First look at Torchlight 2 (and how it differs from Diablo 3)

Runic Games is running a Torchlight 2 stress test this weekend and I was lucky enough to get an invite. I already have TL2 pre-ordered, mind you. I’ve been waiting for this game with the same kind of anticipation many of my friends have been waiting for Diablo 3.

The two games share an awful lot of similarities. Both are action-RPGs that are focused on looting and leveling and both are pretty casual-friendly. Both are mouse driven and played from a 3/4 view 3rd person perspective.

The big difference? Torchlight 2 is the sequel to Diablo 2 and Diablo 3 isn’t. 🙂

My biggest disappointment with Diablo 3 is that there’re no strategic decisions to be made when it comes to growing your character. For a given class, everyone unlocks the same skills/runes at the same level. There are certainly tactical decisions to be made (Which skill/rune combo is right for this area of the dungeon I’m in?) but everything is easily reversible and at a given level everyone has the exact same skills to pick from (disclaimer: I’m still in Act 1 so maybe this changes).

Compare this to Torchlight 2 where every time you level you get 5 points to put into stats. Here’s a strategic decision: do you want to focus on one stat or spread things out? If one stat, which one? With the dude I’ve been leveling I’ve been putting a ton of points into Dexterity and relying on increased critical hits for causing damage, and my dodge stat for avoiding damage. Is this smart? Not sure yet, but it’s the strategy I’m using with this character. Later I could roll the same class and put a ton of points into strength and have a different kind of character.

Diablo 3 also has stat increases each level but the game decides what they are and most players probably don’t even notice them. Fans of the game like that they’ve got one less thing to worry about and tell me that they’d probably spend the points the way the game is auto-spending them anyway, so it’s just more convenient this way. That may be true for your first character in a given class but I think Torchlight 2 will have a lot more replayability.

But it isn’t just stats, there are skills too. Each level you also get a skill point, and each class has 3 skill trees. You can specialize in one tree or spread things out. You can also craft a character that fits your playstyle. Spend a lot of points in passive skills and your actual playing experience will be fairly simple. Or spend point unlocking a ton of active skills and your fingers will be dancing on the keyboard hitting different skills constantly. It’s all up to you.

Diablo 3 has some of this on a tactical level, but in Torchlight 2 you won’t be able to get everything on a single character. That’s going to encourage multiple play-throughs with variants of the same class and should help keep the game interesting long after folks have squeezed all the goodness out of D3. (Let’s face it, this style of game is all about the journey and leveling up characters after you’ve experienced the story once.)

It all boils down to more choice. Diablo 3 is about cool loot and tactical choices, while Torchlight 2 is about cool loot, tactical choices and strategic character building. Torchlight 2 also gives you two sets of weapon slots and lets you toggle between them, which makes combat more interesting. Add in the pet you have right from level 1; a companion who’ll run back to town to sell excess loot and buy you some more pots, as well as helping out in battle. Oh yeah, and you can fish for treats that’ll turn your pet into some other creature for a while.

I’ve been playing an Outlander, a class described as “a gunslinger with some secret weapons!” He was ‘born’ with a pair of pistols but soon enough I found a nice bow and I was playing him as an archer for a while. But then I found a nice magical ‘claw’ weapon, so now when things get into melee range I switch over to a pair of claw weapons. Plus he has a ‘glaive’ that he can throw and that bounces around hitting more than one enemy (that’s his first magic spell) and I’ve been leveling that up. He also has a kind of rage mechanic where the more things he kills quickly the more powerful he becomes, and I’ve been spending points on a passive skill that slows down the ‘draining’ of rage between fights. Basically I’ve ignored his ‘gunslinger’ side and he’s still very playable. I could roll a new Outlander and put all his points into ranged attacks and that would be a very different character.

Now, let’s give Diablo 3 its due: in terms of sheer spectacle, D3 beats Torchlight 2 hands down. The artwork is better, the lore is better, the NPCs are more interesting, the sound design is better. And D3 has the ‘bonus’ that everyone and his brother is playing, so if you’re looking for a multi-player game, someone is probably ready to join you.

Torchlight 2 just has more interesting gameplay, more replayability, and costs $20 instead of $60 and probably runs better on older computers. If you find yourself enjoying Diablo 3 gameplay but are hankering for something a bit more meaty to sink your teeth into, then consider dropping a Jackson on Torchlight 2 when it comes out in (I’m guessing) a month or two.

Here’s a gameplay video. This isn’t an epic fight or anything; I just fired up a game and started recording. It’s a little hard to make out but about a minute in I switch from bow to claws, and later back again, and you can see the blue glaive flying around now and then. The wolf is my pet; her health is at the top left corner of the screen. Middle center bottom of the screen is my rage meter.

Game And Let Game

One of the biggest challenges of being part of a global gamer community based on social networks is existing in such a huge ‘hive-mind’ without losing your identity.

Definition of hive-mind in this context: The majority opinion of the influencers in my social graph. The hive-mind that I experience is almost certainly not the hive-mind that you experience since you and I follow a different set of individuals. I don’t mean hive-mind in a negative context, by the way.

For me personally, I find it can be frustrating when I don’t “get it” when it comes to a particular game. A couple of recent examples: Guild Wars 2 and Diablo 3. People who I know, respect, and even look up to are ecstatic about these titles and their enthusiasm is infectious as heck. They get me super excited about these games.

But the excitement dies as soon as I start playing. Now don’t get me wrong, I liked what I saw of Guild Wars 2 during the beta weekend, and I like Diablo 3 well enough, but I’m not feeling the passion that the hive-mind is feeling. I don’t find myself dying to play them while I’m at work, for instance. I certainly don’t feel the urge to cheerlead for them. They’re good games but I don’t love them. I want to. I want to be as excited about these titles as my friends are. It’s fun being in love with a shiny new computer game!

[Backdoor clause: I reserve the right to change my mind about GW2 once I play it more. LOL]

But love is fickle and you can’t make yourself love a game. The best you can do is try to open yourself up to it’s possibilities and see if it can win you over.

But too often we don’t do that. Instead, we give in to the temptation to try to ‘correct’ the hive-mind. While I think to some extent this is a natural tendency (we want our friends to have the most fun possible and in our opinion the games they’re playing aren’t the most fun ones out there) it almost never leads to a positive outcome because our technique is flawed. Our friends love their game. 90% of the time [I made that number up] pointing out its flaws is just going to annoy them (and some of what you see as flaws they’ll see as great features).

(Think of this in terms of people. Your best friend just fell head-over-heels in love with someone who is really cheap. You point out how awful it is that your friend’s new love regularly stiffs the server at your favorite restaurant and it’s making your gang unwelcome at the local hangout. 9 times out of 10 your friend will find an excuse for his/her new beloved’s behavior and if you push the issue, they’re just going to get mad at you. They’re in love! They aren’t looking for reasons not to be!)

For me, and for plenty of others (whether they realize it or not), it’s a constant struggle to “Game and let game.” on social networks.

It’s OK that I don’t love Diablo 3 or Guild Wars 2. Yes, it’s a little sad that I can’t join in on the constant delight that my friends are experiencing, but game-love is fleeting and by the time the dog days of summer hit the hive-mind will have moved on to something else and maybe I, too, will love the new discovery.

I’m going to try and adopt “Game and Let Game” as my new motto. I will continue to extol the virtues of the games that I love on social networks, but I’m going to try to refrain from pointing out the obvious (to me anyway) flaws in the games my friends love.

Oh, and just to be clear, I’m not saying that we shouldn’t talk about a game’s flaws. I’m really speaking to context. I’ll write a blog post explaining what I find missing in Diablo 3, sure. But I won’t jump into a thread on G+ where a bunch of people are sharing the delight they’re finding with the game in order to point out flaws. Let them enjoy the game they clearly love. If they want to read my criticisms, have it be their choice. Don’t shove it in their faces.

I’m hoping if I adopt this new philosophy it’ll make my social graph a tiny bit more pleasant for everyone, including myself. (I’m no altruist!) And maybe, just maybe, others will pick up on the better karma and kick it forward to others.