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	<title>Comments on: Siege of Mirkwood Preview Event (LOTRO)</title>
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	<link>http://dragonchasers.com/2009/11/18/siege-of-mirkwood-preview-event-lotro/</link>
	<description>a thoroughly mundane fellow's quest for adventure</description>
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		<title>By: Blue Kae</title>
		<link>http://dragonchasers.com/2009/11/18/siege-of-mirkwood-preview-event-lotro/comment-page-1/#comment-127154</link>
		<dc:creator>Blue Kae</dc:creator>
		<pubDate>Wed, 18 Nov 2009 17:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2975#comment-127154</guid>
		<description>I&#039;ve been in the beta for a couple of week, but hadn&#039;t really paid much attention to the combat changes.  Either I was paying more attention last night or they made some new changes.  As a hunter, I did notice a general speed-up in the pace of combat.  There is also a new animation on Swift Bow, that I like, and it now release all three arrows much more quickly.  I didn&#039;t have any jerkiness in animations, but that maybe a difference between melee and ranged.  I&#039;ll have to pop on with my champion tonight and see how it looks.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been in the beta for a couple of week, but hadn&#8217;t really paid much attention to the combat changes.  Either I was paying more attention last night or they made some new changes.  As a hunter, I did notice a general speed-up in the pace of combat.  There is also a new animation on Swift Bow, that I like, and it now release all three arrows much more quickly.  I didn&#8217;t have any jerkiness in animations, but that maybe a difference between melee and ranged.  I&#8217;ll have to pop on with my champion tonight and see how it looks.</p>
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		<title>By: GreenArmadillo</title>
		<link>http://dragonchasers.com/2009/11/18/siege-of-mirkwood-preview-event-lotro/comment-page-1/#comment-127152</link>
		<dc:creator>GreenArmadillo</dc:creator>
		<pubDate>Wed, 18 Nov 2009 12:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2975#comment-127152</guid>
		<description>Personally, I&#039;m making a point of saving Moria-era non-instanced content for the expansion launch.  It&#039;s a safe bet that A) the entry to Mirkwood will be flooded and B) all the skirmish instance slots will be full.  Hopefully Turbine was able to get some data off of the preview to improve the load a bit, but I&#039;m not hopeful.</description>
		<content:encoded><![CDATA[<p>Personally, I&#8217;m making a point of saving Moria-era non-instanced content for the expansion launch.  It&#8217;s a safe bet that A) the entry to Mirkwood will be flooded and B) all the skirmish instance slots will be full.  Hopefully Turbine was able to get some data off of the preview to improve the load a bit, but I&#8217;m not hopeful.</p>
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		<title>By: Longasc</title>
		<link>http://dragonchasers.com/2009/11/18/siege-of-mirkwood-preview-event-lotro/comment-page-1/#comment-127151</link>
		<dc:creator>Longasc</dc:creator>
		<pubDate>Wed, 18 Nov 2009 10:38:39 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2975#comment-127151</guid>
		<description>Thanks for the report, Pete. I am sorry for the pain of patching and downloading stuff, I am afraid you are right and should have played Dragon Age instead. And I urged you to do it, I am so sorry!

Yep, I fear going over the Anduin River to Mirkeaves upon release will be a pure lag-o-rama in the first days. I heard Skirmishes have &quot;slots&quot; like session play, now I am on a highly populated server, I wonder if I feel like a thief if I start a solo play session... I already do. I guess I will team up with a bunch of guild mates early on.

COMBAT - uhoh. This does not sound too cool. Now that we all got used to the way it plays. In the end the revamp might be not really that much else besides executing skills immediately and just skipping animations. Which will inevitably look jerky. Execute a slow, longish animated skill and then press the &quot;clobber&quot; button and it will immediately execute the interrupt skill. There must be some jerkiness if they did not create some animations to bridge the gap, and I am afraid judging from your report they did not.

I fear you did not have the time to check if weapon damage ranges of all weapons got normalized. This is one of my concerns that they are a bit too similar after this change.

Kudos to you for fighting on Bullroarer. I guess I should find something else to play during the first week after release. We don&#039;t have any events at the moment and on Mondays and Thursdays (EU raid resets) my servers is really cramped full of players. A good thing, in general. So I won&#039;t complain too much about it.</description>
		<content:encoded><![CDATA[<p>Thanks for the report, Pete. I am sorry for the pain of patching and downloading stuff, I am afraid you are right and should have played Dragon Age instead. And I urged you to do it, I am so sorry!</p>
<p>Yep, I fear going over the Anduin River to Mirkeaves upon release will be a pure lag-o-rama in the first days. I heard Skirmishes have &#8220;slots&#8221; like session play, now I am on a highly populated server, I wonder if I feel like a thief if I start a solo play session&#8230; I already do. I guess I will team up with a bunch of guild mates early on.</p>
<p>COMBAT &#8211; uhoh. This does not sound too cool. Now that we all got used to the way it plays. In the end the revamp might be not really that much else besides executing skills immediately and just skipping animations. Which will inevitably look jerky. Execute a slow, longish animated skill and then press the &#8220;clobber&#8221; button and it will immediately execute the interrupt skill. There must be some jerkiness if they did not create some animations to bridge the gap, and I am afraid judging from your report they did not.</p>
<p>I fear you did not have the time to check if weapon damage ranges of all weapons got normalized. This is one of my concerns that they are a bit too similar after this change.</p>
<p>Kudos to you for fighting on Bullroarer. I guess I should find something else to play during the first week after release. We don&#8217;t have any events at the moment and on Mondays and Thursdays (EU raid resets) my servers is really cramped full of players. A good thing, in general. So I won&#8217;t complain too much about it.</p>
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		<title>By: xXJayeDuBXx</title>
		<link>http://dragonchasers.com/2009/11/18/siege-of-mirkwood-preview-event-lotro/comment-page-1/#comment-127149</link>
		<dc:creator>xXJayeDuBXx</dc:creator>
		<pubDate>Wed, 18 Nov 2009 08:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2975#comment-127149</guid>
		<description>I do like the new menu&#039;s, but I am in agreement with you I like the combat the way it is now. I like the idea of the new skill timing, but if it&#039;s going to cause all sorts of animation issues then why have it. WAR had kind of the same issue when it was first released. One thing I like about Aion and WoW is that the combat is very responsive, doesn&#039;t feel slow and cumbersome.</description>
		<content:encoded><![CDATA[<p>I do like the new menu&#8217;s, but I am in agreement with you I like the combat the way it is now. I like the idea of the new skill timing, but if it&#8217;s going to cause all sorts of animation issues then why have it. WAR had kind of the same issue when it was first released. One thing I like about Aion and WoW is that the combat is very responsive, doesn&#8217;t feel slow and cumbersome.</p>
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