<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Construction vs Destruction</title>
	<atom:link href="http://dragonchasers.com/2010/07/30/construction-vs-destruction/feed/" rel="self" type="application/rss+xml" />
	<link>http://dragonchasers.com/2010/07/30/construction-vs-destruction/</link>
	<description>But what will you do when you catch one!?</description>
	<lastBuildDate>Mon, 06 Feb 2012 22:05:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.2.1</generator>
	<item>
		<title>By: Gwyn</title>
		<link>http://dragonchasers.com/2010/07/30/construction-vs-destruction/#comment-128707</link>
		<dc:creator>Gwyn</dc:creator>
		<pubDate>Fri, 30 Jul 2010 19:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=3379#comment-128707</guid>
		<description>Thank you!   After reading this, I suddenly no longer feel the need to apologize to the &quot;hardcore raid&quot; folks in WoW that look down their noses at me because I dress my character to fit her personal style from the armor available rather than wear a mish-mash of stuff to be as high as possible on the uber leet stat list.  Yes, I may die a little more often, but I don&#039;t mind.  I look good as a corpse!  :)

I totally miss really involved crafting models, too.  That&#039;s probably my biggest complaint on WoW -- please please please add player housing and more social options like social clothing, housing items, etc.  Would be awesome to leave the non-combat pet home to &quot;guard&quot; the place.

Anarchy Online had an interesting crafting model, except in that game you were creating implants.  Not &quot;crafting&quot; in the truest sense, but it scratched that itch.  Horizons (I think?) was also really cool with the crafting model, in that players could collectively repair/build major city structures or doing so opened new areas for conquer or what not.  At least, I think that was the game&#039;s name?

Anyway, thanks for the mental ramble -- it lined some ducks up in a row in my own thinking.  :)</description>
		<content:encoded><![CDATA[<p>Thank you!   After reading this, I suddenly no longer feel the need to apologize to the &#8220;hardcore raid&#8221; folks in WoW that look down their noses at me because I dress my character to fit her personal style from the armor available rather than wear a mish-mash of stuff to be as high as possible on the uber leet stat list.  Yes, I may die a little more often, but I don&#8217;t mind.  I look good as a corpse!  <img src='http://dragonchasers.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I totally miss really involved crafting models, too.  That&#8217;s probably my biggest complaint on WoW &#8212; please please please add player housing and more social options like social clothing, housing items, etc.  Would be awesome to leave the non-combat pet home to &#8220;guard&#8221; the place.</p>
<p>Anarchy Online had an interesting crafting model, except in that game you were creating implants.  Not &#8220;crafting&#8221; in the truest sense, but it scratched that itch.  Horizons (I think?) was also really cool with the crafting model, in that players could collectively repair/build major city structures or doing so opened new areas for conquer or what not.  At least, I think that was the game&#8217;s name?</p>
<p>Anyway, thanks for the mental ramble &#8212; it lined some ducks up in a row in my own thinking.  <img src='http://dragonchasers.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pete</title>
		<link>http://dragonchasers.com/2010/07/30/construction-vs-destruction/#comment-128704</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Fri, 30 Jul 2010 17:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=3379#comment-128704</guid>
		<description>@Tipa - Some of my favorite illogicalities: so far, the one item I&#039;ve found that hardest to find is: a chicken egg. Even though I raise chickens! And along the same lines... why does a chicken coup require FAR more resources than a barn?! LOL

I&#039;ve been running a forum since I left Strategy Plus Magazine (1994). It&#039;s very small these days and in fact I think I&#039;ve got new registrations turned off after I went a year or so with nothing but spammers registering. http://www.jadedspub.com/forum/

@Dickie -- Y&#039;know, you make a good point re hooks. I found LOTRO housing to be kind of limiting, but oto I find EQ2&#039;s housing to be kind of intimidating. Maybe LOTRO just needs to add more hooks rather than removing them completely? But, as an example, I had a &quot;pesky doormouse&quot; for my house, which was a crack in the wall and a bit of cheese on the floor and every so often a mouse would run out and grab some cheese. But it took a &quot;large wall&quot; slot (iirc) of which I had... 3? 4? in the whole house.</description>
		<content:encoded><![CDATA[<p>@Tipa &#8211; Some of my favorite illogicalities: so far, the one item I&#8217;ve found that hardest to find is: a chicken egg. Even though I raise chickens! And along the same lines&#8230; why does a chicken coup require FAR more resources than a barn?! LOL</p>
<p>I&#8217;ve been running a forum since I left Strategy Plus Magazine (1994). It&#8217;s very small these days and in fact I think I&#8217;ve got new registrations turned off after I went a year or so with nothing but spammers registering. <a href="http://www.jadedspub.com/forum/" rel="nofollow">http://www.jadedspub.com/forum/</a></p>
<p>@Dickie &#8212; Y&#8217;know, you make a good point re hooks. I found LOTRO housing to be kind of limiting, but oto I find EQ2&#8242;s housing to be kind of intimidating. Maybe LOTRO just needs to add more hooks rather than removing them completely? But, as an example, I had a &#8220;pesky doormouse&#8221; for my house, which was a crack in the wall and a bit of cheese on the floor and every so often a mouse would run out and grab some cheese. But it took a &#8220;large wall&#8221; slot (iirc) of which I had&#8230; 3? 4? in the whole house.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dickie</title>
		<link>http://dragonchasers.com/2010/07/30/construction-vs-destruction/#comment-128703</link>
		<dc:creator>Dickie</dc:creator>
		<pubDate>Fri, 30 Jul 2010 17:30:01 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=3379#comment-128703</guid>
		<description>There&#039;s been a lot of talk lately about changing the way the housing system work in LOTRO, specifically how the &quot;hooks&quot; work (hooks are the predetermined places in your house where you can place items).  Some think they are too limiting and want the hooks gone altogether.  While I&#039;m all for the removal of the hooks, your statement here rings true for my feelings about removing the hooks:

&quot;My next project might be actually working on my character’s inn room in EQ2. I see the crazy things people build and while I’m impressed by them, I also find the range of options a bit daunting. Again, with these simple not-games, the limited choices are almost a blessing. There’s nothing intimidating about arranging your barn and cabin and apple trees in Frontierville, y’know?&quot;

I think right now in LOTRO there is a great mix of choice and restraint.  There are tons of ways to decorate your house, but the hooks provide me a limitation so that it doesn&#039;t seem all that daunting.  Otherwise I&#039;d probably just be too intimidated by it all and not bother.</description>
		<content:encoded><![CDATA[<p>There&#8217;s been a lot of talk lately about changing the way the housing system work in LOTRO, specifically how the &#8220;hooks&#8221; work (hooks are the predetermined places in your house where you can place items).  Some think they are too limiting and want the hooks gone altogether.  While I&#8217;m all for the removal of the hooks, your statement here rings true for my feelings about removing the hooks:</p>
<p>&#8220;My next project might be actually working on my character’s inn room in EQ2. I see the crazy things people build and while I’m impressed by them, I also find the range of options a bit daunting. Again, with these simple not-games, the limited choices are almost a blessing. There’s nothing intimidating about arranging your barn and cabin and apple trees in Frontierville, y’know?&#8221;</p>
<p>I think right now in LOTRO there is a great mix of choice and restraint.  There are tons of ways to decorate your house, but the hooks provide me a limitation so that it doesn&#8217;t seem all that daunting.  Otherwise I&#8217;d probably just be too intimidated by it all and not bother.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tipa</title>
		<link>http://dragonchasers.com/2010/07/30/construction-vs-destruction/#comment-128702</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Fri, 30 Jul 2010 17:28:21 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=3379#comment-128702</guid>
		<description>You have forums?</description>
		<content:encoded><![CDATA[<p>You have forums?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tipa</title>
		<link>http://dragonchasers.com/2010/07/30/construction-vs-destruction/#comment-128701</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Fri, 30 Jul 2010 17:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=3379#comment-128701</guid>
		<description>Besides, since I can&#039;t advance the plot of the game until more people send me junk, figuring out investment stuff is really all I can do in the game :P</description>
		<content:encoded><![CDATA[<p>Besides, since I can&#8217;t advance the plot of the game until more people send me junk, figuring out investment stuff is really all I can do in the game <img src='http://dragonchasers.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tipa</title>
		<link>http://dragonchasers.com/2010/07/30/construction-vs-destruction/#comment-128700</link>
		<dc:creator>Tipa</dc:creator>
		<pubDate>Fri, 30 Jul 2010 17:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=3379#comment-128700</guid>
		<description>I wouldn&#039;t say I don&#039;t like Frontierville; in fact I like it for what I mentioned, as a lesson in capitalism. I&#039;ve worked out crop rotation to fit my schedule with good rates of return, which animals (of the ones available) work out best, and why trees are poor investments. By reading the Frontierville forums, I&#039;ve discovered tips like putting your chickens along an edge of the world so that the occasional fox is instantly killed, leaving great rewards for zero clicks and making chickens on the edge by far the most profitable animal.

It appeals to the part of me that like figuring out process. But heck, I&#039;m a programmer, this is the kind of thing I like. I feel the setting is terribly inaccurate, and without much trouble, they could have designed just a little more realism. For instance, I have no idea where in the West you would find oaks, tall pines and cactus together. Or why your spouse just wouldn&#039;t make the trip WITH you. Or what happened to the horses that pulled your covered wagon across the country. Or how many people died of dysentery along the way.

But that&#039;s not the POINT. The point is to manage assets and investments. If they made a &quot;Wall Street-ville&quot;, I&#039;d be first in line.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t say I don&#8217;t like Frontierville; in fact I like it for what I mentioned, as a lesson in capitalism. I&#8217;ve worked out crop rotation to fit my schedule with good rates of return, which animals (of the ones available) work out best, and why trees are poor investments. By reading the Frontierville forums, I&#8217;ve discovered tips like putting your chickens along an edge of the world so that the occasional fox is instantly killed, leaving great rewards for zero clicks and making chickens on the edge by far the most profitable animal.</p>
<p>It appeals to the part of me that like figuring out process. But heck, I&#8217;m a programmer, this is the kind of thing I like. I feel the setting is terribly inaccurate, and without much trouble, they could have designed just a little more realism. For instance, I have no idea where in the West you would find oaks, tall pines and cactus together. Or why your spouse just wouldn&#8217;t make the trip WITH you. Or what happened to the horses that pulled your covered wagon across the country. Or how many people died of dysentery along the way.</p>
<p>But that&#8217;s not the POINT. The point is to manage assets and investments. If they made a &#8220;Wall Street-ville&#8221;, I&#8217;d be first in line.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

