Rebutting Wolfshead’s Rebuttal of Tipa’s Rebuttal

I think I have the nesting correct in that headline. 🙂

So the saga so far:

An anonymous game designer who goes by the handle ‘Wolfshead’ posted a fairly scathing critique of the first 15 minutes of EQ2. Tipa rebutted his post. And Wolfshead rebutted her rebuttal.

I was posted a few comments in response to Tipa’s post, and this morning posted a comment on Wolfshead’s blog. Comments there are moderated (as they are here) and s/he chose not to approve my comment. Which is fine — your blog, your prerogative. But my spidey-sense was tingling when I posted that comment and I had the forethought to keep a copy of it.

So here is that comment. Imagine it was in the comments section of Wolfshead’s last post. I’ve left it intact, poor phrasing included (I was rushing to post it before work). The only change I’ve made is to add italics to quotes from the original post:

===
The problem I have with you is, you make too many assumptions about
EQ2 players. For example:

I would like to challenge Tipa and others to put forth their
suggestions to help SOE make a better EQ2 newbie experience.

What makes you think she doesn’t? My significant other is a die-hard
EQ2 fan, and she is constantly giving feedback to the team via proper
channels.

You, once again, act as if your interests are altruistic, but any
potential new EQ2 player that read your ‘First 15 minutes’ would be
pushed to give up on the idea of trying the game; you make it sound
about as much fun as bamboo shoots shoved under the fingernails.

In my experience (I dabble in EQ2, but honestly never stay in it for
very long myself) the EQ2 community is pretty welcoming to new
players. I’ll admit I see that situation through the lens of my SO and
her guild and all the new EQ2 players in it.

But neither can you. You have no idea what SOE is doing back at its HQ.

You say:

Companies pay thousands of dollars in consulting fees to get into the
head space of their potential customers.

Well how do you know SOE hasn’t done that? Doesn’t continue to do it?
Some of the things you critique (eg, the background images at
character creation) were the way you suggest that should be (different
background for ‘evil’ characters) but SOE changed it so that all
characters are in front of the same background. Why did they toss out
the ‘evil’ artwork? Was it an arbitrary decision, or was it based on
market research and focus testing?

If you truly, honestly want to help SOE improve the game, then submit
feedback TO THEM. Don’t trash the game on your blog…all that really
helps is your page view count. And I know you’ll say you weren’t
trashing it, and maybe that wasn’t your intent, but that is definitely
the feeling one comes away with after reading your 15 minutes post.
You come across extremely arrogant and dismissive. I’m not saying you
*are* either of those things, but that’s how the post reads.
====

Since I posted that, Wolfshead has approved other comments, so I suppose I’ve hit a nerve. Redacted. SmakenDahed makes a good point…the other comments might be ‘auto-approved’ by virtue of them being previous posters. Update: Confirmed that this was indeed what was going on, so I fully retract the ‘hit a nerve’ statement.