In which I realize (finally) that the basic gameplay of most MMOs is dead boring.
Boardgamers, miniatures wargamers and pen & paper RPG players all feel comfortable with tweaking rule sets to suit their play styles. Why don’t video and computer gamers do the same thing? Just because a game lets you do something, it doesn’t mean you have to do it.
A bit of reflective pondering about why a forced break from a game often results in my permanently leaving that title behind.
Recapping my thoughts on what is very likely my personal game of the year. Pure fanboyism inside.