Heavy Rain (spoiler-free)

I just finished my first play-through of Heavy Rain and wanted to capture some thoughts while they were still fresh in my mind.

My inner cynic really wants to tear the game apart. The controls are clunky in that survival-horror kind of way (not that the game is survival horror, mind you). Walking a character around can be really cumbersome, the mostly-fixed cameras (somethings you can pan a bit, and there’s always an alternate views) can make navigating even an open space tricky (particularly when the camera view changes unexpectedly, leading to disorientation) and OMG six-axis controls FTL. I hate it when a game makes me tilt, shake or yank my controller around. In general, the mechanics of the game are kind of janky.

And had I written about the game after the first 30 minutes I wouldn’t have had a thing good to say about it. And y’know, I still don’t have much good to say about Heavy Rain, the Game. But I *loved* Heavy Rain, the Experience.

Quantic Dream has really nailed graphical interactive fiction in this product. The varied pacing can frustrate you in a good way. The first hour or two is actually pretty slow but then there’s a payoff. And that happens throughout the game. Deep into the plotline you’ll have to do some really mundane action that’ll be ‘boring.’ That’s kind of unheard of in a game where the intensity generally ramps up from start to end. But in a movie or a book, having quiet times in between high action points is basic plot development 101, and it works well here.

There’s something about the way they make you hit QTEs that really makes the whole story compelling. For example, I tend to semi-recline a lot while I’m playing a video game. And I did so in some parts of Heavy Rain but when the tension mounted I had to sit up to be ready to shake my controller around. I know that sounds dumb and/or annoying but it really added to the feel of the game. I was leaning forward, attentive, a bit tense, waiting to do whatever I had to do, and that make the whole experience feel different.

So it’s definitely a game that’s worth a play-through. But what about replayability? I definitely plan to play through it again, though not right away. I’m both interested to see what will change if I make different decisions, but also hesitant about how engaged I’ll be by making them. In my first play through I made the decisions that I felt were correct. To go through again and make different ones might weaken my connection to the narrative in that I’m doing things I don’t really believe in. We’ll see what happens when the time comes. I won’t be replaying it soon. Like a book or a movie, I’ll put it on the shelf to enjoy again sometime in the future after my memory of events have faded a bit.

I got up at 7:30 am on a Sunday to jump back into Heavy Rain. I can’t remember the last time a product had engaged me on that level. And after I finished, I just had to sit and think about it for a while. I had to ponder what I’d just experienced. Again, that’s a rare feeling.

Heavy Rain isn’t perfect; there were some plot connections that didn’t make sense (a few times a character referred to another character that, insofar as I know, s/he’d never met…maybe a branch of storyline I somehow skipped?) and the controls were frustrating at times. If the story had been in a movie it wouldn’t have been *that* special (and in fact someone just snapped up the movie rights to the game). But your interaction with the story gives it more power than it would have as a passive experience. There are decisions you have to make that are…disturbing, and you don’t have a lot of time to make them.

In spite of the flaws, Quantic Dream has created something pretty special here. If you decide to play it, just go with it. Set your skepticism and cynicism aside and just experience the ride. I think you’ll really enjoy it. I know I did.

Expansions are feeling a little bit pricey

I’m going to talk about SOE’s Sentinel’s Fate expansion for EQ2, but what I’m saying applies to pretty much every ‘boxed’ expansion (even if that box is virtual) for MMOs. Try to keep that in mind.

Yesterday I went to Best Buy and bought Sentinel’s Fate. It was kind of a spur-of-the-moment decision. I had been rolling the idea of returning to WoW around in my head, and Petter convinced me not to, but the ‘new MMO in my life’ seed had been planted. Not that I’m new to EQ2; I’ve played it on and off since it launched. But I haven’t played it for nearly a year at this point, and hey! New expansion. So why not?

There was a standard edition for $40 and a collector’s edition for $70. As far as I could tell, the difference was that the $70 version came with a mount. There were some physical gee-gaws too, but Angela has the collector’s edition so I figured I could play with her figurine if I really felt the need to do so. $30 for a mount sounded insane; maybe there were other differences that I didn’t pick up on. Frankly $70 was out of my price range so I didn’t look too closely.

So I pay my $40+ tax and get home. Don’t really need the disks, I’m told. I can just patch in Sentinel’s Fate once I activate it on my account. To do that I have to re-subscribe of course. $15 for a month. I start the patcher expecting it’ll run overnight or something. About 15 minutes later it was done.

And it struck me that I’d spent $55 to play this new content for a month. That seems steep to me; I could’ve bought a brand new MMO I’d never played for that much. Most new games cost $50 and give you a month to play for free. By deciding to return to EQ2 I’m actually paying $5 more than I would to play a game I’ve never played before.

And, from an emotional point of view, the fact that it could be patched in very quickly made it *feel* like a small expansion. I know that’s silly… basically I’m faulting a really efficient patcher and that’s no honest reflection of how big the content is. Or maybe something is fubar’d; I haven’t patched my client since maybe last summer at some point. How could it patch so quickly!? Is the new streaming technology built into Sentinel’s Fate?

But I digress. I think $55 is a lot to ask of people who’re returning to your game, and who represent potential sustained increased income if your content hooks them.

I was fine paying $40 to see what was new in EQ2, and this isn’t a case of bait-and-switch or anything. Sony is very above-board in letting you know you’ll need a sub and all that. But for some reason this time it just ‘clicked’ that I was paying $55, not $40, to try the new content, and that’s sort of soured the experience for me before I’ve even logged in.

The solution? Give a 30-day time credit with the purchase of a boxed expansion. When you activate that expansion, activate the account for 30 days (or extend the duration for already active accounts). Sure, that’s going to be a big dip in subscription income for a month, but think of the goodwill you’d generate and potential long-term increase in revenue. Alternatively, give the 30-day credit only to accounts that have been inactive for 3-months; then you’d just be covering people newly returned to the game (though that could be a real PR nightmare).

Anyway, I think next time an extension for an MMO I’m not currently playing comes out, I’ll wait for a sale or a price drop.

My turn to look at Allods Online

Free to play MMOs are a dime a dozen these days, so I’m not sure why Allods Online seems to have caught the attention of the group of bloggers and twitter people I fraternize with. Maybe it was the disgustingly cute “Gibberling” race that first drew their eye? Gibberlings are these short furry critters that travel in groups of three. My understanding is that you play all 3 as a single entity… in other words if you roll a gibberling your ‘character’ consists of 3 of the little buggers.

I wouldn’t know for sure. Y’see, I went Empire. Anybody who is anybody rolls Empire. To hell with little cute furballs and winged elves.

Meet Locust. He’s a Risen Savant. The Risen seem to be half undead, half robot. I know his pet is a robotic scorpion. So what’s a Savant? I dunno. I didn’t research this stuff. It sounded interesting so I picked it. Locust tosses spells around and swings a staff (pretty ineffectively). Poison seems to be his strength. He’s got a DoT and a Direct Damage spell. He’s got Vampirism which transfers health from the baddie to him. And he’s got his pet robot scorpion. Mind you, he’s only level 5 or so…I’m still fumbling along.

Allods Online won’t shock you with its originality, at least at first. Lots of gamers call it a WoW clone. I dunno how true that is. At the most basic and obvious levels I suppose. But the same can be said for many games. I don’t remember having a venom spewing half-undead half-robot mecha-scorpion-controlling vampire in WoW, but maybe that was in an expansion?

Kidding aside, you’ll feel very comfortable in Allods. See this paperdoll? Looks familiar enough, right? One nice thing, check the stats at the bottom. As far as I can figure, the ones with the green background and stars are the stats most important for your class. The ones with the blue font color are stats that are being enhanced by your gear. And yeah, there’re a lot of stats. Every level (at least up to 5) you get 1 measly point to put into one of those 14 stats. Tough calls.

Every so often you get a talent point too. Yeah, and you have a talent tree. Some talents give you new abilities (Locust’s scorpion buddy came from a talent), other times you just get new abilities automagically when you level up.

Oddly enough, Locust is called a Summoner in the paper doll. I just now noticed that. I’m thinking that’s his archetype. I *think* both the Empire and the Cuties (or whatever the other side is called… Cotton Candy Bandits? Oh wait, I think it’s The League) have the same archetypes (Scout, Healer, Warrior etc) but class names differ between the sides.

There’s a lot of “I thinks” in this post. Y’know why? Because Allods is free to download, free to play. I love that. I do my research by playing. (And I need to play more!) I don’t have to fret about whether or not it’s worth the price: there is no initial price!

The biggest downside of Allods Online, by the way, is that it is free. If you decide to play, the VERY FIRST THING to do is to click on the Chat Interface (bottom left corner of the chat window) and turn off all public channels. The community in Allods Online (most of whom, I assume, are 12 year old boys trying to figure out why they no longer think girls are gross) will have you down on your knees praying for the Zombie Apocalypse to come and wipe the stain of humanity off the face of the earth. So turn those idiots off, pronto!

Quests? There are quests! Here’s a Quest Window. Looks familiar, right? Yah.

Here’s the thing about quests in Allods. I know it isn’t fashionable to make your brain take all those little squiggles and recognize them as letters, and then bunch the letters into words, and smoosh the words into sentences, and then… y’know, READ the quest text. That’s a LOT of work and so 1995 after all. But just this once, you should take the time to read them. The quest text in F2P MMOs is usually amusing due to awful translation, but here the quests are well written and often subtly funny (no, this screen shot isn’t an example of a subtly funny quest; it’s just a random shot I had).

Here’s an example that you won’t find funny now that I’ve told you the quests are funny: Early on some NPC tells you this epic tale that ends with you having to kill some crows since they symbolize a big bad from back in the day. (Hey, I said they were funny; I didn’t say I was memorizing them word for word.) So you head off and dutifully kill the crows (talk to the dude with the captive Gibberlings first…he wants crow meat and you can double up) and head back to the NPC and she starts up again with an epic speech but then basically admits that she’s in charge of keeping the statue behind her clean and the crows were shitting all over it, and that’s why she wanted you to kill them.

I told you that you wouldn’t think it was funny. But if you’d read it in-game without me building it up so much, you would’ve chuckled. Or not. I chuckled. But then I have a refined sense of humor. You probably just want Chuck Norris jokes. Maybe you should leave the Community chat on after all. Maybe you are Part of the Problem!

Anyway, here’s a full-blown screen shot with interface and all that. You can click on it if you really want to see the 1680×1050 version. Point is, it all looks familiar, right? Comfortable even. I’m finding that’s actually a strength of Allods. I can just slip into it and play without any preparation to speak of. And yet the two classes I’ve tried (Savant and Psionist) play differently enough from classes in other games that I’m finding them pretty interesting.

I think its a pretty game too, and that helps. It runs nicely. It’s free. There’s some concern over item shop prices but let’s wait until the game is officially launched before we get too worked up over that (it’s in beta now, but characters will carry over to launch, we’re told). Apparently the shop was open and was showing the cost of a bump in inventory space from 18 to 24 slots for $20 US. Crazy! When I last played, the shop was closed. If they really run with that price, we can all just stop playing until they see some sense and reduce the cost, then we can go back. Because its free! Which is why you should give it a try.

But don’t just take my word for it. Petter at Don’t Fear the Mutant and Dickie at Rainbow MMO each have a nice “First Look” kind of post up (ergo the “My Turn” in the title of this post).

Maybe hyping a game like this really does it a disservice. There’s always that contingent of gamers who want to piss on anything that a group of folks is enjoying. I went into Allods Online with very, very modest expectations and maybe that was why I was so delighted with what I found. I wouldn’t suggest firing it up expecting it to be your main MMO for the next 2 years. Fire it up expecting it to be a distraction for the evening, and enjoy it for what it is, and for what you paid for it. Maybe it’ll last, maybe it won’t. I guess I’ll almost definitely be playing it until Monday. Maybe longer, but I don’t want to get too crazy about planning for the future. I’ll just live for today.

And yet, some part of me really wants to believe I’ll someday be fighting this guy:

Connecting your blog to Google Buzz

If you’re using Google Buzz, you might want to link your blog to your Buzz account; doing so will let you automatically share new blog posts over at Buzz. For some people this will be almost automatic; just click on “Connected Sites” and your blog will be there.

But for the rest of us, here’s a step by step tutorial on connecting the two.

In the header of your blog, place a link that looks like this:
<link rel=”me” type=”text/html” href=”http://www.google.com/profiles/{your_username}”/>
For most blogging platforms you can do this by tweaking your template or theme. For WordPress specifically, while in the Admin Control Panel click Editor under Appearance in the left nav. On the right side, look under Templates for a Header file; that most likely will be the file you want to edit. (I’m honestly not sure how consistent file naming conventions are across WordPress themes; you might have to poke around until you find the file with the <head> section.) Add the new line under the existing <link rel=”me” lines then click Update File. Back on your blog’s display side of things, do a Shift-refresh and then view the source for the page and make sure our changes are there.

Hopefully that’s enough to get you going; if not you can search Google for how-to articles on modifying the themes or templates of whatever platform you are using.

You can find more details on this step in Google’s dev guide but obviously you want to replace {your_username} with your actual Buzz profile username.

[Update for WordPress bloggers!: Here’s an even easier way to get this link in your blog. Assuming your blog has some kind of links section powered by WordPress itself, you can link to your Google Profile page via a WordPress link. In the Control Panel, click Links, Add New, give it whatever name you like, put the link to your Profile as the Web Address, and then down under Link Relationship check the “identity” checkbox (“another web address of mine”). Click Add Link to safe it and, assuming the link to your Google profile is showing on the homepage of your blog now, you should be done.]

Now head to your Google profile. You can get there by clicking your own name in Buzz and on the Google Profile link on the resulting page. Now click Edit Profile and scroll down to the bottom of the page to the Links section. Add your blog as a custom link. It should pop up under My Links.

Now here’s the step I kept missing. Click the Edit button next to the link you just added and check the “This is a profile page about me” checkbox. If you don’t do this, Google won’t connect your blog! Here is Google’s documentation about this option.

Now you can either wait for Google to re-crawl your site, of if you’re in a hurry, go to the Social Graphs API page, log in with your Google account, and click the Recrawl button for the link you just added.

Finally go back to Buzz, to Connected Sites and your blog should now be there as an option. Click Add and then Save and you’re done.

At least in theory. If this blog post shows up in my Buzz-stream then it worked!

My Little Pony from Hell

Here’s a neat story (or I thought so, at least). Jason from Perfect World Entertainment sent out a PR email about a mount design contest they held for Ether Saga Online. A player who goes by “Monaka” won with her design for a “Dark Nocturne,” aka My Little Pony from Hell.

Here’s a longish video of an artist doing the coloring on the mount (you’ll probably want to skip around through it):

ishy on livestream.com. Broadcast Live Free

And an image of it ingame:

You can read more about the contest and the winner on the Perfect World Entertainment blog.

I have to confess I don’t play Ether Saga Online, but I have kind of a soft spot for Perfect World Entertainment since they a) published Torchlight and b) hired all-around good guy Sam Houston after he got laid off from GamerDNA.