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	<title>Comments on: Golden ages &amp; game design</title>
	<atom:link href="http://dragonchasers.com/2009/03/28/golden-ages-game-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://dragonchasers.com/2009/03/28/golden-ages-game-design/</link>
	<description>But what will you do when you catch one!?</description>
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		<title>By: xXJayeDuBXx</title>
		<link>http://dragonchasers.com/2009/03/28/golden-ages-game-design/#comment-119705</link>
		<dc:creator>xXJayeDuBXx</dc:creator>
		<pubDate>Wed, 01 Apr 2009 22:48:44 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2002#comment-119705</guid>
		<description>I remember back in the day when playing Galaxies, I had a note book I used to keep track of my harvesters and factories. It got to the point that it felt like work and so I would take breaks from crafting to enjoy other parts of the game.

But I liked what Monk said, because it&#039;s true. I have a friend of mine who is slightly older than I am, but it seems that his taste in games, movies and television shows is pure rubbish, but then I&#039;m sure he feels that same for me too!</description>
		<content:encoded><![CDATA[<p>I remember back in the day when playing Galaxies, I had a note book I used to keep track of my harvesters and factories. It got to the point that it felt like work and so I would take breaks from crafting to enjoy other parts of the game.</p>
<p>But I liked what Monk said, because it&#8217;s true. I have a friend of mine who is slightly older than I am, but it seems that his taste in games, movies and television shows is pure rubbish, but then I&#8217;m sure he feels that same for me too!</p>
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		<title>By: DM Osbon</title>
		<link>http://dragonchasers.com/2009/03/28/golden-ages-game-design/#comment-119499</link>
		<dc:creator>DM Osbon</dc:creator>
		<pubDate>Sun, 29 Mar 2009 10:18:03 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2002#comment-119499</guid>
		<description>Elite was probably the first videogame where I&#039;d take notes &amp; try to make sense of where &quot;witch-space&quot; was etc. It was mainly down to one Christmas that I played like this - I now only note take etc for reviews or blog posts.</description>
		<content:encoded><![CDATA[<p>Elite was probably the first videogame where I&#8217;d take notes &amp; try to make sense of where &#8220;witch-space&#8221; was etc. It was mainly down to one Christmas that I played like this &#8211; I now only note take etc for reviews or blog posts.</p>
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		<title>By: Tesh</title>
		<link>http://dragonchasers.com/2009/03/28/golden-ages-game-design/#comment-119469</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Sat, 28 Mar 2009 23:36:43 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2002#comment-119469</guid>
		<description>Privateer, Star Control 2, Master of Orion/Magic, Myst and FFTactics have forever warped my game design mind.  I *like* figuring stuff out and planning future moves.</description>
		<content:encoded><![CDATA[<p>Privateer, Star Control 2, Master of Orion/Magic, Myst and FFTactics have forever warped my game design mind.  I *like* figuring stuff out and planning future moves.</p>
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		<title>By: Wiqd</title>
		<link>http://dragonchasers.com/2009/03/28/golden-ages-game-design/#comment-119466</link>
		<dc:creator>Wiqd</dc:creator>
		<pubDate>Sat, 28 Mar 2009 22:10:06 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=2002#comment-119466</guid>
		<description>As one of those people who advocate things like no levels, less loot-centricity and a couple other things you mentioned, I&#039;ll mention that my original stint into PC gaming was because of watching my friend&#039;s dad oh so eloquently mapping out travel paths in a space sim game (forget the name). 

I was so very intrigued at a game that would require that much detail. He had graph paper maps and travel logs in a notebook. He did the same thing with Privateer (also my first glimpse at the game). I think that may be what started my fascination with actually being invested in a game instead of just playing it.

Nowadays we have websites that collect all that data and display it for us, but I long for a game where I have to do that again. I suppose I could with any game out there, but I want to start fresh with a game that may actually be designed like that. *shrugs*</description>
		<content:encoded><![CDATA[<p>As one of those people who advocate things like no levels, less loot-centricity and a couple other things you mentioned, I&#8217;ll mention that my original stint into PC gaming was because of watching my friend&#8217;s dad oh so eloquently mapping out travel paths in a space sim game (forget the name). </p>
<p>I was so very intrigued at a game that would require that much detail. He had graph paper maps and travel logs in a notebook. He did the same thing with Privateer (also my first glimpse at the game). I think that may be what started my fascination with actually being invested in a game instead of just playing it.</p>
<p>Nowadays we have websites that collect all that data and display it for us, but I long for a game where I have to do that again. I suppose I could with any game out there, but I want to start fresh with a game that may actually be designed like that. *shrugs*</p>
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