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— January 13th, 2011 Archive —

Massively ran this. It seemed timely given recent discussions. Urge you to go full screen and HD.

Once more into the breach, my friends… In my last post I talked about Rift and groups and solo play. An interesting theme seemed to arise from some of the comments, and one that I found curious. Today I want to talk about player choice and game design. I’m going […]