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	<title>Comments on: Champions Online: The Nemesis</title>
	<atom:link href="http://dragonchasers.com/2009/04/25/champions-online-the-nemesis/feed/" rel="self" type="application/rss+xml" />
	<link>http://dragonchasers.com/2009/04/25/champions-online-the-nemesis/</link>
	<description>But what will you do when you catch one!?</description>
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		<title>By: Thallian</title>
		<link>http://dragonchasers.com/2009/04/25/champions-online-the-nemesis/#comment-122434</link>
		<dc:creator>Thallian</dc:creator>
		<pubDate>Thu, 21 May 2009 17:48:11 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2080#comment-122434</guid>
		<description>They have stated that you dont get to do what you have stated here (i.e. match your strength with his weakness) but as far as a solid reference goes I can only say I&#039;ve read it in an interview. Keep looking, you&#039;ll find more info.</description>
		<content:encoded><![CDATA[<p>They have stated that you dont get to do what you have stated here (i.e. match your strength with his weakness) but as far as a solid reference goes I can only say I&#8217;ve read it in an interview. Keep looking, you&#8217;ll find more info.</p>
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		<title>By: Pete</title>
		<link>http://dragonchasers.com/2009/04/25/champions-online-the-nemesis/#comment-121151</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Mon, 27 Apr 2009 16:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2080#comment-121151</guid>
		<description>I guess.

But here&#039;s what I&#039;m visualizing (and I&#039;m not in beta or anything...I&#039;m just naval gazing here...I&#039;m sure they&#039;ve thought of these issues and have systems in place to deal with them).

Me = Ice Resistant.  My Nemesis = Ice Bolt Thrower Power
You = Flame Resistant. Your Nemesis = Fireball Thrower Power

So if you and I are partied together, I have more to fear from YOUR nemesis than I do from my own. And that seems a little odd to me. I have special abilities to protect me from my Nemesis, but not from yours, and not from ordinary villains.

And maybe that really is fine. Nemesis doesn&#039;t mean &quot;most dangerous&quot; after all. And you&#039;re right that if I&#039;m a superhero and I have a nemesis, I&#039;m going to do whatever I can to tailor my powers/abilities to take out my nemesis.

But what if instead:

Me = Ice Resistant.  My Nemesis = Ice Bolt Thrower Power
You = Flame Resistant. Your Nemesis = Lightning Bolt Power

Now, your Nemesis is still scarier to me than mine is. But both our Nemesii (?) are equally scary to you. Do you get bigger rewards for fighting your Nemesis than I do for fighting mine? I hope so. You&#039;ve set yourself up with a &quot;higher difficulty rating&quot; and I hope the game rewards that.</description>
		<content:encoded><![CDATA[<p>I guess.</p>
<p>But here&#8217;s what I&#8217;m visualizing (and I&#8217;m not in beta or anything&#8230;I&#8217;m just naval gazing here&#8230;I&#8217;m sure they&#8217;ve thought of these issues and have systems in place to deal with them).</p>
<p>Me = Ice Resistant.  My Nemesis = Ice Bolt Thrower Power<br />
You = Flame Resistant. Your Nemesis = Fireball Thrower Power</p>
<p>So if you and I are partied together, I have more to fear from YOUR nemesis than I do from my own. And that seems a little odd to me. I have special abilities to protect me from my Nemesis, but not from yours, and not from ordinary villains.</p>
<p>And maybe that really is fine. Nemesis doesn&#8217;t mean &#8220;most dangerous&#8221; after all. And you&#8217;re right that if I&#8217;m a superhero and I have a nemesis, I&#8217;m going to do whatever I can to tailor my powers/abilities to take out my nemesis.</p>
<p>But what if instead:</p>
<p>Me = Ice Resistant.  My Nemesis = Ice Bolt Thrower Power<br />
You = Flame Resistant. Your Nemesis = Lightning Bolt Power</p>
<p>Now, your Nemesis is still scarier to me than mine is. But both our Nemesii (?) are equally scary to you. Do you get bigger rewards for fighting your Nemesis than I do for fighting mine? I hope so. You&#8217;ve set yourself up with a &#8220;higher difficulty rating&#8221; and I hope the game rewards that.</p>
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		<title>By: Jennifer</title>
		<link>http://dragonchasers.com/2009/04/25/champions-online-the-nemesis/#comment-121147</link>
		<dc:creator>Jennifer</dc:creator>
		<pubDate>Mon, 27 Apr 2009 14:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2080#comment-121147</guid>
		<description>Happened to show this to Boyfriend this morning and he pointed out something, at least in regards to your comment about an ice resist hero vs. an ice power nemesis.  Isn&#039;t that the way superheroes are supposed to be?  If the most evil villain in the world used nothing but ice powers, wouldn&#039;t you want a hero who could specifically combat ice powers?  

I agree that it&#039;s possible people might make weak nemeses, but I think balancing the powers (heat resist vs. fire power, invulnerability vs. guns) is appropriate for the theme of the game.</description>
		<content:encoded><![CDATA[<p>Happened to show this to Boyfriend this morning and he pointed out something, at least in regards to your comment about an ice resist hero vs. an ice power nemesis.  Isn&#8217;t that the way superheroes are supposed to be?  If the most evil villain in the world used nothing but ice powers, wouldn&#8217;t you want a hero who could specifically combat ice powers?  </p>
<p>I agree that it&#8217;s possible people might make weak nemeses, but I think balancing the powers (heat resist vs. fire power, invulnerability vs. guns) is appropriate for the theme of the game.</p>
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		<title>By: West Karana Â» Web log 4/27 &#8212; the Calm Before the Storm edition</title>
		<link>http://dragonchasers.com/2009/04/25/champions-online-the-nemesis/#comment-121138</link>
		<dc:creator>West Karana Â» Web log 4/27 &#8212; the Calm Before the Storm edition</dc:creator>
		<pubDate>Mon, 27 Apr 2009 12:02:02 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2080#comment-121138</guid>
		<description>[...] from Dragonchasers wonders why anyone would make a Nemesis that is at all hard to defeat? In Champions Online, your Nemesis is a super villain you design who follows your hero through the [...]</description>
		<content:encoded><![CDATA[<p>[...] from Dragonchasers wonders why anyone would make a Nemesis that is at all hard to defeat? In Champions Online, your Nemesis is a super villain you design who follows your hero through the [...]</p>
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		<title>By: Hudson</title>
		<link>http://dragonchasers.com/2009/04/25/champions-online-the-nemesis/#comment-121090</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Sun, 26 Apr 2009 14:22:41 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2080#comment-121090</guid>
		<description>&quot;But Iâ€™m probably over-simplifying things.&quot;

I think you are looking for a perfect online game that will never be made. Perhaps we need Freedom Force 3 but offline only play?</description>
		<content:encoded><![CDATA[<p>&#8220;But Iâ€™m probably over-simplifying things.&#8221;</p>
<p>I think you are looking for a perfect online game that will never be made. Perhaps we need Freedom Force 3 but offline only play?</p>
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		<title>By: Tesh</title>
		<link>http://dragonchasers.com/2009/04/25/champions-online-the-nemesis/#comment-121073</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Sun, 26 Apr 2009 04:40:20 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2080#comment-121073</guid>
		<description>People will always try to &quot;optimize the fun&quot; out of a system they have control of.  Still, I&#039;d rather have the control than try to fit a dev&#039;s definition of fun.

As such, I suspect there&#039;s nothing stopping you from that sort of duality, Pete... but there&#039;s nothing stopping you from making something crazy hard either.  Smart devs will scale the rewards accordingly.</description>
		<content:encoded><![CDATA[<p>People will always try to &#8220;optimize the fun&#8221; out of a system they have control of.  Still, I&#8217;d rather have the control than try to fit a dev&#8217;s definition of fun.</p>
<p>As such, I suspect there&#8217;s nothing stopping you from that sort of duality, Pete&#8230; but there&#8217;s nothing stopping you from making something crazy hard either.  Smart devs will scale the rewards accordingly.</p>
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		<title>By: Pete</title>
		<link>http://dragonchasers.com/2009/04/25/champions-online-the-nemesis/#comment-121046</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Sat, 25 Apr 2009 17:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2080#comment-121046</guid>
		<description>I guess what I was thinking is... if one of my hero&#039;s super powers is resistance to cold, what&#039;s to stop me from making a nemesis who has the super power Ice Beam?  So even though your Nemesis is really powerful, he&#039;s weak against you, particularly.

But I&#039;m probably over-simplifying things.</description>
		<content:encoded><![CDATA[<p>I guess what I was thinking is&#8230; if one of my hero&#8217;s super powers is resistance to cold, what&#8217;s to stop me from making a nemesis who has the super power Ice Beam?  So even though your Nemesis is really powerful, he&#8217;s weak against you, particularly.</p>
<p>But I&#8217;m probably over-simplifying things.</p>
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		<title>By: Oakstout</title>
		<link>http://dragonchasers.com/2009/04/25/champions-online-the-nemesis/#comment-121043</link>
		<dc:creator>Oakstout</dc:creator>
		<pubDate>Sat, 25 Apr 2009 16:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2080#comment-121043</guid>
		<description>Hudson pretty much hit on what I suspected, which is the game would give you something every time you defeated him and the stronger your Nemesis is the better your reward would have to end up being.  So there would have to be some incentive to make him powerful.  Remember, people want to get to End Game so they can get the shiny purples and if defeating a powerful Nemesis helps you achieve that in the end, well, everyone will be up against super bad guys.</description>
		<content:encoded><![CDATA[<p>Hudson pretty much hit on what I suspected, which is the game would give you something every time you defeated him and the stronger your Nemesis is the better your reward would have to end up being.  So there would have to be some incentive to make him powerful.  Remember, people want to get to End Game so they can get the shiny purples and if defeating a powerful Nemesis helps you achieve that in the end, well, everyone will be up against super bad guys.</p>
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		<title>By: Hudson</title>
		<link>http://dragonchasers.com/2009/04/25/champions-online-the-nemesis/#comment-121040</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Sat, 25 Apr 2009 15:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2080#comment-121040</guid>
		<description>here:

http://mmoheroes.blogspot.com/search?q=nemesis

He equals you as you level. You unlock things by beating him. Doesn&#039;t matter what you give him he will equal out to your level. You cannot make him weak.

There is more but I am under NDA.</description>
		<content:encoded><![CDATA[<p>here:</p>
<p><a href="http://mmoheroes.blogspot.com/search?q=nemesis" rel="nofollow">http://mmoheroes.blogspot.com/search?q=nemesis</a></p>
<p>He equals you as you level. You unlock things by beating him. Doesn&#8217;t matter what you give him he will equal out to your level. You cannot make him weak.</p>
<p>There is more but I am under NDA.</p>
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		<title>By: Jennifer</title>
		<link>http://dragonchasers.com/2009/04/25/champions-online-the-nemesis/#comment-121039</link>
		<dc:creator>Jennifer</dc:creator>
		<pubDate>Sat, 25 Apr 2009 14:59:10 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2080#comment-121039</guid>
		<description>&quot;special power? pillow fighting +1!!&quot;

Hee!</description>
		<content:encoded><![CDATA[<p>&#8220;special power? pillow fighting +1!!&#8221;</p>
<p>Hee!</p>
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