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	<title>Comments on: The Circle of Life??</title>
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	<link>http://dragonchasers.com/2009/03/19/the-circle-of-life/</link>
	<description>But what will you do when you catch one!?</description>
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		<title>By: Mikejl</title>
		<link>http://dragonchasers.com/2009/03/19/the-circle-of-life/#comment-119141</link>
		<dc:creator>Mikejl</dc:creator>
		<pubDate>Mon, 23 Mar 2009 14:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1955#comment-119141</guid>
		<description>Oh.. Dragon Age is in my sights also.  As for AI.  I donâ€™t want it to smart.  I work all day and donâ€™t want to over extend my feeble mind to be a god like warrior in a game.  I like a stupid AI as it makes me look good.</description>
		<content:encoded><![CDATA[<p>Oh.. Dragon Age is in my sights also.  As for AI.  I donâ€™t want it to smart.  I work all day and donâ€™t want to over extend my feeble mind to be a god like warrior in a game.  I like a stupid AI as it makes me look good.</p>
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		<title>By: Grid</title>
		<link>http://dragonchasers.com/2009/03/19/the-circle-of-life/#comment-118993</link>
		<dc:creator>Grid</dc:creator>
		<pubDate>Sat, 21 Mar 2009 12:23:52 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1955#comment-118993</guid>
		<description>The point I get is that AI in games has really not progressed anywhere near the rate that graphics and sound and presentation have.</description>
		<content:encoded><![CDATA[<p>The point I get is that AI in games has really not progressed anywhere near the rate that graphics and sound and presentation have.</p>
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		<title>By: MMO bookends - twaddle of a lapsed MMO player, part 1 &#171; Construed</title>
		<link>http://dragonchasers.com/2009/03/19/the-circle-of-life/#comment-118991</link>
		<dc:creator>MMO bookends - twaddle of a lapsed MMO player, part 1 &#171; Construed</dc:creator>
		<pubDate>Sat, 21 Mar 2009 11:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1955#comment-118991</guid>
		<description>[...] not sure I care enough to compete in a MMO landscape &amp; I think I have to agree, somewhat, with Pete: And thatâ€™s damned depressing. I still donâ€™t have friends whoâ€™re interested in gaming, [...]</description>
		<content:encoded><![CDATA[<p>[...] not sure I care enough to compete in a MMO landscape &amp; I think I have to agree, somewhat, with Pete: And thatâ€™s damned depressing. I still donâ€™t have friends whoâ€™re interested in gaming, [...]</p>
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		<title>By: DM Osbon</title>
		<link>http://dragonchasers.com/2009/03/19/the-circle-of-life/#comment-118957</link>
		<dc:creator>DM Osbon</dc:creator>
		<pubDate>Fri, 20 Mar 2009 22:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1955#comment-118957</guid>
		<description>I posted recently about games you return to because of the character(s) because I feel that &amp; the storyline are the things that make me want to play a single-player game over a multiplayer/MMO. I have to agree that these elements are being overlooked in normally traditional single player titles, just so the devs can attatch an average multiplayer experience to the overall package.</description>
		<content:encoded><![CDATA[<p>I posted recently about games you return to because of the character(s) because I feel that &amp; the storyline are the things that make me want to play a single-player game over a multiplayer/MMO. I have to agree that these elements are being overlooked in normally traditional single player titles, just so the devs can attatch an average multiplayer experience to the overall package.</p>
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		<title>By: Pete</title>
		<link>http://dragonchasers.com/2009/03/19/the-circle-of-life/#comment-118951</link>
		<dc:creator>Pete</dc:creator>
		<pubDate>Fri, 20 Mar 2009 18:33:40 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1955#comment-118951</guid>
		<description>I can&#039;t tell you how good it makes me feel to know I&#039;m not the only one who still enjoys a single player game. Fallout 3 *is* a great example, and now that I think of it, so is Fable 2. 

I too am looking forward to Dragon Age: Origins. In fact, I&#039;m reading the prequel novel and it isn&#039;t half bad.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t tell you how good it makes me feel to know I&#8217;m not the only one who still enjoys a single player game. Fallout 3 *is* a great example, and now that I think of it, so is Fable 2. </p>
<p>I too am looking forward to Dragon Age: Origins. In fact, I&#8217;m reading the prequel novel and it isn&#8217;t half bad.</p>
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		<title>By: Mikejl</title>
		<link>http://dragonchasers.com/2009/03/19/the-circle-of-life/#comment-118949</link>
		<dc:creator>Mikejl</dc:creator>
		<pubDate>Fri, 20 Mar 2009 17:43:42 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1955#comment-118949</guid>
		<description>Pete.. I have a similar history.  From middle school to high school (80â€™s).  I had a close group who we played RPGs (D&amp;D) and some board games.
After leaving all that I also found I wanted the RPG experience and was immediately drawn to PC games On Commodore 64 at first (good old MicroProse games).

I still think for RPG single payer tops MMOs so they should still be around.  And I think Fallout 3 proves that point.  Turn Fallout 3 into an MMO and I know it will not be the same experience.  I also wish TF2 and LFD had bots to platy against (I so get LFD if it did).</description>
		<content:encoded><![CDATA[<p>Pete.. I have a similar history.  From middle school to high school (80â€™s).  I had a close group who we played RPGs (D&amp;D) and some board games.<br />
After leaving all that I also found I wanted the RPG experience and was immediately drawn to PC games On Commodore 64 at first (good old MicroProse games).</p>
<p>I still think for RPG single payer tops MMOs so they should still be around.  And I think Fallout 3 proves that point.  Turn Fallout 3 into an MMO and I know it will not be the same experience.  I also wish TF2 and LFD had bots to platy against (I so get LFD if it did).</p>
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		<title>By: Tesh</title>
		<link>http://dragonchasers.com/2009/03/19/the-circle-of-life/#comment-118946</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Fri, 20 Mar 2009 14:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1955#comment-118946</guid>
		<description>There will always be room for single player games.  There will always be demand for them.  I, for one, will always be demanding them, and designing them.  I talk a lot about MMO design on my blog and around comment threads, but I&#039;m not even completely sure why that&#039;s on my mind, as I&#039;ve always been a solo player, even in these silly MMOs.  Give me a great solo experience, and don&#039;t skimp to make it multiplayer, and I&#039;m a happy camper.

I do enjoy the occasional group in an MMO, or a night of Smash Brothers with a friend and my brother, but the games I spend the most time with (and am most likely to spend money on) are the great single player games.

Two of the game designs I&#039;ve got on my back burner are solo games, by design.  One can only ever be solo, and the other has optional multiplayer (it&#039;s a Tactics game, not unlike Advance Wars).  These are where my biggest game design interest lie.  Since they are half-baked, and ideally commercial someday, though, I write about other things.

In other words, I agree, and fear not, single player gaming will not die.  We&#039;re just... quieter than those blasted kids out on the lawn.</description>
		<content:encoded><![CDATA[<p>There will always be room for single player games.  There will always be demand for them.  I, for one, will always be demanding them, and designing them.  I talk a lot about MMO design on my blog and around comment threads, but I&#8217;m not even completely sure why that&#8217;s on my mind, as I&#8217;ve always been a solo player, even in these silly MMOs.  Give me a great solo experience, and don&#8217;t skimp to make it multiplayer, and I&#8217;m a happy camper.</p>
<p>I do enjoy the occasional group in an MMO, or a night of Smash Brothers with a friend and my brother, but the games I spend the most time with (and am most likely to spend money on) are the great single player games.</p>
<p>Two of the game designs I&#8217;ve got on my back burner are solo games, by design.  One can only ever be solo, and the other has optional multiplayer (it&#8217;s a Tactics game, not unlike Advance Wars).  These are where my biggest game design interest lie.  Since they are half-baked, and ideally commercial someday, though, I write about other things.</p>
<p>In other words, I agree, and fear not, single player gaming will not die.  We&#8217;re just&#8230; quieter than those blasted kids out on the lawn.</p>
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		<title>By: Stropp</title>
		<link>http://dragonchasers.com/2009/03/19/the-circle-of-life/#comment-118932</link>
		<dc:creator>Stropp</dc:creator>
		<pubDate>Fri, 20 Mar 2009 03:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1955#comment-118932</guid>
		<description>I think a big part of the trend away from pure single player gaming goodness is due to the difficulty of building an AI -- not really happy with that term, computer player perhaps -- that plays like a real human. It&#039;s a hard problem. So game developers opt for the easy way out. Replace computer players with human players.

To a lesser extent, the developer perception of the piracy issue comes into the picture. Multiplayer options mean that players are forced to use developer/publisher online matchmaking services -- I hear that Blizzard may not implement a LAN play option for Starcraft 2, it&#039;ll be through their matchmaking service only -- thus reducing the impact of piracy. If you want to play their game, you&#039;ll have to be a registered player.

It is a pity that it&#039;s trending this way, but never fear, the games not over yet.</description>
		<content:encoded><![CDATA[<p>I think a big part of the trend away from pure single player gaming goodness is due to the difficulty of building an AI &#8212; not really happy with that term, computer player perhaps &#8212; that plays like a real human. It&#8217;s a hard problem. So game developers opt for the easy way out. Replace computer players with human players.</p>
<p>To a lesser extent, the developer perception of the piracy issue comes into the picture. Multiplayer options mean that players are forced to use developer/publisher online matchmaking services &#8212; I hear that Blizzard may not implement a LAN play option for Starcraft 2, it&#8217;ll be through their matchmaking service only &#8212; thus reducing the impact of piracy. If you want to play their game, you&#8217;ll have to be a registered player.</p>
<p>It is a pity that it&#8217;s trending this way, but never fear, the games not over yet.</p>
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		<title>By: Hudson</title>
		<link>http://dragonchasers.com/2009/03/19/the-circle-of-life/#comment-118931</link>
		<dc:creator>Hudson</dc:creator>
		<pubDate>Fri, 20 Mar 2009 03:06:48 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1955#comment-118931</guid>
		<description>This is why I cant wait for Dragon Age: Origins and Diablo 3 to come out. If I cant pen and paper RP due to friends being far away, these games are the next closest thing to escape MMO&#039;s</description>
		<content:encoded><![CDATA[<p>This is why I cant wait for Dragon Age: Origins and Diablo 3 to come out. If I cant pen and paper RP due to friends being far away, these games are the next closest thing to escape MMO&#8217;s</p>
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