Play it your way

Practical ArmorLately I’ve been on a real roller-coaster ride when it comes to Skyforge. I went from not having any idea what it was, to trying it and loving it, to hating it. That took about a week, so my typical timeline!

Tonight I started loving it again. Let’s take a closer look at this affection curve and see what else was going on.

When I was initially loving Skyforge, I had no real idea what I was doing. I was learning the systems (it can be a confusing game) and sharing with my friends as we all figured things out. Everything was good.

Then the game hit a kind of critical mass in my social circles. Everyone was playing it, including my more hardcore friends. They started commenting on how easy Skyforge was (missions are ranked from Very Easy to Impossible and people were saying even the Impossible missions were quite easy), and how quickly you can rise in Prestige (the closest thing the game has to levels) and that got me to examining my own progress. And I wasn’t going very fast. So I started pushing myself. Instead of doing what seemed fun, I was doing what seemed like the most efficient way to gain Prestige. That included taking on Impossible missions, and failing miserably. Then trying Very Hard missions and still failing miserably. And Hard missions? Yup, managed to fail some of those as well.

Now here’s the thing with Skyforge. The combat is action-based. Playing a class well is going to take both know-how of how the class works, and good dexterity when it comes to dodging and stringing together combos. Enemies don’t have a level and neither do you. If you were playing World of Warcraft and you were level 20 and you tried to take on a level 25 named mob and failed, you’d say “Well, it IS 5 levels higher than me…maybe I should level up more before I try it again.” But in Skyforge when you die you don’t have that concrete indicator of your level vs the mob’s level. So you have to figure out what’s wrong. Is the mob just too hard for your character, or do you need to play your character better?

Since it’s not always clear which case you’re dealing with, you fight a boss, die, and try again. And die again. And try a third time, and die a third time. Depending on the kind of gamer you are, this might be really fun, or really frustrating. For me its really frustrating and I’ve rage-quit Skyforge a couple times in the last few days. (It doesn’t help that some of these boss fights can go on for a long time before you die and have to start all over again.)

I was about ready to quit Skyforge, but I’d spent $20 on a month of Premium Time and a sackful of RMT currency. Plus when the game was fun it was REALLY fun.

Today I said “To hell with it.” and abandoned the class I’d been working on (you only get 1 character in Skyforge but you can change classes at will) and start up a different class. I knew this would slow my advancing way down but whatever…I needed a change. Since I didn’t know how to play this class I took on really easy missions. Like “1 shot groups of mobs” easy. But y’know it was kindof fun. I learned a little bit about the class and moved to a higher difficulty area, and it was still fun. I decided to not worry about the “Story Quests” that push your progress forward the quickest, and instead do what was fun.

And I had a ball tonight. I stopped doing the single player missions (which get dead tedious after a few run-throughs) and revisited the “Regions” which are the parts of Skyforge where you’ll encounter other players in open field PvE battles. You don’t need to group to play with other players in Skyforge (though you can). Everyone that gets a hit on a mob gets credit, so groups organically form and disperse around mini-boss mobs and other more difficult content. (Hey that sounds a bit like Destiny!) This is RIGHT in my wheelhouse and my new class has the ability to buff and protect friendlies so I found myself doing some of that as well as fighting. It was a real fun night in-game tonight.

All of which is a long-winded way of me reminding myself, and maybe you, that we shouldn’t let other players dictate how we play a game. If trying to keep up with, or match the accomplishments of, friends makes the game less fun, just let them go and do their thing. If you want to get better then yes, certainly work at it, but give yourself time to build skills and don’t push yourself to where you’re starting to hate a game that you used to enjoy.

I’m glad I remembered this obvious truth before I’d given up on Skyforge altogether. Also, the game is pretty good and F2P. You should check it out! 🙂

After a certain point, your followers will erect a statue in your likeness.
After a certain points, your followers will erect a statue in your likeness.

Destiny comeback

results_cardOK I’m going to ask you to take quite a leap with me today.

I read Bhagpuss’ excellent post, Alone Together Or this morning. I don’t know Bhagpuss beyond brushing shoulders in the odd comment thread now and again, but man did this post resonate with me. The basic premise is that multiplayer gaming has changed since the days when it was something new and fresh. That’s the thinnest scratch of the surface of the post because you should really go read the whole thing. But the point is it got me thinking about multiplayer and social and how I never reach out to other players any more.

Read on and I may be able to tie this all together.

So I played a lot of Destiny when it first came out then one day I stopped in that way I do. On Tuesday a game is consuming my every waking thought then Wednesday I find myself totally uninterested in playing it. Lately I’ve gone back to Destiny for a variety of reasons that are of no consequence.

What is of consequence is that I’m really enjoying myself again. There are a LOT of Destiny haters out there and y’know, many of their points are totally valid. It is grindy and repetitive and what lore there is tends to be found on the bungie.net website instead of in the game. My biggest beef was the leveling structure past 20 where instead of gaining experience you had to level via loot, which involved (at the time anyway) typical loot slot machine dances with the RNG.

Anyway what does Destiny have to do with Bhagpuss’s post? The post made me think of playing together alone. One thing I like about Destiny is that it has ‘grouping’ (not in a game mechanics sense, though it has that too, but today I’m talking about grouping via circumstances) with basically no communication possibilities. A lot of people HATE it for that, but y’know I’m a grouchy old fuck who generally doesn’t like talking to people. In Destiny I can’t talk to them (at least not without jumping through some hoops), but I can and do work with them.

Last night I was puttering around in the Cosmodrome. I was on a level 15 character. There were a few single-digit level guys running around, and 1 or 2 level 30+ types. At times this felt a little frustrating because it was hard to get kills, but then (via happy coincidence or the game’s “Director” system kicking in) we were swarmed with bad guys. Suddenly we were all working together to cut down these invaders. The single digit guys got overwhelmed and died, and I did my part to swoop in and revive them. The level 30’s were kind enough to make themselves targets and they soaked up a lot of incoming damage. We all worked together (apart) and got the job done and it was so much damned fun. One of those ‘magic moments’ we all chase.

In my mind, these 4 or 5 people were my temporary friends. They were all reasonable, decent people who were having as much fun as I was. But in truth? Who knows? One of them might’ve been hurling insults at the rest of us. He or she might’ve been a racist or a homophobe or just a huge epeen cursing everytime someone else did something that was wrong in his or her eyes. In fact my experience suggests that in any group of 5 or 6 random people at least one of them is a complete dick.

But not last night. Last night, in my game of Destiny, there were all awesome human beings and I had a ton of fun playing with them.

And that’s why I love Destiny. This week.

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