OK so I’ve tried to leave the negative attitude at the door, but the pressure’s building up inside of me and I’m going to blow my top if I don’t rant soon.
So here goes!!!
Why can’t people just accept MMORPGs as a defined genre and stop trying to change them?
You don’t see FPS players complaining because the newest FPS has lots of guns and a targeting reticule. You don’t see driving game fans bitch because they can’t get out of their in-game cars and walk around. You don’t see sports game afficionados requesting an option to turn down the gravity in their games.
But MMORPG devs…they can’t catch a break. A new game comes out and people complain about some or all of the following:
- The game has (too many) quests
- The game has too much grinding [though grinding is almost never defined but seems to boil down to "there were moments I wasn't riveted by what I was doing"]
- The characters have levels or skills that require too much time to attain
- The game world is too large and requires too much travel
- The game world is too small and doesn’t feel immersive
- The characters have the same old boring stats
- There’s no player skill because success of actions depend on character stats, not player hand-to-eye coordination
- The game is too shallow
- The game is too complex & I don’t want to read all those scary words that tell me how to play
The list goes on and on and on, but many of the things people complain about are exactly the aspects that make these games MMORPGs (questing, stats, a big world to explore, stat-based actions).
May I not-so-humbly suggest that the people who are so tired with the staple aspects of MMORPGs…. STOP PLAYING THEM! There’re a ton of different game genres out there to play. If you’re sick of questing and exploring and planning out character progressions… go play a different kind of game. Play an online shooter, or one of the new MMORTS-type games. Dig out Planetside and play that. Get involved with one of the browser-based empire-building games. Jump into Burnout: Paradise and have a hoot driving around with your buddies.
Go somewhere, but just, please, stop peeing in our pool, because there are literally millions of gamers who like MMORPGs the way they are.
This rant was triggered by someone talking about Dust, the new console-based FPS announced by CCP. The comment said something like “Wow, this really makes Aion and Champions Online look like tired old retreads.”
WTF??? So a new *shooter* makes a couple of MMORPGs look old and tired? That’s like saying “My new BMW sure makes our living room couch look old and tired.” How are the two even remotely related, aside from being things you sit in or on? Dust and Aion are both games, and that’s about where their similarities end. Dust is a player-skill based shooter played on a gaming console, and Aion is a MMORPG played on a PC. They could hardly be less similar, so I see no value in comparing them.
MMORPG burnout does happen. Have the class to recognize it for what it is, and go play something else for a while, rather than miserably sticking around MMORPGs crapping all over everything that comes along.