Dragonchasers
Archive for December, 2011
Posted on December 30th, 2011 at 9:36 pm under Gaming, MMO

I finally got my spaceship in Star Wars: The Old Republic today. I’m probably the last player in the game to get one, save for people who just started playing in the last 12 hours.

I’m a slow leveler at the best of times. Combine that with starting over after I didn’t really take to my Sharpshooter, and then losing all my credits via a careless click (which had me going back to farm easy heroic quests for loot to sell) and I’m just barely crawling along. I also got my ship late: people will tell you it’ll come at level 15 or 16 but I was 19 when I got mine.

Anyway, so far the ship is a bit of a let-down. I assumed it would function like a house in other games: you’d be able to decorate it to some extent and it’d behave as a ‘rest area’ so you could log out in it. But that seems not to be the case (maybe that changes later). [Update: I just noticed when I left me ship I got a "Leaving Rest Area" message. So even though you don't get an "Entering Rest Area" message I guess your ship IS a rest area.] Getting to it is a chore too, as it sits alone in a HUGE solo-instanced hanger. Why? Why make me run across an empty football field to enter my ship?

I also got an annoying droid with it, to go with my other annoying companion. I was a bit disappointed when I learned that certain classes get certain companions; I hope in some future expansion Bioware opens that up a bit. I’m envious of the people running around with a little R2-D2-esque droid following them. I’ve got a surly cat-man and now a goofball protocol droid. The best part about the cat-man is that whenever I wise crack or flirt, his “affection” towards me goes down. So I do it all the time just to piss him off.

So top of my wish list for Bioware would be a broader choice of companions, a broader choice of ships, and the ability to customize the interior of your ship (I get that customizing the exterior could have an impact on space combat). I’ll be really surprised if we don’t see a cash shop stocked with Companions crop up at some point; that’d be fine with me.

On the other hand, let’s talk about the oft-maligned space combat in the game. Maybe my expectations were pretty low due to all the griping I heard, but I actually enjoy space combat. I wasn’t really expecting it to be EVE Online or X-Wing vs Tie Fighter. And I don’t want it to be. I want a change of pace from running missions, but I don’t want a whole second game that I need to practice to get good at. Jumping in and blowing up stuff in an on-rails mini-game seems fine to me.

One of the things I’m finding surprising about SW:TOR is that it’s not as alt-friendly as I thought it’d be. Since every class has its own story I thought alts would be great. But the truth is that your ‘story’ consists of a small fraction of your missions. Each side has 2 starting planets (2 classes per planet) but then all 4 classes on a side go to the same place. On the Republic side that is Coruscant and it’s a long slog of a zone to get through. The idea of doing it all again with another character isn’t at all appealing.

SW:TOR isn’t alone in this; the days of parallel zones seem to have died out back when EQ2 and WoW launched. Hmm, or maybe Warhammer Online. I guess it’s too expensive to generate enough content for alts to go to different places. Anyway I’m just feeling it acutely because the other game I’ve been playing is EQ2 where for any level range there’re always a few zones you can go and adventure in. By the time Bioware gets around to adding new content they’ll have to focus on level cap stuff, so I don’t expect this ‘funnel everyone through the same zone’ thing to ever improve.

Now let’s talk Holocrons. These are artifacts that (usually) give you character a permanent stat boost, and Bioware hid them in some truly fiendish locations. Of course gamers being what we are, collecting every one soon became mandatory and there are guides with detailed walk-throughs of where and how to find them. I see a lot of angst over these holocrons because getting to them often involves lots of jumping. Here’s another place where I’m running counter to the crowd since I actually find all this climbing around to be pretty fun. I’ve been using guides to find the general area where they are, then I try to figure out how to get to them on my own (though I’ve had to resort to the full walk-through at times).

Basically at this point I’m enjoying blowing sh*t up with my Trooper and running around seeing the world. We launch-day players have until January 20th to decide if the game warrants a subscription or not and I’m still not sure that it will. I hear the higher level group content segments (called Flashpoints) are really long and for me, finding 2-3 hours of continuous time to play a game can be really tough. I did the level 10 one and it was fun but even that took a long time to get through. Most of the Mission Content (that I’ve seen) is meant to be soloed, aside from the “Heroic” daily quests.

Basically I’m not sure I’ll be inclined to pay a sub to get access to a game that I’ll be playing solo almost all the time. If Bioware were to add some 60 minute Flashpoints that I could do with my guild, that’d go a long way to convincing me. We took down a “world boss” the other night and that was a ton of fun; more activities like that, that a busy person has time to partake in, and Bioware might have me for the long haul.

Posted on December 17th, 2011 at 11:21 pm under Gaming, MMO

It is a testament to my wishy-washiness, I guess, that the next post down from this one talks about how sick I am of MMOs, and this one is gonna be about Star Wars: The Old Republic. But I ran into MMOGC in-game and she was surprised to find that I was playing and I realized I haven’t been making much noise about SW:TOR, particularly when compared to all the buzz about it.

But I really think I played things right with SW:TOR. Before the game launched I was very skeptical and told anyone who’d listen that I’d probably play for the free month, maybe 1 month beyond, and then quit. Star Wars isn’t really my thing and yeah I really am kind of sick of MMOs. My long-term plans haven’t changed though for now I’m having fun.

I also more or less avoided beta. I got into 2 beta weekends and played to level 7 in one of them, and to level 3 or 4 in the other. Barely scratched the surface, so now that we’re in (pre)launch I’m playing for keeps and everything is shiny and new (my Sharpshooter is level 12 as I write this). I’m also not bitter because something I loved in beta got taken out for launch (that’s what happened to me with Rift). The only downside so far is that just about everyone in the guild I’m in did beta test a lot so everyone knows everything. I feel like the kid that was locked in the cellar and is finally being let out to see what indoor plumbing and television is all about. I often (sorry any DoGs reading this) just close chat when I feel like exploring and finding things on my own, but on the other hand when I get stuck its awesome that I have a guild to ask; they’ve been super-helpful.

I’m also going outside my comfort zone, joining PUGs, doing Flashpoints (group content) and even Warzones (PvP Scenarios). Side note: I still suck at PvP.

Regular readers know that I’m usually a die-hard solo player, and ironically SW:TOR seems to cater to that type of player. That fact that there’s a built-in “Hide chat” feature and the Companion system tells me they’re OK with people who want to play this like a single player game.

And in some ways, it’s best as a single player game. There’s a lot of conversing with NPCs and story-driven quests that just work better when you’re alone. They’ve done a decent job trying to make conversation trees group friendly, but these techniques definitely impact how you’ll experience the storyline. When you encounter an NPC every group member picks a choice from the conversation dialog, then a random number is rolled and whomever wins gets to see his or her character talk to the NPC. If everyone is generally on the same page this is fine, but if half the group is driving towards the dark side and the other towards the light side, the party can seem a little schizophrenic. In less extreme terms, if some of the part is picking the ‘cocky, wise-ass’ answers and the other is picking the ‘noble, honor-bound’ answers, it again can make the story feel a bit disjointed.

Playing a sharpshooter is requiring a bit of adjustment too. My skills tend towards ranged and many of them work only when I’m behind cover. Playing solo this is fine and awesome, but in a group that’s mowing down baddies it means that I’m always left behind and if I try to use my skills, the mob is often dead by the time I get a shot off (it takes some time to get into cover, and my biggest damage skills take a couple seconds to fire). I tend to end up spamming the equivalent of an auto-attack since it’s fast enough that I can do some damage before the mob dies. I’m sure this issue will lessen as we get into higher content and fights take a bit longer, though.

That’s all balanced out by the joy of wading into a crowd of mobs, flinging a grenade then diving to cover to use my high damage skills to finish off the baddies while my Companion tanks. Combat in this game is just plain FUN in a way I find hard to quantify. I just love blasting things. Given how much of your typical MMO revolves around combat, this is a big deal and is what’s making SW:TOR where I spend my extremely limited free time these days.

Speaking more generally, it’s an odd, odd game. So it has single player Bioware aspects like giving gifts to your Companions so they’ll like you more. And it has Crafting and PvP and Flashpoints for more challenge group content. And the quests are heavy on story. All good.

But then really basic stuff, they don’t have. Like moving the windows of your interface around? You can’t do that. Or I’m missing something obvious. So chat is in the top left corner (I always put it bottom left) and your enemy’s ‘plaque’ is at bottom right at the end of your hotbars (I never even notice it down there). Speaking of hotbars, there are 4 banks (2 bottom, 1 left, 1 right) and one of them you’ll probably devote to your Companion. These get full pretty fast… (I’ve been playing EQ2 most recently where I have 7 banks of hotbars in my standard UI).

I haven’t figured out a way to do implied targeting. Y’know, target a friendly and when you attack, you automatically attack his target. Nor is there a way to open a target’s target window…again, unless I’m missing something. There is a command (I think it defaults to Alt-T) to target the thing your target is targeting…so target a group mate and hit Alt-T and you’ll be targeting whatever he is targeting. So Bioware is aware of this need, they just stuck an extra step in the middle.

So these omissions are weird and slightly annoying, but not deal breakers for me and as I said, I am enjoying myself. In fact I’m enjoying it much more than I suspected I would. My limited time in the beta had my feeling very “Meh” about the game and I was sick to death of the hype about it (I did my best to avoid as much of that as possible). I wouldn’t categorize myself as a fanboy just yet, but I’m pleased and I’m glad I ponied up for the “special edition” with the free goodies. And I’m really glad I didn’t decide to cancel my pre-order. I almost did, a few times.. glad I resisted the urge.