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	<title>Comments on: MMO devs need to be Left 4 Dead</title>
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	<link>http://dragonchasers.com/2008/11/13/mmo-devs-need-to-be-left-4-dead/</link>
	<description>But what will you do when you catch one!?</description>
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		<title>By: SageSTL</title>
		<link>http://dragonchasers.com/2008/11/13/mmo-devs-need-to-be-left-4-dead/#comment-112648</link>
		<dc:creator>SageSTL</dc:creator>
		<pubDate>Tue, 18 Nov 2008 15:08:47 +0000</pubDate>
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		<description>The missions in City of Heroes/City of Villains scale for individuals and groups- that&#039;s definitely in line with your suggestions.  The mobs are also based on your level.  The maps in some missions are random; unfortunately, the &quot;pieces&quot; of those maps are terribly repetitive (e.g. the same types of caverns, or office buildings, or warehouses, over and over again).

I&#039;d love to see a game that had this level of reactive customization.  Not only would it be more immersive, it would significantly increase the replayability of the game- even if replaying through a zone, the experience could be different with different characters/alts.</description>
		<content:encoded><![CDATA[<p>The missions in City of Heroes/City of Villains scale for individuals and groups- that&#8217;s definitely in line with your suggestions.  The mobs are also based on your level.  The maps in some missions are random; unfortunately, the &#8220;pieces&#8221; of those maps are terribly repetitive (e.g. the same types of caverns, or office buildings, or warehouses, over and over again).</p>
<p>I&#8217;d love to see a game that had this level of reactive customization.  Not only would it be more immersive, it would significantly increase the replayability of the game- even if replaying through a zone, the experience could be different with different characters/alts.</p>
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