Dragonchasers
Posted on February 8th, 2009 at 1:05 am under Gaming, MMO, Reviews, Tech Talk

I’m going to admit to being a blasphemer in the geek world…I’m not really that huge of a Star Wars fan. And blaspheme number 2…I’m not a big Bioware fan, either. I didn’t think much of KOTOR, never finished a Baldur’s Gate (except that action-rpg variant), haven’t played Mass Effect yet.

So all the fuss about Star Wars: The Old Republic has kind of washed over me. Until tonight when I sat down and watched this “Developer Dispatch”:
(I can’t figure a way to turn off the autoplay on Bioware’s player, so I’m putting the rest of this post after a More link)

I found myself smiling at the art style, which trods a nice middle ground between ‘cartoonish’ and ‘uncanny valley reality’. And I liked a lot of what I was hearing, too. Talking about laying out areas so the player comes around a corner and gets a “reveal” of something cool. (I know, I’m the last MMO player on the planet that wants to actually travel by foot from point A to point B because we’re all so busy we need instant teleportation to go with our grind-free gaming.)

I’ve heard some grumbling about the light saber fighting…how can a critter get hit with a light saber and not be cut in half. I can understand that argument, but this is a game, not a movie, and 1 shotting everything isn’t going to be much fun, so I’m glad they took this route.

Anyway, a pleasant surprise for me, and now I can jump into the hype-stream and look forward to Star Wars: The Old Republic with the rest of the gaming universe! :)

7 Comments:
Crag said:

Welcome to the hype! :)

Aaron said:

I’m a Star Wars fan, but have never been a huge Bioware fan. Neverwinter Nights was one of my favorite games, but it wasn’t because of the story. Baldur’s Gate, KOTOR, and Mass Effect were all good, but I wouldn’t call any of them great. Bioware’s consistent and focuses on quality, but I don’t like their habit of scripted storytelling at the expense of dynamics and player control.

Anyway, as for SW:TOR, I think the art style’s great. I expect it will be a good game. But I also expect they won’t stray far from MMO standards on combat and other things. They’ll put interesting stories in the game, but it will probably be strictly scripted.

Bioware’s a good company, but sometimes I think they’re in the wrong business. It seems to me they’d be happier making films, because the focus of their games is increasingly on linear narratives.

Pete said:

Actually thanks for mentioning NWN, Aaron, because that is the one Bioware RPG that I really did enjoy, though it was for the tools more than the game itself.

“But I also expect they won’t stray far from MMO standards on combat and other things. ”

I suspect you’re right, and personally I’m OK with that; I think they need to manage fan expectations, though. They keep beating this drum of being something different. If they keep doing that, they better deliver.

xXJayeDuBXx said:

Ah man, NWN? NWN 2 was soooo much better! Well at least for this guy.

As an old SWG vet, I am saddened at what the game has become over the past few years, so I’m excited about SWTOR. Maybe then SWG can finally RIP!

Tesh said:

I don’t know about the characters yet. That lady looked almost creepy. I’d almost prefer a bit more of a stylized look. One thing that these games almost never get down right is lighting on characters. It needs to be a lot softer and more subtle to really work, at least in the examples I see there.

That said, the worlds do look very pretty.

DM Osbon said:

Agreed. Welcome to the Hype…

The Bioware crew look fairly young bunch & there’s no doubting the enthusiasm they have for the title but I think, as I have already commented, that new MMOs should be handle with care & visited only after a 6-12 month maturing period, after release.

Gwyn said:

I was delighted to see a fair number of women involved.

I’m not a Star Wars fangrrl ([cough] ignore that camping out overnight at the theater to be first in line for the opening of Return of the Jedi [cough]), but I did play Star Wars Galaxies for quite a long time (beta and early play, not after Jedi and major game changes). I am also a Bioware fan (second to Square-Enix) and really enjoy their approach to games. So I have to disagree with Aaron’s assessment and say I’m glad they make games, as I love a good linear story with my always-improving-graphics and real-time or turn-based combat.

That said, I do wonder how that’ll translate to a large-scale MMOG. Maybe lots of instances to further the story, a la LotRO? It’ll be sad to me if it’s just open questing without a progression of events. While random questing for the sake of questing has it’s place (WoW and EQ2, for example), my personal feeling is Star Wars + Bioware = story arcs and events for solo or small party questing through some linear story arc.

I wonder if I could say quest just one more time…

~Gwyn, who is at work, in a hurry, and still desperately in need of a good editor