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	<title>Comments on: Improving PvE in Warhammer</title>
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	<link>http://dragonchasers.com/2008/10/29/improving-pve-in-warhammer/</link>
	<description>a thoroughly mundane fellow's quest for adventure</description>
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		<title>By: Melf_Himself</title>
		<link>http://dragonchasers.com/2008/10/29/improving-pve-in-warhammer/comment-page-1/#comment-111713</link>
		<dc:creator>Melf_Himself</dc:creator>
		<pubDate>Sun, 02 Nov 2008 03:29:43 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=999#comment-111713</guid>
		<description>I&#039;ve made a similar suggestion a little while ago too, so naturally I agree. People can harp on about immersion all they want, but at the end of the day if I can&#039;t find people to play with most of the time, I just don&#039;t want to play at all. How&#039;s that for immersion.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve made a similar suggestion a little while ago too, so naturally I agree. People can harp on about immersion all they want, but at the end of the day if I can&#8217;t find people to play with most of the time, I just don&#8217;t want to play at all. How&#8217;s that for immersion.</p>
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		<title>By: Lars</title>
		<link>http://dragonchasers.com/2008/10/29/improving-pve-in-warhammer/comment-page-1/#comment-111643</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Thu, 30 Oct 2008 14:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=999#comment-111643</guid>
		<description>Yeah, I kind of touched on 1) a little on blog too.  Most people are harping on how PQs and RvR lakes are underused because of Scenarios give better XP/Renown, and the reaction has been mostly to increase XP rates in PVE and RvR.  However, I think one of the main reason people are grinding Scenarios is the convenience factor of just hitting &quot;Join All&quot; and popping into them as they appear.  There need to be better travel options for PQs (especially the ones not immediately next to the chapter camp) and to warcamps.   Summoning Stones might be an option (but it could trivialize overworld travel, and in an RvR game, that is part of the danger - though not so much on Core servers).  I was thinking some form of overland travel where you were still attackable but moved much faster than mounts.  

I know I&#039;ve ignored many call to arms at times because I was too far from a flight master or anyone else.  The last few chapters in Ostland were a grind for me since there was NO ONE around and the flight master was in the next zone over, so it was very inconvenient to join anyone else in the other racial areas or RvR lakes or anywhere.</description>
		<content:encoded><![CDATA[<p>Yeah, I kind of touched on 1) a little on blog too.  Most people are harping on how PQs and RvR lakes are underused because of Scenarios give better XP/Renown, and the reaction has been mostly to increase XP rates in PVE and RvR.  However, I think one of the main reason people are grinding Scenarios is the convenience factor of just hitting &#8220;Join All&#8221; and popping into them as they appear.  There need to be better travel options for PQs (especially the ones not immediately next to the chapter camp) and to warcamps.   Summoning Stones might be an option (but it could trivialize overworld travel, and in an RvR game, that is part of the danger &#8211; though not so much on Core servers).  I was thinking some form of overland travel where you were still attackable but moved much faster than mounts.  </p>
<p>I know I&#8217;ve ignored many call to arms at times because I was too far from a flight master or anyone else.  The last few chapters in Ostland were a grind for me since there was NO ONE around and the flight master was in the next zone over, so it was very inconvenient to join anyone else in the other racial areas or RvR lakes or anywhere.</p>
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		<title>By: Crag</title>
		<link>http://dragonchasers.com/2008/10/29/improving-pve-in-warhammer/comment-page-1/#comment-111626</link>
		<dc:creator>Crag</dc:creator>
		<pubDate>Thu, 30 Oct 2008 08:31:41 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=999#comment-111626</guid>
		<description>Although I can see what your aiming for with queuing for other aspects off the game but isn&#039;t that also counteractive to having a populated world.  the issues raised with scenarios and how we as well just be a in a lobby and queue for mini-games would all apply.  It also funnels people into only the &#039;popular&#039; mini games.   So every one would be at the same PQ rather then spreading out and finding others while doing regular quests. Nordenwatch anyone?  

The map ideas are a nice one though... how about if not open groups maybe a population spread overlay on the map so you could see at a glance where the population is currently concentrated in a zone.

A lot of these issues are also server population level issues.   The really busy servers do not suffer as much, nor do the sides with a large  population advantage.  It is quite an issue though.  I tend to feel that there is just too much land space early on in the game. Too much break down of the population, first in server by choice of side, then into racial pairings.  On launch days , yeah things were like a shopping mall at Christmas,  but it might have been better to take a page from what they did with the cities and had the racial starter chapters funnel into a more common tier 1/tier 2 zoning , that had more love and development done on it like our two cities. Then branch out near the end of tier two into different battlefronts. As they add in our missing classes and cities they could also bring in some new starter regions along with them to flesh out the racial story lines and background. 
Anyway , as I&#039;d said before.. I love this game  but I am also probably more disappointed with it then any other as it could have been and should have been so much more. Especially with the time they added to development.</description>
		<content:encoded><![CDATA[<p>Although I can see what your aiming for with queuing for other aspects off the game but isn&#8217;t that also counteractive to having a populated world.  the issues raised with scenarios and how we as well just be a in a lobby and queue for mini-games would all apply.  It also funnels people into only the &#8216;popular&#8217; mini games.   So every one would be at the same PQ rather then spreading out and finding others while doing regular quests. Nordenwatch anyone?  </p>
<p>The map ideas are a nice one though&#8230; how about if not open groups maybe a population spread overlay on the map so you could see at a glance where the population is currently concentrated in a zone.</p>
<p>A lot of these issues are also server population level issues.   The really busy servers do not suffer as much, nor do the sides with a large  population advantage.  It is quite an issue though.  I tend to feel that there is just too much land space early on in the game. Too much break down of the population, first in server by choice of side, then into racial pairings.  On launch days , yeah things were like a shopping mall at Christmas,  but it might have been better to take a page from what they did with the cities and had the racial starter chapters funnel into a more common tier 1/tier 2 zoning , that had more love and development done on it like our two cities. Then branch out near the end of tier two into different battlefronts. As they add in our missing classes and cities they could also bring in some new starter regions along with them to flesh out the racial story lines and background.<br />
Anyway , as I&#8217;d said before.. I love this game  but I am also probably more disappointed with it then any other as it could have been and should have been so much more. Especially with the time they added to development.</p>
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		<title>By: Thallian</title>
		<link>http://dragonchasers.com/2008/10/29/improving-pve-in-warhammer/comment-page-1/#comment-111597</link>
		<dc:creator>Thallian</dc:creator>
		<pubDate>Wed, 29 Oct 2008 17:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=999#comment-111597</guid>
		<description>queueing for pq&#039;s would be a great addition, as would queueing for random siege battle groups or something.</description>
		<content:encoded><![CDATA[<p>queueing for pq&#8217;s would be a great addition, as would queueing for random siege battle groups or something.</p>
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