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— January 2011 Archive —

The extension of Beta 5 into the weekend lured me back into the game. I really wanted to experience more of the new public group systems, and changes to invasions. I didn’t really get to thoroughly test invasions because I honestly didn’t see that many. Or rather, the ones I […]

Trion Worlds has gotten a lot of good press from the fact that, throughout their beta process (we’re up to Beta 5 at the time of this writing) they’ve listened to player feedback and made changes accordingly. This feels like a real breath of fresh air to disgruntled MMO players […]

I saw a trailer for Paradox’s Salem over on Arislyn’s Tumblr page. I’d only heard a tiny bit about this upcoming MMO: basically that it took place in Colonial New England, was a sandbox game and so lots of crafting and what-not. Now I’ve learned that it features permadeath and […]

So as mentioned in my last post, I’ve been playing my $5 copy of The Witcher and really enjoying myself. In a lot of ways I’m playing it almost like an MMO. I spend a lot of time wandering around harvesting herbs, or “grinding mobs” by hunting at night for […]

I am excited about Rift. Or at least, I was excited about it. I think I still am. We’ll see. But Rift isn’t out for another month or so. After the last beta I found myself a bit adrift. I’d been playing Aion and was entertained by it, but I […]

Massively ran this. It seemed timely given recent discussions. Urge you to go full screen and HD.

Once more into the breach, my friends… In my last post I talked about Rift and groups and solo play. An interesting theme seemed to arise from some of the comments, and one that I found curious. Today I want to talk about player choice and game design. I’m going […]

I got into a bit of a tussle on Twitter today with @arkenor and @scopique over the question of Rift and grouping. Ark said “I don’t think you’ll get terribly far in Rift without grouping.” and I took exception to that. I mostly solo and do fine. But there’s all […]

Well, now that the rest of you lot (well, not ALL of you) are finally discovering what I’ve been shouting about since Beta 1 — that Rift is damned fun — I can tone down the fanboyism a bit. This last Beta brought some disappointments to my attention. Some little […]

With beta 4, I’m changing servers on the Guardian side in order to join some old friends. That meant a new character for the first time since beta 2, and the first time since the skill point/soul distribution revamp. I tried to look at the game with fresh eyes, to […]