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	<title>Comments on: What can MMO devs learn from Fable 2?</title>
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	<link>http://dragonchasers.com/2008/11/06/what-can-mmo-devs-learn-from-fable-2/</link>
	<description>a thoroughly mundane fellow's quest for adventure</description>
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		<title>By: Ysharros</title>
		<link>http://dragonchasers.com/2008/11/06/what-can-mmo-devs-learn-from-fable-2/comment-page-1/#comment-111917</link>
		<dc:creator>Ysharros</dc:creator>
		<pubDate>Fri, 07 Nov 2008 13:51:06 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1047#comment-111917</guid>
		<description>Is it that devs are shortsighted, or is it that there&#039;s no funding for anything but &quot;this will KILL WoW, we promise! It&#039;s just like WoW only better!&quot;?

I suspect the latter. Games designers are usually creative, box-busting people, but if the money&#039;s not there for creative and it *is* there for doing what&#039;s been done for a decade, then it&#039;s easy to guess what they&#039;ll do if they want to be able to pay the rent and send Princess to college in a few years.</description>
		<content:encoded><![CDATA[<p>Is it that devs are shortsighted, or is it that there&#8217;s no funding for anything but &#8220;this will KILL WoW, we promise! It&#8217;s just like WoW only better!&#8221;?</p>
<p>I suspect the latter. Games designers are usually creative, box-busting people, but if the money&#8217;s not there for creative and it *is* there for doing what&#8217;s been done for a decade, then it&#8217;s easy to guess what they&#8217;ll do if they want to be able to pay the rent and send Princess to college in a few years.</p>
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		<title>By: DM Osbon</title>
		<link>http://dragonchasers.com/2008/11/06/what-can-mmo-devs-learn-from-fable-2/comment-page-1/#comment-111914</link>
		<dc:creator>DM Osbon</dc:creator>
		<pubDate>Fri, 07 Nov 2008 07:21:42 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1047#comment-111914</guid>
		<description>Thanks for the mention, Pete - glad my comment gave you some material. I personally think MMO devs rely too much on what previous MMOs have offered &amp; not looked at winning a &#039;new&#039; audience by taking the good concepts from other gaming genres &amp; moulding them into a new vein of MMO gaming.

MMO gaming will suffer if devs keep rehashing the main elements of WoW plus a few additions(see WAR).</description>
		<content:encoded><![CDATA[<p>Thanks for the mention, Pete &#8211; glad my comment gave you some material. I personally think MMO devs rely too much on what previous MMOs have offered &amp; not looked at winning a &#8216;new&#8217; audience by taking the good concepts from other gaming genres &amp; moulding them into a new vein of MMO gaming.</p>
<p>MMO gaming will suffer if devs keep rehashing the main elements of WoW plus a few additions(see WAR).</p>
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		<title>By: Lars</title>
		<link>http://dragonchasers.com/2008/11/06/what-can-mmo-devs-learn-from-fable-2/comment-page-1/#comment-111898</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Thu, 06 Nov 2008 19:56:08 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=1047#comment-111898</guid>
		<description>Argh.  I need to stop reading other people&#039;s blogs.  They are just making me want to buy this game.  And I don&#039;t have enough time for the ones I have already!  Darn you all to heck.</description>
		<content:encoded><![CDATA[<p>Argh.  I need to stop reading other people&#8217;s blogs.  They are just making me want to buy this game.  And I don&#8217;t have enough time for the ones I have already!  Darn you all to heck.</p>
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