TERA: Bastion of Lok

Last night I finally made it into TERA’s first dungeon, the Bastion of Lok. This is a 5-man instance meant for (I believe) levels 20-24. Our run took a little over an hour (no wipes, a couple bio breaks and Stamina recharge sessions).

Our party was a lancer (TERA tank class, run by Scott of Pumping Irony), priest (run by Oakstout), a sorceror (DPS, run by Scopique of Levelcapped), a warrior (DPS, he was a PUG guy) and my Slayer (DPS). Our levels ranged, iirc, from 21-23.

It was a successful run with Scott doing a great job of tanking and Oakstout being a first rate healer. We had 1 death all night, the PUG dude, who (as PUG dudes are apt to do) kind of kept running off to do his own thing. He was gracious about it, though, acknowledging that the death was his own fault.

I had a lot of fun doing the instance though it was more “spectacle” fun than “thoughtful gaming” fun, if you know what I mean. There’s not a lot of nuance playing DPS in a group, or if there is I haven’t gotten good enough to grasp it yet. Basically I was waiting for the tank to get aggro, then unloading with everything I had until I got the little “You’re about to get aggro” icon and backing off. Though that didn’t happen very often since my skill cool downs were enough to moderate damage I guess.

The only “downside” (and that feels like too strong a word) about the massive unleashing of damage on these innocent dungeon denizens is that it can be really hard to see where you’re facing in all the effect-spam. Since TERA has no enemy lock-on system you have to aim at the baddies and more than once I unleashed my best attack into empty space by accident. At least at the start.

A bit farther along I got into the habit of rushing in, hitting hard, then rolling out of the fray, lining up, and rushing in again. And I think this is how a Slayer is intended to be played. As a leather-wearing melee class I can’t stand there and take the hits. When playing solo I watch the mob and dodge away when it’s about to attack but in the flying furball battles of the Bastion of Lok I’d often miss the tells and get walloped. By rolling out of the battle I get out of the line of fire, give my skills a few seconds to cooldown, and I’d sometimes pop a potion to take some of the strain off our healer.

It’s the first time in an MMO where I felt like getting out of the battle and taking a few seconds breather was OK and not indicative of being a slacker (I always feel a lot of anxiety about people thinking I’m not pulling my weight in a group), though I dunno how other members of the party felt about it.

At the end of the dungeon I got a blue (rare) piece of Lancer armor, and Scott got a blue Slayer sword. So that was weird but we traded and everyone (well, at least the two of us) left happy, but I guess that loot drops are random and not tied to character class (unless this stuff dropped and someone was picking it up and it was just going into normal rotation. From where I stood it seemed like it just popped into my inventory).

The only bad news is that my Slayer went from level 23 to just under level 25 from quest and kill experience in one run-through. I kind of would’ve liked to do BoL another time or two without being over-level for it. But I guess I’ll just have to look forward to the next dungeon!

Gravitaz needs you!

This is gonna be quick since I’m at work, but time is of the essence!

Gravitaz only has about 24 hours to go in their Kickstarter campaign and they’re short of their goal. They need a push from fans of futuristic combat racing!

Here’s a press release they sent out today:

GRAVITAZ Recognized By The International Game Developers Association
GRAVITAZ Kickstarter featured alongside the likes of Banner Saga, Wasteland 2, FTL

DENVER, CO (May 9, 2012) � The GRAVITAZ team was honored today by the International Game Developers Association. The GRAVITAZ Kickstarter, set to raise funds for the high-speed combat hover-racing game, is now in the International Game Developer Association�s recommended projects list. GRAVITAZ can be found alongside such previous Kickstarter successes as The Banner Saga, Wasteland 2, FTL, and Auditorium Duet. (www.kickstarter.com/pages/igda)

�The Kickstarter is going to come down to the wire, but there�s still a shot,� says Megan Fox, one of the programmers behind GRAVITAZ. �If even just 2,000 discover the game and plunk down $10 for a copy, we�re there, that�s funded. The Internet is a mighty big place – surely we can find 2,000 more fans of high-speed combat racing.�

Learn more about how to bring futuristic racing into the present at www.GravitazGame.com.

Emphasis is from me.

If you’ve any interest in this style of game, the now’s the time to come forward and pledge!!

The negative influence of community

Chris over at Levelcapped has started a series called The Theory of Geekdom where he’s exploring “…why geeks are the way they are, what it means for them, and what it means in their relationship with the non-geek mainstream.” All he’s got so far is an introduction, but knowing Chris it’s going to be an interesting series. No pressure, buddy!

As grist for his mill, I wanted to share one micro-experience I just had, as relates to gamers and community and how negative we can be, and how that negativity influences (some) people around you.

I got into the Firefall beta yesterday morning. While I was at work I had the client download, so as soon as I got home I jumped in and played a few missions and really enjoyed myself. But I only got 10-15 minutes before the dog needed walking, dinner needed eating and so on. During this downtime I was pondering the game and everything I didn’t know about it, so the next time I had a moment I jumped on the forums to learn what I could.

Sadly they were typical game forums. Some people trying to give honest feedback and other people shouting them down, calling them inferior gamers, telling them to learn to play and so on. And that was in one thread (the guy had voiced his opinion that the first missions are a bit too hard since he’d died several times).

I quit my browser and got ready for a scheduled Guild Wars gaming session. That session got cut short after about an hour so I fired Firefall back up.

And I didn’t really like it. I played for all of 5 minutes and then quit to play TERA.

So, I play the game and enjoy it. 5 hours later I play the game and don’t enjoy it. What changed? The game obviously didn’t change. I did. And what changed in me?

Suddenly I was seeing the people around me as “those assholes from the forums” instead of as other gamers having fun, and now I didn’t want to have anything to do with them, so I was playing the game like a single player game. Instead of banding together with other players and helping them burn down enemies I was avoiding people and looking for empty spaces to play in.

Just to be clear, the Firefall forums aren’t any worse than the forums of any other online game; I’ve yet to find an ‘official forum’ that wasn’t absolutely vile. And also just to be clear, I’m not a fan of trolls. I do, however, know a troll. There’s a kid I work with who finds trolling endlessly amusing. He legitimately enjoys getting people aggravated and upset and sees absolutely nothing wrong with it, and in fact finds it hilarious. He can’t understand why I don’t also find it hilarious.

In all other aspects, this kid (who is also a gamer) is a really nice guy. In spite of being a troll, he’s always willing to lend a helping hand and get things done. He’s the kind of guy who always lets everyone know when he’s running out to get lunch or whatever, and asks if we want him to pick up anything while he’s out. He’s generally well-liked in the office. I even like him…when he’s not trolling.

But I digress. The point is, if you’re a troll you probably think it’s really stupid that I let what goes on in a forum influence the way I play the game associated with that forum. And I even know, intellectually, that it’s stupid, but this is an emotional thing. I try to deny it but the fact is, I now think all Firefall players are asshats and I’m going to treat them accordingly. Which of course is just going to detract from the in-game community in some small way.

The worst part about gaming forums is that 80% of the population can be friendly and helpful, but the 20% who are trolls are going to make the entire place feel like a cesspit. When you ask “What key do I use to take a screenshot?” you won’t remember the person that simply replies “Print Screen” but you will remember the person who replies:

First, search the forums before you ask your dumbass question. There are a 100 threads asking how to take screenshots. Second, how the hell did you get into this beta if you’ve never played an online game before? You must not have ever played a game if you don’t know how to take a screenshot because every game uses the same damn key. Maybe do a little research before you open your mouth and prove to the world what a dumbass you are. I swear I miss alpha when these forums weren’t filled with stupid noobs filling up the place with stupid threads like this one.

So how do we fix this? I don’t think we can. I think this is a symptom of a greater disease. Until we culturally start thinking more about the impact we have on people around us, any anonymous gathering of gamers is going to be vile because there’s always going to be a few trolls who are determined to make it vile.

The only hope I have for the future of Gamers is PAX. When all these people gather in person, the 80% tend to overwhelm the 20% and the overall vibe is really positive. Why? Well first, some percentage of trolls moderate their behavior when they’re in danger of getting a fist in the face. But aside from that, how is it that the gamer bullies are overwhelmed by the friendly gamers dressed like Pikachu? I think it’s because everyone is 100% devoted to being there at PAX. I think on forums, a lot of us are there to get info and get out, while the trolls are just hanging out in there all day trying to piss people off for laughs. Because of this, although they may be 20% of the population they’re generating 60% of the posts. [making numbers up here]

Aside from better moderation (which is a minefield for the moderators) I’m not sure what the answers are. I just think it’s a shame that so many communities are undermined by people like my troll co-worker (scariest part? he’s a psychology major. Or maybe psychiatry… I forget which) who take delight in making others miserable.

A final word: This post focused on the negative side of community but of course there are many positive sides as well. I’m not denying that. Though I’d argue that most positive communities are smaller and somewhat exclusive.

TGIF Gaming Wrap-up for 5/04/2012

Another short update this week. I guess that’s good news. It means I’m focusing on fewer games and not spending as much money on games that I don’t make full use of. 🙂

Purchases This Week

Much to my amazement, I pre-ordered Diablo III this week. I hadn’t really intended to play it, but peer pressure definitely got to me. All my friends are going to be playing and hopefully looking for extra party members and I didn’t want to be left out!

On the other hand, I canceled my Dragon’s Dogma pre-order. Just no time to play it with all these other games, and as it’s a single player game it’ll ‘keep’ until I have time (and it enjoys a price cut).

And not a purchase, but I did get into the Firefall beta as of this morning.

Played This Week
Over the weekend I, like seemingly everyone else, played the Guild Wars 2 beta.

Once that shut down it was back to TERA, but Raptr confirms that it wasn’t a great gaming week. I managed to squeeze in just 5 hours of playing.

Plans for the Week to Come
Tonight I’m joining Dusty Monk and friends in an assault on Guild Wars: Eye of the North. The plan is to make this a weekly outing until we get through all the EOTN content.

Then I’m going to check out Firefall of course, but my major focus for the next week will continue to be TERA. I’m still baffled and bemused by how much fun I’m having in TERA and I suppose a lot of that has to do with how modest my expectations were going in.

Of course, having a bunch of friends playing helps, too!

Elder Scrolls MMO is official. Internet rejoices. I sob.

[Update #2: OK, I’ve found a second source (the infamous un-named source… a source CLOSE TO THE MATTER!) that confirms a totally separate team — separate studio in fact — is still working on the kinds of rich single player RPG we’ve come to love from Bethesda. So I’m placated at this point. Whew! Almost blew a gasket for a minute there.]

[Update: According to a comment from someone who I suspect is someone I trust, 🙂 there’s a totally separate team for the MMO and we’ll still see more single player Elder Scrolls games. Which I’ll take as very good news indeed.]

So Game Informer broke the news that it’s cover game for next month is The Elder Scrolls Online.

Yup, it’s official.

G+ is full of people claiming that spontaneous sexual reactions are happening to them in response to this news.

I, of course, am odd man out. Now I don’t really KNOW anything about The Elder Scrolls Online, but this is the Internet, where Knowing is Irrelevant to the Battle.

Remember how great Knights of the Old Republic was? Remember how OK that 3 weeks you spent playing Star Wars: The Old Republic were? And SW:TOR had the benefit of at least rendering the ancient Star Wars universe using modern-day graphics that put KOTOR to shame.

The Elder Scrolls Online is to Skyrim as SW:TOR is to KOTOR, except The Elder Scrolls Online will probably look slightly worse than Skyrim, given that it’s an MMO.

Now all those dragons you kill will respawn 30 seconds later. All those thieve’s hideouts will be ignored until you get a quest to kill 10 bandits, since clearing them out will be meaningless in a game where everything resets every 45 seconds.

Don’t get me wrong. I LOVE MMOs. But I hate that we’ve come to a place where everything HAS to become an online multiplayer game to stay relevant. I was looking forward to the next Elder Scrolls game that would let me be THE HERO instead of just another dweeb grinding for loot and screaming into the LFG channel for someone to help him kill an epic rat.

TERA: Buff-up via gathering

There’s never anything new under the sun, but one of TERA’s (why is it in all caps!!?) systems that is new to me at least is this idea that gathering materials for crafting gets you buffs. I haven’t made a scientific study of this so I don’t know all the details. I assume getting a buff is a random crafting event, but they happen pretty often. And I don’t know if they scale.

To be honest I’d seen the buffs pop up from early on but just assumed they were buffs to help with gathering/crafting, but I finally looked at what they did and turns out they’re buffs that will help in combat. Here’s a few…this might be all of them or just the ones I happened to have at the time I was taking screenshots. Like I said, not a scientific investigation.





These may not seem like much, but gradual magic and healing regeneration helps a lot in keeping you in the battle. (Of course that’s balanced by the time you spend gathering.) And of course the materials you gather can be used in crafting or, if you don’t craft, sold to another player (NPC vendors don’t offer much for crafting materials).

New Gravitaz update

I’ve mentioned Kickstarter project Gravitaz a few times now and I’ve formed kind of an emotional bond with the team. That’s one of the awesome aspects of Kickstarter, I think. You get (ideally) frequent updates from the developers and you’re along for the ride, cheering them on when things go well and wondering what went wrong when they don’t.

We’ve got another update this week, though it’s mostly for fun. The team went out to a go-kart track for research:

The sad truth is that I don’t think Gravitaz is going to make its funding level unless we can find a new audience of fans who’re excited about the game. With 8 days to go they’re around $18,000 short.

But the take-away from this video is that even if the Kickstarter campaign doesn’t make it, Gravitaz will live on; it’ll just take longer to make. You can’t help but admire the determination that so many Indie game developers have. I was glad to hear this news because Gravitaz is a game I want to play:

In GRAVITAZ, players fly jet-propelled hover vehicles for fame and glory on the rough-and-tumble courses of the world’s first antigravity racing league. Players compete with computer and ghost opponents against time on delicate tracks scaffolded over the faces of skyscrapers and down through city streets with a diverse pool of vehicles, from scratch-built garage projects to high-end sponsored racers. It�s like nothing else on earth – neither go-karts nor Formula 1 can prepare the racers for what they�ll meet on the track.

But it isn’t over until it’s over, and if you’re a fan of combat racing and want to play Gravitaz sooner rather than later, it’s time to step up and pledge. Then tell your friends about the project. Let’s get this thing funded, people!!

NBI: New Blogger Initiative launches!

It’s the first of May, which means it’s time for May Poles (are those still a thing?) and the time to celebrate Beltane for my pagan friends. But for bloggers and in particular wannabe bloggers, May 1st means the start of the New Blogger Initiative (NBI).

So what is the NBI? It’s a program run by Syp of Biobreak that strives to invite new writers to try their hand at blogging (and to give them some help and guidance getting started). Maybe you’ve been meaning to try your hand at blogging but you’re not sure where to start, or even HOW to start. Well then the NBI is for you.

During the course of this month you’ll be seeing NBI posts pop up all over the blogosphere: Syp says over 70 blogs are participating! All of us existing bloggers will try to share what we know (or even what we don’t know) in order to help you get your blog off the ground.

But I’m going to spoil the event on you and tell you the deep dark secret of blogging: There is NO SECRET! If you can write a comment or an update on Facebook, you can blog. If you’re worried your writing isn’t strong enough, don’t be. First of all you’re probably better than you think you are, and you’ll continue to improve with practice.

OK end spoilers.

As a participant, I’ve agreed to write at least one post during the month giving advice on getting started. I’m aiming for the middle of the month for mine. (If all 70+ of us write just one post, that’s still going to be plenty of advice.) So who am I and why am I qualified? Well I’m qualified because Syp asked me to participate!

If nothing else I have longevity going for me. Dragonchasers is celebrating its ten-year anniversary this month. My first post was in May 2002 (though there’ve been big gaps at times when I took a break from writing for a while). Before Dragonchasers (long before it) I was associate editor of a now-defunct PC gaming magazine, Strategy Plus and executive editor of a multimedia magazine (it came on CD) called Interactive Entertainment. I’ve also done some freelance writing and in addition to Dragonchasers I write a personal technology blog for ITworld.com.

And that’s all I’m going to say about me, because NBI is about you: the person who has something he or she wants to say and is thinking a blog is the right place to do it.

So how do YOU get involved? Step one is to head to the forums set-up for the event, NBIHQ, and register there. Then head to the Newbie bloggers instructions thread and follow the steps to get started. It’s easy!

I can’t wait to read your new blog!