Remember this?

OK this is going to be my last Rift post for a while. I know I’m straining the patience of my friends and I’ve clearly over-taxed the patience of other people. (If you think Jennifer was rude here you should read some of her tweets about me. She confirmed to Petter that she was talking about me. Such a mean thing to say.) The funny thing is, when I was “up” on Rift people were mad at me, now I’m feeling a more moderate reaction to it and people are still mad at me. Some people just enjoy being mad, I think.

The problem is that it’s really hard for me to convey the differences in the game that I’m seeing, but let me re-post this image:

Click on it to enlarge it, please. You see how many invasions were crawling all over the zone at one time? And back then each invasion was a linked set of elite mobs. It’s hard to say for sure but I count about 42 invasions roaming the zone at one time. 14 earth rifts open and a lone fire rift. 10 friendly defense forces deployed. It was EPIC! And maybe the servers are still hitting this kind of numbers in other zones or at other times and I’ve just been missing them; that’s entirely possible. I hope that’s the case, in fact.

And y’know, maybe that was too many. People were complaining that they couldn’t get anything done BUT dodge invasions. If you didn’t like the game that way, you’re absolutely entitled to your opinion and, at least from what I’ve seen, Trion has heard your concerns and acted on them.

Me, I liked it that way. I’m probably in a minority. But if you can imagine what it was like “on the ground” during these invasions maybe you can start to understand the differences I’ve been talking about.

And that’s it. I’ve worn out my Rift welcome and then some. For those of you who’ve engaged in lively debate over these past posts, thank you very much. It’s nice when we can have different opinions and still be civil to each other.

See you in release.

Scaling back the Rift hype

So another Beta Event is behind us, or nearly so. I played a bunch Friday and Saturday this time around.

Mostly this beta event just depressed me. The Rift I’ve been hyping is almost totally gone at this point. The actual rifts spawn very infrequently in the periods of time between invasions. Invasions, when they happen, do spawn a lot of rifts but they don’t last very long any more. I’m unsure if that’s because the rifts and invasions are getting easier or if it’s because the players are bored of doing typical PvE questing and so they throw themselves into invasions to see what those systems are like. Whatever the case, if you want to take part in an invasion you better make a beeline when it begins or you’re gonna miss out.

Listen, Rift is still a solid MMORPG and I don’t mean to imply otherwise. But the “old” Rift was, to me, something really special and unique. The current Rift is a polished, good MMORPG but it isn’t that much different than so many other games out there, really. It has been homogenized into a cookie-cutter game. There’s no longer a sense of danger or chaos to the world. I never found myself banding together with a couple of random strangers to try to overcome the odds and drive an invasion force away from a quest hub. The Era of the Zerg Public Group has arrived.

Public Groups do seem to be working a bit better. Or maybe the players are getting smarter. I was the leader of one public group this weekend and I made a point of ejecting people who’d wandered far away from the fight we were in, which freed up space for local players to join. So maybe other public group leaders are doing the same thing?

Anyway now if you play Rift you pretty much have to join a Public Zerg Group if you’re expecting any help from the people around you. You might get lucky outside of one but I found when I stayed solo no one paid any attention to me unless I was fighting the last mob in a wave. Or if the Zerg horde just rolled over the mob I was fighing because I was in its path.

I’m really glad I got into the early beta events; they rekindled my love of MMOs. Now I just need to find a game that scratches that itch the way early-Rift did.

I pre-ordered Rift from Trion and was already charged for it, so I’m going to play at launch. Maybe things get a lot better at higher levels and that sense of fun and chaos and danger will return. I’ve been self-capping at level 20 just to keep some things “fresh” for launch. So maybe I’m being totally unfair to the game. But as of right now I’m very unsure about that 6-month sub I’d been planning to get. The Rift I played last weekend would not hold my attention for that long. Heck, by Sunday I was bored of playing.

I’d like to run 1 character to cap on each side just to experience the Lore though, which I continue to really enjoy. I hope the game is successful enough that it spawns novels based in Telara, in fact. I enjoy it that much. And playing both sides makes it even more enjoyable, when you see characters from one side appear in a different form on the other (thinking of Shyla).

I shudder to think what Open Beta, Beta 7, will be like. Maybe Invasions will pause to ask if you’d like to be attacked because the invasion leader is sensitive to the issue of being inconvenienced by unexpected things happening in an adventure. That seems like the direction they’re headed, at least. (Yes, I exaggerate!)

Can I ask Trion for a “Classic” Rift server yet? A launch with the rules and systems that we say in Betas 2-4? Because I was head-over-heels in love with THAT version of Rift.

Thoughts on Rift beta 6 patch notes

Another beta is about to begin. I spent some time this morning reading the patch notes and sadly it seems like Trion is continuing to make the game easier. (Will know better once I actually try the changes.)

I get where they’re going… WoW has really lowered the bar when it comes to the difficulty in early levels of a game, and it stands to reason that by dumping goodies and rewards on players ASAP (“3 souls by level 5! Best offer in the ‘verse!”) they’re liable to draw in more short-term players. So I don’t hold these changes against them; I just miss the challenging Rift game we all played in the first few betas. You used to die in the first 10 levels. Crazy right?

This time out, they’ve redone the racial abilities to make them much less unique than they were (a balance change, I believe…people thought the old racial abilities varied widely in usefulness), and they’ve removed the level requirement on previously level-20 mounts:

* Level requirements have been removed from the previously-level 20 mounts. If you can get to them, and can afford them, you can use them. This includes the Collector’s Edition turtle mount.

I’m assuming this is in response to the complaint that there’s too much running around in the game. Honestly I feel like the Defiants have some legitimacy to this complaint since there isn’t a teleport bind point aside from Meridian, but I’d rather have seen them add a teleport point in King’s Retreat rather than offering level 1 players a mount. Not that having a mount is that big a deal, but must we be given everything at level 1? MMO’s are turning into games like pee-wee soccer matches where everyone gets a trophy.

Expect the complaints of “The world is too small” to increase after this beta, now that people are zipping around on turtle mounts.

Other changes that caught my eye (and I don’t see these as making the game easier…switching topics here):

More consumable reward items have been turned into skills rather than taking up inventory space. No longer will you use items to spawn forces to fight invasions or to buff wardstones; these activities fall under Ascended Powers now. Our bags (and hot bars) get emptier with every patch.

There are LOTS of soul changes, and early release is getting near. I’m getting a little concerned about how much testing these changes will get.

The Ancient Wardstones system sounds very interesting… I’m looking forward to getting a taste of that.