Crafting and Creativity

There’s been a lot of crafting talk lately. And a little bit of discussion around how rigid (my term) MMOs tend to be.

Angela was checking out this thread on the EQ2 boards and I asked her to send it to me. It’s a guild hall turned into a circus, built of crafted and collected items. The ‘figures’ are all quest rewards, I’m sure. But the structures are all creations made of crafted items.

I realize to a lot of people stuff like this is “pointless” but to another lot of people, stuff like this is what makes MMOs magical. Preemptively cutting off the nay-sayers, the point isn’t about quality of graphics or that the elephant’s foot doesn’t intersect perfectly with the ball he’s standing on. The point is the ‘sandbox’ aspect that allows people to come up with original crazy ideas, and execute on them.

Anyway, here’s the link:

http://forums.station.sony.com/eq2/posts/list.m?topic_id=446678

2 thoughts on “Crafting and Creativity

  1. Yeah, I think SWG and EQ2 are the only games to offer so many options. UO did a good job, but since it was all 2D sprites (back in the day), the options for building something out of parts was a lot more limited.

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