TGIF Gaming Wrap-up for 4/13/2012

Happy Friday the 13th!

Wow, I’ve had a crazy gaming week. Going to PAX really re-energized my gamer soul, as well as crumbling my will to resist new games. 🙂

Purchases This Week
I pre-ordered both Tera and Guild Wars 2 this week.
I pre-ordered Dragon’s Dogman for Xbox 360. Who will be my pawn!?
I bought Shoot Many Robots on XBLA.
Legend of Grimrock launched (I had it on pre-order).
I got a review copy of Anomaly – Warzone Earth on XBLA

Played This Week
Oof, where to start. Aside from the games I dipped into at PAX, I played Super Stardust HD on the Vita in the hotel room.

While at the show I got codes for a LOTRO mount and a DDO mini-pet; these prompted me to revisit both those games, playing about an hour of the first and two hours of the second.

I jumped into the Tera beta when I got home, got to about level 3, then the beta ended. Doh!

I also got codes for weapons in Shoot Many Robots so I bought that on XBLA (was planning to get it on PC…still might) and spent a couple hours playing that Monday night. For once in an Xbox game I sought out multiplayer matches and never managed to connect to one. Sad…it’s a really fun game.

Tuesday night I spent playing Anomaly and that, too, was a heck of a lot of fun.

Wednesday was about Grimrock. I was SO hyped for this game, and it didn’t disappoint. Loving it so far. I also tried out Warhammer: Wrath of Heroes, which hit open beta. I didn’t like that AT ALL (personal preference, not meant as a commentary on the quality of the game). Uninstalled that within an hour of installing it.

And Thursday Tribes: Ascend came out of beta. I played 3 really fun matches of Capture the Flag then had to quit before my heart burst from the constant adrenaline rush. I’m getting too old for this shit. 🙂 So I went back to Grimrock. Oh, and I logged into SW:TOR but felt kind of over-whelmed by the compulsion to tweak my UI and the need to re-spend skill point, so I quickly logged out. Did collect the pet Tauntaun I got from PAX though.

That was more gaming than I’d done in months. Lola Thunderpaws is pissed because our evening walks have been so short, and the house is a mess. I’ve moved catching up with RSS feeds to bedtime, but that means my novel reading progress has dropped to nil. Still, it was a damned fun week of gaming.

Not that I -touched- any of the games on my “Currently Playing” list. I guess I need a new list!

Plans For the Week to Come

Fluid. Tera open beta starts on Thursday for those of us who pre-ordered, and they say they aren’t wiping characters between open beta and launch, so for all intents and purposes the game is launching Thursday for me. I don’t expect Tera to be a game that holds my attention for more than a week or two but like I said, PAX eroded my will power. I’d had no intention of pre-ordering before I saw it on the show floor.

Until Thursday, definitely more Grimrock and I’d like to play more Tribes while I can still be semi-competitive (I figure the audience will get way better than me within a few weeks). I want to check out using a LOTRO soldier outside of skirmishes, and I was really enjoying DDO.

Seriously, I have way too many games to play. I think I’ll put all the names in a hat and just draw one out!

Bioware: No good deed goes unpunished

Yesterday Bioware announced that customers with a level 50 character will be getting a free month of access to SW:TOR.

In response a certain segment of gamers (a sub-section of those who play SWTOR and don’t have a level 50 character) got really angry. They’re pissed that Bioware values the level 50 owners over them.

I think Bioware’s mistake was wrapping this bribe (because let’s face it, this is a bribe) in a marketing angle. They called it a loyalty reward. I’m sure that’s not what it is. In fact, the title of this post is totally inaccurate because this free month isn’t a good deed at all. It’s an investment in SW:TOR’s future.

Here’s what I think is really happening:

Back at launch or even before launch, Bioware was talking up the story aspect of SW:TOR. Players wanted to know what happens once their character’s story was complete, and Bioware said they had a series of additional content planned to keep the stories going.

To the best of my knowledge, very little of this additional story content has materialized (I should note that I don’t have a level 50 character even though I’ve been playing since early access). I’m guessing the majority of the team has been working on getting version 1.2 out so the game has the basic functionality of other programs, like UI windows that you can move.

I’m betting that level 50 characters who aren’t interested in rolling alts are getting bored and leaving the game. Bioware needed to buy some time so they’re offering those players a free month to stick around while they aimed the team at delivering the next chunk of story content.

So I wonder what these angry customers would have thought if Bioware had said something like this:

——

To our level-capped players. We know we promised additional content to keep you engaged in our game, and we know we haven’t done a good job delivering that content. With Patch 1.2 out there we can now focus our efforts on extending your character’s story. This new content isn’t ready yet but it will be soon.

By way of apology, we are offering you 30 days of free game time in the hopes that you will stick around. We think you’ll find it worth the wait.

——

Would transparency have made a difference? I’m not sure. But by calling the free month a loyalty reward they definitely opened themselves up to very valid criticisms that customers who’ve been there since day 1 and have a gang of sub-50 alts are no less loyal, and in fact may be more loyal, than customers who joined in March and charged right up to level 50 on their single character.

Bioware’s logic must be “You haven’t hit 50, so you still have things to discover. These level 50 guys have seen it all so we need to bribe them to stick around.” but that isn’t playing well among gamers.

Tangential thought:

I wonder if we’re seeing the end of Beloved Bioware. Between the ending of Mass Effect 3 and SW:TOR in general, the developer seems to have gone from a company that can do no wrong to a company just like any other game developer: one that has both enthusiastic fans and vocal detractors.

Are MMOs the kiss of death? Blizzard was a beloved game developer before World of Warcraft came around. Now there’s definitely a loud Blizzard-hating group of gamers out there. Is Bioware going through that same transition?