<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 2009 Gaming Resolutions</title>
	<atom:link href="http://dragonchasers.com/2008/12/31/2009-gaming-resolutions/feed/" rel="self" type="application/rss+xml" />
	<link>http://dragonchasers.com/2008/12/31/2009-gaming-resolutions/</link>
	<description>a thoroughly mundane fellow's quest for adventure</description>
	<lastBuildDate>Tue, 16 Mar 2010 23:08:32 -0400</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Tesh</title>
		<link>http://dragonchasers.com/2008/12/31/2009-gaming-resolutions/comment-page-1/#comment-115930</link>
		<dc:creator>Tesh</dc:creator>
		<pubDate>Mon, 05 Jan 2009 22:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1501#comment-115930</guid>
		<description>Well stated.  As the &quot;gamer&quot; demographic widens with age, the hyperkinetic ADHD immaturity inherent in the industry will continue to alienate people.  Subscription MMOs in particular demand loyalty and a ton of attention.  Things will have to change, and the company that can accurately read and predict trends will avoid the fate of TR (and potentially, AoC and WAR).

Pure game design is one thing, and the business of game design quite another.  In this wonky economy, the pendulum is swinging to those who understand the business better.  Sadly, there aren&#039;t many such people in the industry.  We&#039;ve been successful with half baked work to date.  Looking forward, discerning customers will be making more informed purchasing choices.  Businesses that fail to adapt will die.</description>
		<content:encoded><![CDATA[<p>Well stated.  As the &#8220;gamer&#8221; demographic widens with age, the hyperkinetic ADHD immaturity inherent in the industry will continue to alienate people.  Subscription MMOs in particular demand loyalty and a ton of attention.  Things will have to change, and the company that can accurately read and predict trends will avoid the fate of TR (and potentially, AoC and WAR).</p>
<p>Pure game design is one thing, and the business of game design quite another.  In this wonky economy, the pendulum is swinging to those who understand the business better.  Sadly, there aren&#8217;t many such people in the industry.  We&#8217;ve been successful with half baked work to date.  Looking forward, discerning customers will be making more informed purchasing choices.  Businesses that fail to adapt will die.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ethic</title>
		<link>http://dragonchasers.com/2008/12/31/2009-gaming-resolutions/comment-page-1/#comment-115662</link>
		<dc:creator>Ethic</dc:creator>
		<pubDate>Wed, 31 Dec 2008 16:57:07 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1501#comment-115662</guid>
		<description>&quot;I donâ€™t play games for excitement any more; I play them to relax.&quot;

Thanks for nailing that down for me. I hadn&#039;t even realized that was what was going on with me. I too am looking to relax, not get worked up. No wonder LotRO is appealing to me more and more.</description>
		<content:encoded><![CDATA[<p>&#8220;I donâ€™t play games for excitement any more; I play them to relax.&#8221;</p>
<p>Thanks for nailing that down for me. I hadn&#8217;t even realized that was what was going on with me. I too am looking to relax, not get worked up. No wonder LotRO is appealing to me more and more.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
