Game surfing vs game diving

Yeah, I just made those terms up, sorta.

As regular readers know, I’m in a relationship with another gamer. We have similar tastes and similar behaviors in a lot of ways, which is (presumably) why we get along so well.

But though we’re both gamers, we’re very, very different kinds of gamers. I flit from game to game, dropping in, riding the rush of a new experience, having fun and then paddling back out to the gaming ocean to find another ride. (Yes, apparently I’m going to torture the titular analogy to death.)

She, on the other hand, dives deep into the nuances of a game that grabs her. She’s been playing EQ2 since launch. That’s over four years, for those not counting. She loves the game, knows it so well she’s like a walking EQ2 encyclopedia, and is loyal as hell to it. I’ve tried to tempt her into other MMOs time after time and I don’t think she’s ever lasted more than a month.

She’s the same way with single player games (which, honestly, she didn’t often play until recently). I got her Animal Crossing: City Folk for Christmas, and it took her a good two months to get around to trying it. Once she did, she was hooked. She logs in every single day. She has charts and printouts of all the fish, bugs, art and fossils you can find, and tics them off as she adds them to the Museum. She took in-game snapshots of the terrain, moved those over to her PC so she could exactly match the palettes, and developed patterns for the game that blend in seamlessly. She used these to create pathways through the world so that the grass doesn’t get trod down. She has the town’s individual acres marked out with other patterns so she can focus on getting a ‘perfect’ score for the town.

Describing it, she sounds incredibly anal, but all the while she’s doing this, she’s also chatting with the townsfolk and having a blast finding new things, always with a big smile on her face. The few times I’ve dipped into this kind of completionism, I’ve done it with a furrowed brow and I “gotta get this DONE” attitude. She just does it all casually.

It’s fascinating to me, watching her play a game. I envy her in some ways. I wish I could have that kind of focus. I’m a poster child for adult-ADHD (diagnosed and everything); unless I happen to get into a ‘hyperfocus’ frame of mind, I just can’t stick to one thing like she does. And that’s ok. It’s actually pretty fun to vicariously enjoy all the nuggets of coolness that she uncovers; there’s so much hidden stuff in really good games that I would *never* uncover.

On the other side of the coin, I think about how much she misses by playing so few games. She’s not really a ‘student’ of gaming in the same way I am; for her, they’re all about having fun. I have stacks and stacks of games laying around the house. Part of that is because when I’m really busy (this is a recent self-discovery) I start buying games as a broken way of trying to scratch the itch of wanting to play. But part of it is also me really, really wanting to experience all kinds of games. I’m fascinated by what each one brings to the table. I’m a sucker for bargain bins. Grabbing for $10 poorly-received games is totally worth it. Even if the game is wretchedly bad, I’m adding to my knowledge of gaming’s culture, history and technology.

If you’re waiting for me to make a point, I’m gonna disappoint you. I don’t really have one. I’ve just been finding it interesting to watch her play Animal Crossing, and while doing so I realized that she’d solved every Sudoku puzzle in her copy of Brain Age for the DS, and every puzzle in her copy of Mystery Case Files: Millionheir (the two other games, besides EQ2, that I’ve seen her play). That’s when it dawned on me that I was living with a completionist! It’s like lions and antelopes lying down together or something.

And speaking of lying down, here’s hoping you’re all having a pleasantly relaxing weekend. We sure are. Last of the chores (cleaning guinea pig houses, see below) are done, we’ve got no more committments. I’m going to be playing Rune Factory Frontiers on the Wii, and I just got an apparently bad 360 game for $10 (Kingdom Under Fire: Circle of Doom) that I’ll be checking out. Assuming I can pull myself away from Aquia on the DSi!

Unrelated guinea pig picture: it’s so tiring having your house cleaned!
mimi_sleeping

There’s a hole (MMO shaped) in my mind

I didn’t really make a Decision to stop playing MMOs. It just kind of happened, mostly due to an economic crunch that has since eased. I keep thinking “Now I can afford a sub again!” and Angela would love me to rejoin her and our friends in EQ2, and I keep saying I will… but I don’t.

I missed MMOs for a few weeks, but then I started feeling a kind of lightness of being. Like some weight had been lifted from my shoulders. It has taken me a while to figure out what’s going on, and I think it has a lot to do with the out-of-game cost of playing an MMO, namely keeping up to date on changes and feeling a vague pressure to ‘keep up’ (or ahead) of the curve, or even just feeling like “I’m paying for it, I should play it.” At least I think that’s what’s going on. I’m still not 100% sure.

Maybe I was burnt out without realizing it, and this feeling is just the burnout lifting? Whatever it is, it feels good, like a long-standing care has been lifted.

But what’s even stranger is the social impact this has had on my life. Now keep in mind I’m a die-hard solo player in MMOs; one of those people that is often told he should be playing a single player game since they’re much better than playing an MMO solo.

First of all, they aren’t better. Not for me. I keep starting single player RPGs and finding them unfulfilling. Even critically acclaimed games like Fallout 3 just feel empty and dead. I haven’t gotten very far in Fallout 3, just in Megaton, but when I hit that town and all I see are NPCs following their pre-programmed wander routes, it just feels lonely and pointless in a way that MMOs never do, even when I’m not talking to or interacting with other players. Other players add life to the experience, even without direct interaction. Single player RPGS just aren’t as compelling. (Though I loved Fable 2, but I think the difference was that I was also playing an MMO at the time, so I had that ‘living world’ itch being scratched elsewhere.)

Anyway, back to the social impact. My RSS feed is filled with MMO bloggers. Lots of them have been writing long, well-considered posts about MMO design, how to move the state of the games forward, what’s broken and how to fix it. Really thought-provoking stuff.

And I just don’t care.

And that makes me really sad, because a mere few weeks ago I was enjoying the hell out of debating these points with these smart people. And now, I just find I have nothing to add to the conversation, and even find myself sometimes thinking these people are wasting their energy in debating this stuff. Huh? Where are THOSE thoughts coming from? I *love* being an armchair game designer! Anyway, this all leads to my standing on the sidelines watching, and I no longer feel like part of the community of MMO bloggers. That carries a great sense of loss.

And, as an add-on to that, I’m not posting a lot here, either. Now a big part of that is the blogging gig at ITWorld. My ‘word bag’ has only so many words in it every day, and I’m finding it’s pretty low on words by the time I get done a day at work, a day of twittering, and written a blog post or two (9 posts in the past week over there). My ‘hour bag’ runs low, too. I’ve been meaning to write this post for several days but just don’t find both available time and available energy intersecting conveniently.

On the bright side of all this, I’m re-discovering the joys of (non-rpg) single player games. I’ve been playing the hell out of this little “Aquia” game on the new DSiWare platform, and am finding Rune Factory Frontier (the latest “Harvest Moon” game for the Wii) to be incredibly compelling.

I think I need to just follow my muse and morph Dragonchasers into a single player gaming blog for a while. I’m not sure what that will do to the audience…will having ‘off-topic’ posts drive away people who would stay subscribed to a quiet RSS feed? I guess I’ll find out. I mean I’ve always been a little bit ‘all over the place’ with my book reviews and the odd “check out these neat thing” posts, but Dragonchasers never really took off until I really started focusing on MMOs.

Every day brings new adventure, though. Doing the ITWorld Blog has felt incredibly rewarding and is, I think, helping me to slowly get my writing chops back. And the money from it is what ended the financial crunch I referenced above, so both artistically and fiscally, I’m very, very grateful that gig fell in my lap. Maybe some day I can transition to writing full time. Who knows? Stranger things have happened.

PS Props to anyone who got the B5 reference in the title of this post. Vorlons FTW!

Is the Nintendo Wii phoning home on its own?

So today, the Nintendo DSi launched in the North America. I got mine, love it. More on that later.

We turned on Animal Crossing: City Folk on the Wii tonight, and the pelican mailman dude was there with a special gift from Nintendo. It was a chair shaped like a DSi in honor of DSi day. Now, special ‘gifts’ based on holidays are pretty common in AC: CF (and other games, Wiqd pointed out the April Fool’s Joke in WiiFit), but holiday dates are known years in advance and are easy to plan for. So this unexpected ‘holiday’ got me to wondering about something.

It’s possible that way back when they released Animal Crossing: City Folk, they knew that the DSi was going to launch on April 5th in North America. But the game released back in November, which meant the coding was finished before that.

So either Nintendo really planned ahead (and is pretty leak-proof) or somehow Animal Crossing: City Folk is being updated behind the scenes. I know we’ve updated the Wii firmware/operating system a few times, but never the game itself.

I’m of two minds on this. The gamer in me is delighted at the idea that Nintendo is releasing new content for Animal Crossing: City Folk. But the privacy zealot in me is a little concerned that they’re updating my software without letting me know they’re updating my software.

Or is this even considered updating the software? After all, friends can email items to each other across instances of the game once they’ve exchanged friend codes and visited one another once, so maybe Nintendo is just pre-coded to be everyone’s mail-enabled friend. If that’s the case, it could be the DSi was just waiting on the disk for some trigger to come from Nintendo in the form of a mail.

[Update:]
(Yes, I’m kind of thinking out loud on this one.)

Angela’s mom has Animal Crossing on a Wii that isn’t connected to the internet, and Angela asked her about these mailed gifts, and sure enough, she doesn’t get them. So there aren’t pre-scripted, pre-scheduled actions, but are really mails from Nintendo.

So now I wonder, do these mails just unlock items already on the CD, or are they actually tiny packets of DLC that we’re getting?

And if the latter, how ‘big’ can this mailed DLC get? Could Nintendo email us a new resident for our towns, for instance?

No Longer on the Map Review

No Longer on the Map
Rating: 2 of 5 stars

No Longer on the Map by Raymond H. Ramsay

It almost seems pointless to review a book that was obscure in its heyday and is now out of print, so I’m going to approach things a little differently.

When I was a child, I was enthralled with anything unknown and fringe. Loch Ness Monster, Bigfoot, UFOs… you name it, I believed in them. I assumed that “No Longer on the Map” was going to be filled with tales of Atlantis and other lost continents. I ordered it (I got all my books mail order back then; one thing my mom really indulged me with was books) and when it arrived and I realized it wasn’t about such fantastical places, I put it on the shelf, and there it sat for over 35 years.

Not sure what prompted me to finally pick it up and read it, but you should have seen the cloud of dust I blew off it before I opened the front cover. It was like something out of a movie mystery. 🙂

What the book is *actually* about is cartography. The author discusses places that were on maps from hundreds of years ago but aren’t on modern maps. Some of them you may have heard of, such as a navigable Northwest Passage or the fabled city of gold, El Dorado. Others were new, at least, to me, like Breasil, an island in the North Atlantic, or Quivira, a gold-rich empire in the Pacific Northwest.

I enjoyed the authors descriptions of the various explorers who claimed to have found/sighted/discovered these non-existent places, but they weren’t really the focus of the book. The focus was more about what cartographer included which place and why. Where the names came from (and the author makes some pretty wild leaps in his name speculation). When the places vanished from maps. That sort of thing. It all made for some fairly dry reading for me.

But I don’t have any kind of deep interest in cartography. If you’re fascinated by maps then you might love this book, if you can find it. Definitely a niche book for a niche audience.

View all my reviews.

XFire vs Games for Windows Live….. FIGHT!

A couple nights ago I finally fired up Fallout 3 (PC version) for the first time. It incorporates Games for Windows Live (henceforth GFWL) and this was the first game I’ve played that does. I do have an XBox Live Gold account (gamertag: Jaded) and so wanted to move that profile into GFWL.

But it wouldn’t work. When I tried to sign in, I got to the ‘importing profile’ step and got an error saying something about my not being in a location supported by GFWL. Which sounded pretty odd…like somehow a spoofed IP was being sent? Anyway I’m not going to ponder the geeky details; point is, it didn’t work.

I downloaded the GFWL stand-alone client (which is barely a client…talk about no-frills), and that did connect, no problems. Between that working, and my XBox 360 never having any problems, I pretty much ruled out issues with my router. Some googling led me to the advice to shut down XFire and try again. Which I did, then fired up Fallout 3 and GFWL worked like a charm. I imported my profile, saw friends online and all that.

But I *like* running XFire, so I kept looking for a solution. I wasn’t the only one having the problem, but it certainly wasn’t ubiquitous. I should add that I bought Fallout 3 off of Steam, so I had that running as well.

To make a long boring story slightly less long, I did solve the problem eventually, or perhaps it solved itself. Last night I disabled the “Video Capture” feature of XFire and booted Fallout 3, and it connected with no problems. Huh. Well I was in the mood to play, not tinker, so I accepted it and spent an hour talking to the denizens of Fallout 3.

A few possibilities need to be checked.

First, it might be that the (experimental) XFire video capture feature was stepping on some aspect of GFWL, and disabling it fixed the problem. Honestly that seems unlikely since it was the *first* feature of XFire I disabled, and everyone knows its always the *last* thing you try that fixes the problem. 🙂

Second, it might be that GFWL was just borked the first night I was trying to import my profile and I was just unlucky.

Third, it might be that XFire steps on GFWL’s ability to import the profile, but not to connect once it has been imported (which seems like a 1 time task that had to happen). This is, in my opinion, the mostly likely explanation.

I may (or may not) experiment some more in order to determine what was going on, but there were enough people frustrated by the XFire vs GFWL issue (mostly players of Fallout 3 or Dawn of War 2) that I figured there’d be some value in my sharing what little I know so far. If you can’t get GFWL to connect that first time, try turning off everything you can possibly turn off, particularly XFire and any kind of virtual network stuff (which seemed to be a problem for a lot of other people) just to see if you can get online long enough to import your profile. After that, you might have better luck running the game with your usual assortment of 3rd party apps running.