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	<title>Comments on: Does sequel potential impact purchase decisions?</title>
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	<link>http://dragonchasers.com/2010/07/09/does-sequel-potential-impact-purchase-decisions/</link>
	<description>But what will you do when you catch one!?</description>
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		<title>By: Pete</title>
		<link>http://dragonchasers.com/2010/07/09/does-sequel-potential-impact-purchase-decisions/#comment-128604</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Tue, 13 Jul 2010 02:24:49 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=3342#comment-128604</guid>
		<description>Yeah, that would be great, Gwyn. I guess the economics just don&#039;t support it? The publisher needs to recoup the costs of building all the tools and engine parts and is leery of handing all that off to an untried developer. 

The weird thing in the case of Alpha Protocol ... I wasn&#039;t even considering whether there&#039;d be a sequel or not. If Sega hadn&#039;t said anything I never would&#039;ve even factored it in. But as soon as they said there wouldn&#039;t be one I thought... &quot;Huh, if they don&#039;t have faith in this IP, why should I?&quot;</description>
		<content:encoded><![CDATA[<p>Yeah, that would be great, Gwyn. I guess the economics just don&#8217;t support it? The publisher needs to recoup the costs of building all the tools and engine parts and is leery of handing all that off to an untried developer. </p>
<p>The weird thing in the case of Alpha Protocol &#8230; I wasn&#8217;t even considering whether there&#8217;d be a sequel or not. If Sega hadn&#8217;t said anything I never would&#8217;ve even factored it in. But as soon as they said there wouldn&#8217;t be one I thought&#8230; &#8220;Huh, if they don&#8217;t have faith in this IP, why should I?&#8221;</p>
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		<title>By: Gwyn</title>
		<link>http://dragonchasers.com/2010/07/09/does-sequel-potential-impact-purchase-decisions/#comment-128601</link>
		<dc:creator>Gwyn</dc:creator>
		<pubDate>Tue, 13 Jul 2010 02:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=3342#comment-128601</guid>
		<description>I was just thinking about this very thing, or the opposite of this very thing actually.  I was thinking, wouldn&#039;t it be cool if a game design team that put together the most Awesome Game Ever were allowed to go on to develop a second, completely different, most Awesome Game Ever without it having to be a sequel of the first one.  That said really talented team were recognized for their sheer creative genius by NOT forcing them to do a part 2, then part 3, then part 4 etc., but rather were allowed to let that success go and focus on a completely new and different game idea with their genius.  How much further down the innovation tracks would we be?</description>
		<content:encoded><![CDATA[<p>I was just thinking about this very thing, or the opposite of this very thing actually.  I was thinking, wouldn&#8217;t it be cool if a game design team that put together the most Awesome Game Ever were allowed to go on to develop a second, completely different, most Awesome Game Ever without it having to be a sequel of the first one.  That said really talented team were recognized for their sheer creative genius by NOT forcing them to do a part 2, then part 3, then part 4 etc., but rather were allowed to let that success go and focus on a completely new and different game idea with their genius.  How much further down the innovation tracks would we be?</p>
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		<title>By: Scott</title>
		<link>http://dragonchasers.com/2010/07/09/does-sequel-potential-impact-purchase-decisions/#comment-128566</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Sat, 10 Jul 2010 11:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=3342#comment-128566</guid>
		<description>I can often be the same way, Tesh&#039;s example of Advent Rising being a prime example of a title I was looking forward to but now will never bother with. 

That could work against me, however. I pre-ordered The Saboteur because the pre-launch info looked intriguing and because I have a soft spot for Pandemic. When it was announced that EA was shutting down Pandemic I almost canceled my order. I had my mouse on the button. Not because it wouldn&#039;t get a sequel - who cares? - but because it meant no support in the form of bug-fixes, title updates, or even potential DLC. I chose to keep my order because of the aforementioned soft spot for Pandemic and The Saboteur ended up being the first game I&#039;ve ever gotten all 1000 achievement points for, I had such a blast with it.

I also pre-ordered Alpha Protocol because of the pre-launch info. It actually is a good RPG I suspect too many people are trying to play it as a straight shooter. Oh, it has issues, but what Obsidian game doesn&#039;t? In this case I do wish I&#039;d waited for a sale but absolutely something worth experiencing regardless.

Note that in both cases it was the pre-launch &quot;journalism&quot; that affected my decision to pre-order? For the corporate shills, mission accomplished-the publisher got my $60. But look at the latest victim, Crackdown 2. Every single pre-launch interview mentioned how it was set in the same city but a few years later so it would be both familiar yet different. The &quot;journalists&quot; ate this up, it would be a great thing, etc. Now the game ships and every review says the opposite, that it&#039;s too similar and a new city would have been better. I say shape up the &quot;journalism&quot; and get them asking relevant questions pre-launch.</description>
		<content:encoded><![CDATA[<p>I can often be the same way, Tesh&#8217;s example of Advent Rising being a prime example of a title I was looking forward to but now will never bother with. </p>
<p>That could work against me, however. I pre-ordered The Saboteur because the pre-launch info looked intriguing and because I have a soft spot for Pandemic. When it was announced that EA was shutting down Pandemic I almost canceled my order. I had my mouse on the button. Not because it wouldn&#8217;t get a sequel &#8211; who cares? &#8211; but because it meant no support in the form of bug-fixes, title updates, or even potential DLC. I chose to keep my order because of the aforementioned soft spot for Pandemic and The Saboteur ended up being the first game I&#8217;ve ever gotten all 1000 achievement points for, I had such a blast with it.</p>
<p>I also pre-ordered Alpha Protocol because of the pre-launch info. It actually is a good RPG I suspect too many people are trying to play it as a straight shooter. Oh, it has issues, but what Obsidian game doesn&#8217;t? In this case I do wish I&#8217;d waited for a sale but absolutely something worth experiencing regardless.</p>
<p>Note that in both cases it was the pre-launch &#8220;journalism&#8221; that affected my decision to pre-order? For the corporate shills, mission accomplished-the publisher got my $60. But look at the latest victim, Crackdown 2. Every single pre-launch interview mentioned how it was set in the same city but a few years later so it would be both familiar yet different. The &#8220;journalists&#8221; ate this up, it would be a great thing, etc. Now the game ships and every review says the opposite, that it&#8217;s too similar and a new city would have been better. I say shape up the &#8220;journalism&#8221; and get them asking relevant questions pre-launch.</p>
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		<title>By: Tesh</title>
		<link>http://dragonchasers.com/2010/07/09/does-sequel-potential-impact-purchase-decisions/#comment-128564</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Sat, 10 Jul 2010 04:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=3342#comment-128564</guid>
		<description>Not really.  I always wait for sales.

Now, if the game were *made* to be a chapter that required a sequel, and then I found that they quit on it... say, like Advent Rising... yeah, I&#039;ll probably not bother with it.

If it&#039;s a good cohesive game on its own with a story that wraps sufficiently, sequel potential is irrelevant to me.

That said, I don&#039;t think it&#039;s lunacy to care as you do.  I don&#039;t think that way, but it&#039;s not unreasonable.</description>
		<content:encoded><![CDATA[<p>Not really.  I always wait for sales.</p>
<p>Now, if the game were *made* to be a chapter that required a sequel, and then I found that they quit on it&#8230; say, like Advent Rising&#8230; yeah, I&#8217;ll probably not bother with it.</p>
<p>If it&#8217;s a good cohesive game on its own with a story that wraps sufficiently, sequel potential is irrelevant to me.</p>
<p>That said, I don&#8217;t think it&#8217;s lunacy to care as you do.  I don&#8217;t think that way, but it&#8217;s not unreasonable.</p>
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		<title>By: Merrie</title>
		<link>http://dragonchasers.com/2010/07/09/does-sequel-potential-impact-purchase-decisions/#comment-128563</link>
		<dc:creator>Merrie</dc:creator>
		<pubDate>Sat, 10 Jul 2010 04:21:13 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=3342#comment-128563</guid>
		<description>I don&#039;t think you&#039;re on the lunatic fringe. 

Due to the huge amount of sequels spawned by every successful movie or game, we&#039;ve become conditioned to believe that If it&#039;s worth investing time into, it must be worthy of a sequel. The announcement of no sequel seems like giving up, that they know it&#039;s not &quot;worthy&quot;.

The sad thing is that just because it has ten sequels doesn&#039;t mean it&#039;s good. On the flip side, could an incredibly awesome game intended to be a standalone, ever not have a sequel that would most likely tarnish the first?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think you&#8217;re on the lunatic fringe. </p>
<p>Due to the huge amount of sequels spawned by every successful movie or game, we&#8217;ve become conditioned to believe that If it&#8217;s worth investing time into, it must be worthy of a sequel. The announcement of no sequel seems like giving up, that they know it&#8217;s not &#8220;worthy&#8221;.</p>
<p>The sad thing is that just because it has ten sequels doesn&#8217;t mean it&#8217;s good. On the flip side, could an incredibly awesome game intended to be a standalone, ever not have a sequel that would most likely tarnish the first?</p>
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