Back to EQ2?

On any given Saturday night, there’s a very good chance that Angela will be playing EQ2, and a pretty good chance she’ll be doing some quest with a bunch of old and dear friends of mine. Folks I played Ultima Online with, just to give an idea of how far back we go.

EQ2 never really ‘sticks’ with me but between a desire to reconnect with these old chums, and curiosity about the New Halas starting area, I re-subbed. Paradoxically I created a new character (since that bunch is all level-capped so the only way for me to join up with them is to get a character to cap, too). I chose a Barbarian Fury, which I’m told is a kind of offensive healer.

So, between about 11 pm Saturday night and 11 pm Sunday night, I managed 18 levels in New Halas. This is without any kind of ‘experience buffing’ and I’m not talking 24 hours of game play. A couple hours Saturday night, a couple Sunday morning, then a few more Sunday evening. That felt crazy fast to me!!

So far I have mixed feelings about New Halas. There’s still an awful lot of travel back and forth and quest hubs so far have lasted too long. I get pretty bored with an area before I’m sent on to the next. I do like the theme; early on you’re helping pilgrims ready themselves for the trip to New Halas, then later you’re involved in an epic and eternal struggle between blue dwarves (Coldain??) and orcs. Fun stuff, in that noob-ish way.

But don’t you hate it when you get sent to an area to kill level 10 mobs and see some level 12 mobs standing around, or an object that stands out, and you just KNOW that as soon as you go back to turn in a quest, you’ll be sent back to the same spot to fight those level 12 mobs or interact with that unusual object? That happens over and over again in New Halas.

As for the Fury, had I designed the class I would’ve turned its progression on its head. At level 18 I still have 2 direct damage spells and 1 debuff. I have plenty of buffs, and a vast array of heals that I never have reason to use. Angela tells me Furies get a lot more attack spells later on.

Since most new characters don’t bother (or need) to party, and early quests don’t require much (or any) healing thanks to constant ‘mini-dings’ it seems like an odd decision to front load the class with healing, cure, and resurrection spells. Honestly by Sunday night I was pretty damned bored of Heroic Opportunity/Deadly Swarm/Tempest over and over again. (Just to be clear, I’ve gotten upgrades, so really it’s something liked Deadly Swarm III/Tempest II, but as I swap these in, the key strokes don’t change.) Give us the attack spells early, and add healing spells when we’re high enough level to require healing and/or grouping!

I also still have not hit the city. I have had access to venders and a bank, but I have 3-4 collections that need turning in and a bunch of house items I’ve earned that I’d love to put in a house. I know I *could* just go to New Halas but I’m kind of playing it deliberately ignorant and just going where the quest chains aim me.

For all this grumping, I’m happy enough to be back playing. One thing about EQ2 is that returning to it is always very easy for me. I’ll have to re-acquaint myself with what all the skills/spells do, sure, but the mechanics are as familiar as an old shoe.

I’ll probably finish out New Halas then jump back over to my level 50-ish Berserker and see what I can do about getting him somewhere towards level cap. Unless the Fury gets a bit more Furious. Don’t get me wrong, the class isn’t weak, it just feels like every combat has me doing the exact same keystrokes. That isn’t true with the ‘zerker, but of course he has over twice the levels worth of skills.

We’ll see how long I last this time around. Maybe I’ll buy one of those $25 mounts just to drive @Longasc crazy. 🙂

Print is dead (to me)

So I bought an iPad back in April. I believe tomorrow is my 2 month iPad anniversary.

I love the thing. In principal I hate how closed iTunes is, but in practice I never find myself longing for something I can’t get. Basically I focus on what the iPad can do, and don’t worry about what it can’t. The iPad was additive with regards to my life…I didn’t sacrifice anything for it. I didn’t trade in my laptop or my netbook for the iPad, so yeah, I focus on what it can do today, while we wait for the Android competition to heat up. I’m looking forward to using the tablet that is better than the iPad, whenever and from whomever it comes.

Anyway, one of the things I use it for every day is reading books. I have iBooks (Apple’s books), Kindle and Barnes & Noble book readers on there. Right now I’m chewing through Storm Front, the first Harry Dresden book (which I got for free from B&N via a promotion). Before that it was For The Win and before that a couple of Riverworld books.

I’m looking at the stack of print books sitting next to my bedside table and find myself not wanting to open them up. I’m thinking about re-purchasing these books in e-book format. I’m that taken by reading on the iPad (I’m sure I’d feel the same about the Kindle or Nook, too).

My eyes aren’t that good. I really need to get new glasses but my job doesn’t offer vision coverage and I never seem to have the extra couple hundred $$ that it’ll cost me. With the iPad, I bump up the font. If I’m out and about and don’t have any glasses with me, I bump it up really huge. When I’m reading in bed at the end of the day, I wear my not-really-strong-enough glasses and bump the font up a medium amount. And turn the brightness on the iPad way down.

Since I always have the iPad handy, I always have my book handy. I really like that. And I always have the web handy in the event I want to quickly look something up. And I never lose my place.

I love my books but now I’m feeling this weird conflict. I don’t want to give up my shelves and shelves of books. Or the smell of an older book. And yet, I don’t really want to go back to reading tiny print on paper, either.

Same goes for magazines. I haven’t opened a print magazine since I got the iPad. I read articles on the web now.

It’s really a strange feeling. Like my world has shifted a tiny bit.

Doctorow’s For The Win is full of fun ideas

I finished reading Cory Doctorow’s For The Win last night. I wanted to talk a little bit about it, because Doctorow has some ideas about the future of MMO gaming that I found pretty interesting.

If you haven’t heard of it, For The Win is a book about a group of gold farmers and other young people fighting to bring about better working conditions for themselves, and for other ‘invisible’ workers who’re treated terribly and work for tiny wages (notably Chinese factory workers). The book couldn’t be more timely with all the Foxconn suicides in the news these days.

The plot of the book itself was ok, but it wasn’t what had me turning pages. What I was really enjoying was glimpsing the future through Doctorow’s eyes. If a specific date for the happenings in the book was mentioned I missed it, but World of Warcraft is considered ancient history (as described by the ~20 year old characters) so I’m going to guess the year is 2025 or thereabouts. Also a lot of the book takes place in Mumbai & Shenzhen, two places which would be totally foreign to me today, being an untraveled Westerner.

So there are a lot of MMOs running in this future world. Four are mentioned often. One is Mushroom Kingdom, run by Nintendo. The other three are all run by Coca-Cola! Implied but not seen are other games run by companies that we don’t think of as gaming companies today. In the future, as now, gold farming isn’t legal, but there isn’t a lot the companies can do to stop it. There are “Pinkertons” running around in games to kill gold farmers (all worlds seem to be full PvP in the future) but they aren’t paid by the companies normally.

In this way For The Win feels a bit retro. Reminded me of Ultima Online with the PKK guilds trying to maintain order.

Most of the gold farmers work for mobsters stationed in India, China or Indonesia. Farming is big business and the games have gotten so big that there are people who really know nothing about the games but who make a living out of investing in virtual goods. The bosses drive their workers relentlessly at times when a particular item is selling for a lot.

Anyway, it’s a fun read, my biggest problem with it is that it makes gold farming sound fun (I say that somewhat tongue-in-cheek). These gold farmers don’t stand around in a field alone killing trash mobs over and over. Instead they farm instances, both for the gold and for items. Generally they work in a PC bang together, shouting back and forth between terminals. They tend to be very good players rather than the rather mindless semi-bots that our real gold farmers seem to be today.

So let’s get to some of the ideas I thought were interesting. First, one of the games is called Zombie Mecha (Mecha Zombie??). In it, players pilot giant robots in a post-zombie apocalypse world. It’s a full-on PVP world with two rival factions, plus the zombies who’re AI controlled. Zombies can’t generally hurt someone in a mech unless it gets damaged or stuck, then they swarm all over it. Tales of battle in Zombie Mecha were really fun and I found myself wanting to play that game!

Second, the games are a lot more ‘complete’ than today’s games are. Most things in-world can be interacted with. Of course the programmers can’t think of everything, so when a player tries to perform an action that there’s no scripting for, the game pulls in a Mechanical Turk to take over. These turks are players who get paid a few cents per interaction. They generally run a bunch of sessions at a time so they’re able to juggle interacting with a bunch of players all at the same time.

I think this is a brilliant idea and one game companies need to incorporate asap. It needn’t be as elaborate as in the book, but imagine if every 50th orc you fought was actually being controlled by a person? How much more interesting could the game become? The person running the orc would have a goal of providing you with an immersive experience, not necessarily beating you. You get a better experience so you keep playing, and someone can make a few dollars while they’re hanging out at home playing games.

The next idea is a technology one. When Coke (in the game) is ready to roll out a new server cluster, they build it in a shipping container. They burn it in at their HQ, then ship it to somewhere very cold, and preferably somewhere near a renewable energy source, like a wind farm or a geo-thermal vent. By using the ambient environment to keep the servers cool, they save a lot of money (and energy). Every so often they rotate out one of these containers to bring it back to HQ for refurbing. This might seem trivial if you’ve never been in a big data center but trust me, those places spend a LOT of money and energy on air conditioning.

I had some more examples but this has run long enough for now. You can download a free electronic copy of For The Win if you don’t feel like paying for it. You might encounter some typos and such, but the (ePub) version I picked was very readable; it isn’t like it’s a first draft or anything.

If you’re an MMO player, you’ll probably get a kick out of the gaming aspects of the book. If you’re concerned about worker’s rights in Asia, then I think you’ll find the tale inspiring. Well worth a read.