, here’s the official post with all the details.

5) Mentioning this for others because I don’t play, but Overwatch has a holiday event of some sort. I still wish Overwatch was a single player game. I LOVE the characters but hate arena-based competitive stuff like this.

6) The Elder Scrolls Online has it’s first “Nondenominational Winter Holiday Based Event” called The New Life Festival

7) Neverwinter has the Winter Festival of Simril starting today.

Permanent New Stuff

1) Trove just entered beta on Xbox One and PS4. Since I never really played it on PC I’m excited to give it a try. They call it beta but they’re not going to have a wipe for launch.

2) Uncharted 4’s “Survival” mode just launched. Play solo or co-cp against 50 waves of enemies. Earn CHEEVOS. PROFIT!

3) There’s a new update for Battlefield 1 that adds both a map and a custom game mode, Standard Issue Rifles.

4) I still haven’t played the cheerful (that’s sarcasm, it’s super violent and gory) free-to-play Let it Die on PS4.

And I think that’s everything. Or is it??? (Let me know if I missed anything, console-wise. I know virtually every PC MMO has some kind of holiday thing but I’d be here all day if I listed all of those!)

Of course in addition to all of the above, I just gave in to temptation about bought Gravity Rush Remastered and Darkest Dungeons from the PSN Holiday Sale Week 2 and I’ve got peer pressure telling me I should grab Firewatch, too.

Reindeer Mount from TESO

Rise of the Tomb Raider: The End

I finished up the story mode of Rise of the Tomb Raider last night. What a great game that was. If you’re not a Playstation owner and ever wondered what all the fuss about the Uncharted games is about, the modern Tomb Raider games are quite similar in a lot of ways. A fun mix of climbing around and exploring, solving puzzles, and combat. I love the Uncharted games so I guess its no surprise I love the Tomb Raider games as well.

I thought the mix of these three pillars was pretty good, but keep in mind my bias of enjoying the climbing and the combat a lot. I’ve heard some complaints there weren’t enough tombs to explore (I believe there are nine in all). Of course there are also what I call exploration puzzles. Lara is here, she has to get there, how’s she going to do it?

One of the nice mechanics is this kind of “Lara vision” that you can activate at any time. It shows you were you need to go next and highlights objects you can interact with and nearby collectibles. Lara will also give you hints if you’ve been in the same place too long, and this hint system is really good because they really are hints rather than explicit instructions. “I need to free this gear before that lever will work.” she’ll say, and then if you still don’t make progress. “Maybe if I got up higher I could find a solution.” In other words progressively more helpful hints.

RoTR is semi-open world. You have to move through the story to unlock new areas (or obtain new gear that lets you access previously inaccessible areas) but then you can fast travel back in order to do side quests or search for collectibles. I did a lot of this; I took my time playing. Maybe because of this I was over-leveled a bit. Lara earns experience points that she spends in various combat and survival skills, and she can craft better weapons as she collects more stuff. Whatever the reason I actually found the combat pretty easy on the “Tomb Raider” difficulty level, which was the default setting (there’s an even easier level called Adventurer). That was fine for enjoying the story (and it was a decent story) but I think it’ll be fun to play again with the difficulty bumped up.

I’d love to be sharing all my great screenshots from the end of the game but I was SO engrossed I forgot to take any!!! LOL

My post-credits save file says I’m 84% complete and I’ve barely scratched the surface on Trophies so there’s still a lot more to do. There’re also other modes, like a Survival Mode and Expeditions, which are replays of chunks of the game for high scores and stuff (at least that’s what I think it is, I haven’t tried those modes yet).

After the story is over you can jump back in and keep exploring and collecting and doing side-challenges and stuff. It’s a big game. Great value.

Overall, very very happy with this one.

Combat in Fairy Fencer F: Advent Dark Force

Last night was Fairy Fencer F night! I started the night by doing some grinding but then things really picked up. Added two new Fencers to the party and got to enjoy some really silly cut scenes. I thought I was just weird finding this game funny but Angela was in the room and I heard her chuckle a few times too, so it’s not just me after all. I also had my first tough boss fight. Y’know the deal…you beat, or nearly beat, the enemy and then he moves into a whole new, much stronger, style of combat. Complete party wipe the first time, but fortunately they give you Save Points just before boss battles. Got him on the second go. We also uncovered some mystery about one of our characters…but learning more about that will have to wait for next week!

I wanted to describe the combat system this week. FFF is an old-school RPG. Almost everything is completely turn-based (I’ll talk about the one exception below). You move around on a dungeon map, then when you encounter enemies (and at least they’re not hidden) you move to an encounter map (which is just an empty space, there’s no terrain). Your party and the mobs take action in order according to their agility (and any modifiers).

When it’s a character’s turn to go, they first move around the map; how far they can move depends on their movement stat, and they can’t clip through each other or enemies. Early on movement is pretty rote but later when you have a bunch of characters and some mobs get AOE attacks you’ll want to start putting some thought into positioning. Basically there’ll be a circle around the character, the radius dependent on the Movement stat, and you can push them around in that as much as you want before confirming your move.

When movement is finished the character can attack using either weapon abilities or skills/spells (both of these draw from the same SP pool). Of course you have to be in range of the mob. Characters unlock various weapon abilities as they progress and you can set up “Combos” of these abilities. This basically means binding abilities to face buttons on the controller. I’m still puzzling out the benefits of combos, but one aspect is clear. Certain abilities will launch an enemy into the air, and certain abilities are designed to do bonus damage to launched enemies; so you want to chain these two types of ability. This is the one place the combat isn’t turn based. If you use an ability that launches an enemy, it’ll slowly sink back to the ground. You’ll want to hit it with a bonus attack before it lands, but even here it’s not exactly reflex-based…it takes a few seconds for the enemy to land so you have plenty of time.

If you don’t want to use basic melee abilities, you can use Skills or Spells. I don’t think there’s a practical difference between these two; they both use up a characters SP (what we’d call mana in the west). Skills are unique to a character so there’s that, while different characters might have the same Cure spell, for example. You open up a menu to cast skills and spells (or use items for that matter). Again, old school. One of my gripes is that some skills can target more than one enemy via a cone or wedge and lining these up just right can be kind of fiddly. You use the analog stick to do it and it would be great if you could use the D-pad to nudge your target area around.

Each character also has a special ability unique to him/her. Fang’s special is “Serious Face” where he does extra damage but uses SP with every attack. Harley’s is Analyze, which she uses to expose strengths and weaknesses of an enemy. Self-centered Tiara can cast Barrier, a shield around just herself (let everyone else fend for themselves!) and Galdo has…the name just went out of my head, but his ability does increased damage but has a lower chance to hit.

And finally characters have a “Tension Meter” that fills up as they dish out or take damage. When it gets high enough they can “Fairyize” (these terms kill me!) which lets them transform into something that looks like, well, a transformer, as imagined by a child. Along with the transformation you get a cheesy 80’s rock anthem theme song and a ridiculous animation that shows that character being impaled by their Fury before transforming. When you get tired of watching the animation, holding the R2 shoulder button will speed you through it (this works almost any time, making it easy to blast through fights against trash mobs). In Fairyized mode characters just seem to be more powerful. There’re also a few Skills that you can only activate in Fairyized mode. These tend to do good damage at some cost.

And that’s about it for combat, aside from something called Avalanche Attack that I’m still trying to figure out. So far I’ve had no need of it but I’ll revisit if and when I suss out how it works. Right now it just triggers from time to time and I’m not exactly sure why! It has something to do with a Guard Gauge that only started appearing late in tonight’s session after Harley upgraded her Analyze skill.

If you’re a gamer of a certain age this combat system will feel like a comfortable old pair of slippers. If you didn’t game your way through the turn-based era, you might find it all horribly slow and boring.

Here’s a couple of short videos showing combat against a group of low level foes, and against a single (slightly) more powerful foe.

Weekend recap

In terms of “stuff to blog about” this was a pretty boring gaming weekend. I’ve let Final Fantasy XV go for now in order to focus on Rise of the Tomb Raider. I like FFXV well enough, but I’m hooked on Tomb Raider and just couldn’t bring myself to put it aside in favor of FFXV. I also got sucked back into Elder Scrolls Online, as happens fairly often. I even fired up Destiny briefly to see if I remembered how to play. I have this idea I might log in for the holiday event that starts Tuesday but we’ll see.

Saturday night is movie night for Angela and I. We usually buy or rent some ‘new to digital’ movie. This weekend Angela had a hankering for Chinese take-out, and since we’re trying to cut down on spending I went looking for a movie to watch for free so we could get the take-out. I landed on Spectral, a new movie on Netflix. It was kind of fun in a ‘bad movie’ way. The plot was basically a bunch of soldiers vs an enemy that appears to be ghosts. It has some decent special effects and…that’s probably the end of things to recommend about it. Assuming you have a Netflix sub already, if you’re looking for something kind of mindless with lots of explosions and stuff…then maybe.

When the movie ended we weren’t quite done lounging on the couch with bellies full of Chinese take-out, so we watched the first episode of White Rabbit Project, also on Netflix. This is the new show from the Mythbusters team of Grant Imahara, Tory Belleci and Kari Byron. We really enjoyed this. They’re doing the same wacky experiments they did on Mythbusters. In the first episode they were deciding which super hero power was most practical (mind control, ice, lightning, flight and maybe I’m forgetting some). It was funny as heck, the experiments were crazy, and it was just a ton of fun. We’ll be watching the rest of this.

Speaking of TV (I know it’s out of fashion but I love TV) season 2 of Colony is coming in January. You probably didn’t watch season one, but if you can find it streaming somewhere, check it out. It takes place in a world where aliens have invaded and conquered the earth. What remains of humanity has been herded into separate city-sized zones. The twist is we don’t really know why the aliens invaded and we never see them. Instead the show focuses on the struggle between the resistance and collaborators. The obvious thought is that the resistance are the good guys but it’s not always so clear, which adds to the show. We really enjoyed the first season and can’t wait for season 2.

Elder Scrolls Online HDR patch

One of the reasons I was anxious to get a PS4 Pro as soon as they launched was that I’d heard The Elder Scrolls Online would support the new hardware with improved resolution (or ‘enhanced details on 1080P screens). It was one of the first games I tried on the new console and when I saw the difference I knew I hadn’t made a mistake. Now don’t get me wrong, it was still TESO, but the increased resolution meant more details ‘popped’ and the improved draw distances made the world feel even more alive. Mostly this is all aesthetics though I can spot harvest nodes from further away now.

Of course me being me, soon after I drifted off to other games, but I always come back to TESO eventually.

I did that yesterday and was surprised to see “An HDR video is playing” pop up on my screen when I loaded the game (that’s my TV’s awkward way of indicating it is receiving video from an HDR source). Turns out a recent update added HDR support to the game. I was delighted until I logged in and found the cave I’d happened to log out in was dark. I mean really dark. Dark to the level of having to navigate via the map because I literally couldn’t see the walls.

I went online and found I wasn’t the only one having issues, and in fact even people without HDR TVs were complaining about the game being too dark. So I think Zenimax is going to have to adjust things. That said, for me it was just a matter of tweaking some settings.

Here’s the thing about HDR. First, it’s impossible for me to show you how awesome it is unless you have an HDR display and even then I’m not sure how I, personally, can capture HDR data to share. It’s kind of like 3D or VR; without the right hardware there’s no way for you to see it. Second, it’s still pretty new tech and tends to be fiddly. You see a lot of people talking about how it’s too much trouble; these comments, I have to assume, are coming from people who haven’t experienced it. It is very much worth the few minutes it (sometimes) takes to get it right.

In my TV’s case (a Samsung KS8000) I found that I had to turn on Dynamic Contrast, which is something all the pundits tell you to leave off. With the new patch there’s an “HDR Brightness” slider. With Dynamic Contrast turned off this didn’t appear to do anything. With Dynamic Contrast set to high, moving the slider resulted in noticeable changes though it feel more like “how HDR-ey do you want this” more than an actual brightness slider.

But with Dynamic Contrast set to High I could see in caves again. Given, again, that all the pundits hate Dynamic Contrast, I then tried it set to Medium and still had good results. On Low it’s a wee bit dark. It’s dark in a way that actually feels cool in terms of immersion but maybe too dark to do group dungeon content, not that I ever do group dungeon content.

Anyway once I’d done this….WOW. The Elder Scrolls Online looks like a whole new game now. A lot of colors are brighter, the lighting is amazing and everything just feels more “real” something. It’s really hard for me to articulate what HDR does, but I really like it. Now I’m running around the world and sometimes something will catch my eye (the rays of the setting sun on water, maybe, or a shaft of magical light coming from a relic) and I’ll just stop and gawk. At one point I was looking for the source of glare on my TV screen for a few seconds before I realized it wasn’t glare, but the light from an in-game torch was just THAT bright.

I’m really looking forward to when HDR is more common and less finicky; I can’t wait for more people to get HDR religion :). One of my biggest issues now is, I’m not a TV professional and there are a lot of settings to play with. I generally look up the settings for a TV from some site like rtings.com and use those. But for this Samsung I keep getting conflicting info, and then there are settings for HDR and settings for regular video, AND then there are a few settings on the PS4 that you can mess with. So many variables! I finally say “Heck with it” and I’m letting my eyes decide. Rather than worrying about if the picture is correct or accurate, I’m worrying about whether it is pleasing to me. Still, there are a LOT of settings to tweak and it can be really confusing. I hope it gets easier over time.

Still, totally worth it though. HDR is the real deal.

The Myth of the Missing Game Sales

Sometimes (maybe oftentimes) you see things online that you just can’t believe. One of the less consequential is this weird idea about game sales I keep seeing crop up. There are people who seem to honestly believe that digital games never go on sale.

Now first of all, in this age of Steam sales that blow-up social media, I have to assume these people are talking about console games. I mean arguing that PC digital games never go on sale is like arguing that nights are brighter than days, right? And once upon a time it was true that digital console game sales were pretty uncommon but that was a LONG time ago.

I most recently saw this fallacy in two places. First was in the comments of a clickbait-y post at The Verge: Consider the PS4 Pro before you buy that expensive gaming PC. OF COURSE the gaming public took the bait and commented furiously on this post, as I’m sure was the intent. (I can just picture the author giggling as the pageview count skyrocketed due to people refreshing comments so they can argue with each other — he met his weekly pageview quota with one nice chunk of clickbait.) And people in favor of a PC over the PS4 Pro made a lot of good points (its a ludicrous idea, suggesting the PS4 Pro can achieve what a high end gaming rig can), but one theme that cropped up a couple times is game prices:

“On console, games never get steeply discounted.
I bet I�ve actually paid a lot less overall for my PC and games than console users have. I would never be buying and playing as many games if I was on console”

“I have saved a couple thousand dollars buying games cheaper on PC ”

Um, what? Console games never get steeply discounted?

[Update on what follows: I totally misunderstood the point this blogger was making (see comments). He was talking about how retailers (3rd party retailers like Amazon) seem able to offer discounts on physical copies of games, but not digital copies. And yeah, I’ve always been wondering about why that is too. So this whole (needlessly snarky, upon re-reading) next chunk of this post is based on my misunderstanding of this point.]

Then today I was reading a random blog, and I don’t know the author so I don’t really want to link to him/her and get into a big argument over how I called him/her out, but here’s what I read:
[Doh, it’s Azuriel’s blog and now that he’s come forward, here’s a link to the post.]

“…retailers collude with the game industry to keep digital sales nonexistent.”

OMG, tin-foil hat much? [Nope, just me not thinking things through.] What’s funny is this person was talking about Black Friday sales. They’d bought a recent game for $30 physically because there are no digital sales at about the same time I was buying Titanfall 2, digitally, for $35. Where I come from, spending $35 for something that is regularly $60 is a sale. And I didn’t pay tax or have to deal with Black Friday crowds.

The truth is digital games go on sale ALL THE TIME. Right now PSN is running a holiday sale offering up to 75% off for the public, up to 80% off for PS+ subscribers. Every week Sony rolls out new deals, and Microsoft does the same thing. Even Nintendo has digital sales sometimes, I think.

Now I understand that there are MORE PC game sales and the discounts can be even steeper than what you get on consoles. I expect that is mostly due to competition, both in the fact that there are so many PC games vying for your attention, and the fact that you can buy from Steam or from Green Man Gaming or some gray-market reseller, or you can just pirate. So if you want to make the argument that PC games often get discounted more deeply than console games do, I’ll grant you that.

But to say that digital games never go on sale is just lunacy and it bugs me. On the off chance that you’re so ensconced in PC gaming that you actually believe this fallacy, well now I’ve educated you. In fact buying console games at launch for full price is just as silly as doing the same thing on PC because ALL games drop in price, most of them after a month or so. (Call of Duty and Grand Theft Auto both seem resistant to this trend; they hold their full price for a long time.)

Star Trek recaps: Mudd’s Women

Copied from a 9/23/16 Facebook post:

Tonight’s Star Trek episode was Mudd’s Women (Season 1, Episode 6). The first kind of light-hearted episode of the series and maybe the first ever mention of mail-order brides.

I’m sure this episode is horribly offensive by today’s standard (Harcourt Fenton Mudd is selling brides who are secretly made beautiful by an illegal drug) but I think the message pretty much holds up: that ultimately beauty comes from within.

But it’s all wrapped up in 1960s sensibilities. When Evie’s drug wears off and her prospective husband sees that she is “homely” (she’s really not) he wants to call off the deal. Then she takes a dose and gets beautiful again and asks him if he really wants a wife like this one, vain and useless, or a wife who can help him, cook for him, darn his clothes…

For the times I guess that wasn’t outrageous but on a show that features an African American woman in an officer’s role and later showed the first ever interracial kiss on TV it seems a bit old fashioned.

The women, or rather the make-up, fashion and lighting, hold up well though. They were hot in 1966 and they still look hot in 2016. I remember being fascinated by these women but not really understanding why!!! Ah puberty, or more accurately, the years before puberty when everything was really confusing. Mind you I was 6 in 1966 so I guess I’m remembering a re-run a few years later.

Of course it’s not the last time we’ll encounter Harry Mudd (played brilliantly by Roger Carmel who later starred in “The Mothers In Law” alongside Eve Arden and Kaye Ballard. There’s a show you never see syndicated but I seem to recall it was really popular and Arden and Ballard were household names at the time.

Anyway, Harry Mudd is a great rogue… loved that character.

Side note: Tonight I watched on the new magical TV which somehow rendered the show clearer and crisper than I’ve ever seen it. Of course the downside is that you can see how cheap all the props and stuff are.

Star Trek recaps: The Enemy Within

Last summer I started re-watching Star Trek. I’ve seen all these episodes dozens of times, both when it was airing (though I was very young) and in countless re-runs (which are always edited since there are so many more ads today than there were in the 60s), but I’ve never watched them consecutively (at least not since 1966). It was interesting to be reminded that some stuff we identify with Star Trek didn’t exist in the early episodes. For instance Kirk refers to United Space Command (or something) rather than Starfleet or the Federation.

This kind of took me by surprise and at some point I started doing silly little “recap” posts on Facebook. I had a lot of fun writing them and some people seemed to enjoy them, so rather than let them get lost in the dark depths of Facebook history I thought I might re-post them here. Apologies to anyone who has already read them.

Keep in mind while I call these recaps what they really are is just a stream-of-consciousness list of things that stuck out while I was watching them again. I seem to have already lost the first couple, or maybe I only wrote them in my head. Maybe I’ll rewatch them at some point.

Anyway here’s the first one:

Last night’s Star Trek episode (I’m reliving my early 20’s when channel 11 out of NYC ran Star Trek re-runs every night at midnight which was just when I was getting home from work) was The Enemy Within (Season 1, Episode 5). It’s the one where a transporter malfunction splits Kirk into Good Kirk and Bad Kirk.

It’s pretty cool what they do with lighting to make Bad Kirk look so different. OTOH they had a damned lousy body double for when both characters were in a scene. Then there was the poor dog wearing an alien costume, and with no explanation of why Sulu is carrying it around before it too gets divided by the transformer.

Bad Kirk nearly rapes Yeoman Rand and I idly wondered if they would cut/alter that scene if they were re-running the series on regular TV today, or if they’d put up a warning before that scene.

Then there’s a point in the story where an errant phaser blast takes out a conduit the provides power to the transporter and Scottie says it’ll take a week to fix it (Sulu and a few others are freezing on the planet’s surface to lend an air of urgency to what is going on). Then a few scenes later Spock or Mr. Scott just causally mentions that they’ve bypassed the damage and it is no longer an issue. So why put it in at all? Maybe they’re setting up something for a future episode?

Because in the last episode, The Naked Time, at the end they had to jumpstart the Enterprise’s engines and that causes them to go so fast that they start going backwards in time. Then they slow down and go back to normal space, having traveled back in time 72 hours… but then they just drop that plotline and say “Maybe someday we’ll try that again.” Weird.

No Man’s Thursday: Working on my base

I’ve declared Thursday nights to be No Man’s Sky night at Pete’s Gaming Imperium, at least until I get bored of it. So far the Foundation Update is keeping me entertained.

I’m still working on my base. Last night I added a farm and a couple of storage lockers. The lockers are pretty small. Only 5 slots per. Hmph.

To do farming, first you build a console, then you find a Gek to run it. I was in a Vykeen system so had to go in search of a Gek employee. Fortunately for me, the next system was Gek. Of course while I was there I had to scope things out. It was a smallish system but it intrigued me. The first planet had toxic rain, so bleh. It did have a “base starter” on it though. The second planet was a low atmosphere planet which (for reasons only Sean Murray understands) means it has a lot of mineral resources. There was plutonium everywhere, there were clumps of those ‘flowers’ that give up isotopes, and huge chunks of iridium and other minerals. Just to cap things off, Sentinel presence was low. A nice place to gather resources but who wants to warp between systems for that? Well the third planet was a desert-style planet with lots of succulents, so-far non-threatening wildlife and pretty chill sentinels. Not the perfect planet but it was next door to that “mining planet.”

Thanks to Aywren I knew it was possible to build a base on this planet but at first I missed one key step. I built a signal array but every time I asked it to search for a habitable base, it pointed to the one on the first planet I’d visited. Finally I realized what I was doing wrong. I had never actually gone to that base. So I jump in my ship, fly across the system (stopping to kill some pirates on the way), find the base on the other planet, step inside to trigger that I’d found it. Then back in the ship, back across the system…fight more pirates along the way…and back to the desert planet. Then I built another signal array (way easier than trying to find the first one) and I searched for a habitable base and bam, one is found about a half hour away. Just a few seconds via ship.

So I head there and claim my new home and start rebuilding. Of course I lost some materials — you only get ‘most’ of the materials back when you move your base. I had enough to build the rooms I needed and re-position all the terminals (at which point my employees suddenly re-appeared, not that I’m complaining) but could only build one vault. *grumble*

Oh so I was talking about farming (I’m actually writing this at 1 am which maybe isn’t the best time for blogging). To do farming you build the console and hire a Gek to run it. Then you build hydroponic stations and from there you can plant things that the Gek gives you ‘seeds’ for. The seeds are basically blueprints. You still need materials to place the plants. I only had materials for two hydroponic stations and one plant. I have to go caving to find that exotic material you find in caves… Terium maybe? Again, 1 am. Anyway there’s an exotic material that I’ve always found in caves so I need to go get more of that. I find a smallish cave near my base and scored enough terium to make the Voltaic Cells I needed to build a second storage vault, but not enough to plant another plant. And that was all for the night so I never even got to see how long it takes for a plant to produce results!

In the meantime my construction guy is to the point where he’s giving me things like blueprints for decals, so I guess I have all the main building bits done. My armorer needs me to get him some medicine from a snowy biome and the scientist is always sending me off to check out radio signals and such. I feel like I’m probably pretty close to the end of the ‘how to build a base’ quest line, but we’ll see.

Here’s a view of my base from a nearby cliff. It’s still pretty sparse on the outside. I have schematics for all kinds of decorative flourishes but I’m still working on the functional stuff and I’m not sure I want to decorate until I know I’m settled in. This is my third base location so far.

Anyway, I’m real happy with the Foundation Update. I’m not one of the No Man’s Sky haters. I had a lot of fun when it came out, until something new and shiny distracted me. Now the Foundation Update has sucked me in again. I can’t wait to see what’s next.

A mountain of pure Iridium!!
A mountain of pure Iridium!!