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	<title>Comments on: Melee DPS in War: Huh! What are they good for?</title>
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	<link>http://dragonchasers.com/2008/10/19/melee-dps-in-war-huh-what-are-they-good-for/</link>
	<description>But what will you do when you catch one!?</description>
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		<title>By: Grimjakk</title>
		<link>http://dragonchasers.com/2008/10/19/melee-dps-in-war-huh-what-are-they-good-for/#comment-111231</link>
		<dc:creator>Grimjakk</dc:creator>
		<pubDate>Mon, 20 Oct 2008 14:01:42 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=908#comment-111231</guid>
		<description>I played a WH into his teens during CE closed beta... and they do seem to start coming into their own once they get stealth.

I started one on release, but stalled out about level 6.  I was getting frustrated with the scenarios that required rushing a flag... when everyone else would stop at the chokepoint leaving my squishy rear dangling out there for the focus fire. =P

Now that folks have a better idea as to how to play these scenarios - and we have more tanks for leading the charge - I&#039;ve seen a bit more success through following the heavies into the scrum, /assisting them or the RDPS.

It really IS much better to give than to recieve.  Focus Fire, anyway. =)</description>
		<content:encoded><![CDATA[<p>I played a WH into his teens during CE closed beta&#8230; and they do seem to start coming into their own once they get stealth.</p>
<p>I started one on release, but stalled out about level 6.  I was getting frustrated with the scenarios that required rushing a flag&#8230; when everyone else would stop at the chokepoint leaving my squishy rear dangling out there for the focus fire. =P</p>
<p>Now that folks have a better idea as to how to play these scenarios &#8211; and we have more tanks for leading the charge &#8211; I&#8217;ve seen a bit more success through following the heavies into the scrum, /assisting them or the RDPS.</p>
<p>It really IS much better to give than to recieve.  Focus Fire, anyway. =)</p>
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		<title>By: Crag</title>
		<link>http://dragonchasers.com/2008/10/19/melee-dps-in-war-huh-what-are-they-good-for/#comment-111200</link>
		<dc:creator>Crag</dc:creator>
		<pubDate>Mon, 20 Oct 2008 00:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=908#comment-111200</guid>
		<description>Melee DPS is deadly when handled right...  *hehe* there ya go you wanted someone to say it, but honestly they are.  I am not one of those people that play them right.  I do what I suspect you do and that is rush to get through the lines to the squishies. All that gets me is out front  and noticed, promptly followed by Focus fired and dead.  There have been a few times when I do curb my bloodlust and play smart,  approaching from the sides or back, striking then slipping away. More often then not though I stay too long and die.  End up in face to face melees and die. Invariably I chase a target that eludes me , trying for that finisher to kill then and that gets me dead.  Get the point,  on what not to be doing :)
On the other hand I play regularly with an guy  ( Zurgg)  who knows how to play a melee DPS and does so with skill.  He still regularly tops the death counts, as he is also susceptible to the old blood lust *hehe*   However it is very rare that he is not at the top of the damage and kill counts.  Tier 1 , 2 and now 3.  Heck he started in on T3 scenarios at 20 and was still doubling most other players damage tally. Some people are just naturally skilled though and can mash those buttons better then anyone.
For the rest of us we can be lethal and effective as well though. We just have to remember one primary rule.. Do not get noticed!  Don&#039;t charge forward,  don&#039;t rush madly at the squishies.   Follow behind a tank, let their bulk mask you. People will invariably cast the first enemy they see or the one threatening them most. So tuck in behind your tank, hang back a moment at the point of contact. then when everyone has picked their target and all embroiled in the fight.. waltz in and start killing.  Players already fighting have lost their situational awareness to a large extent so you can pick a target , kill,  then second rule,  slip out for a moment and re-assess. Don&#039;t also get caught in the turmoil.  
The few times I do maintain control I have done extremely well ending up with damage tallies well above others,  large counts on single kills and  ... well...less deaths. Ya can never resist going too far all the time *grin*

Two more quick things. get the bestus dang weapon you can at all levels.  You knwo yer gunna die fast , armour won&#039;t save you. Your weapon will kill em faster and let you be away though.   Also against a good enemy  try another role. Go Healer guard. Don&#039;t go for their healers,  protect yours. Someone going for your healer isn&#039;t trying to ill you but no one is better suited for killing them faster to save your healer.</description>
		<content:encoded><![CDATA[<p>Melee DPS is deadly when handled right&#8230;  *hehe* there ya go you wanted someone to say it, but honestly they are.  I am not one of those people that play them right.  I do what I suspect you do and that is rush to get through the lines to the squishies. All that gets me is out front  and noticed, promptly followed by Focus fired and dead.  There have been a few times when I do curb my bloodlust and play smart,  approaching from the sides or back, striking then slipping away. More often then not though I stay too long and die.  End up in face to face melees and die. Invariably I chase a target that eludes me , trying for that finisher to kill then and that gets me dead.  Get the point,  on what not to be doing <img src='http://dragonchasers.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
On the other hand I play regularly with an guy  ( Zurgg)  who knows how to play a melee DPS and does so with skill.  He still regularly tops the death counts, as he is also susceptible to the old blood lust *hehe*   However it is very rare that he is not at the top of the damage and kill counts.  Tier 1 , 2 and now 3.  Heck he started in on T3 scenarios at 20 and was still doubling most other players damage tally. Some people are just naturally skilled though and can mash those buttons better then anyone.<br />
For the rest of us we can be lethal and effective as well though. We just have to remember one primary rule.. Do not get noticed!  Don&#8217;t charge forward,  don&#8217;t rush madly at the squishies.   Follow behind a tank, let their bulk mask you. People will invariably cast the first enemy they see or the one threatening them most. So tuck in behind your tank, hang back a moment at the point of contact. then when everyone has picked their target and all embroiled in the fight.. waltz in and start killing.  Players already fighting have lost their situational awareness to a large extent so you can pick a target , kill,  then second rule,  slip out for a moment and re-assess. Don&#8217;t also get caught in the turmoil.<br />
The few times I do maintain control I have done extremely well ending up with damage tallies well above others,  large counts on single kills and  &#8230; well&#8230;less deaths. Ya can never resist going too far all the time *grin*</p>
<p>Two more quick things. get the bestus dang weapon you can at all levels.  You knwo yer gunna die fast , armour won&#8217;t save you. Your weapon will kill em faster and let you be away though.   Also against a good enemy  try another role. Go Healer guard. Don&#8217;t go for their healers,  protect yours. Someone going for your healer isn&#8217;t trying to ill you but no one is better suited for killing them faster to save your healer.</p>
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		<title>By: Ysharros</title>
		<link>http://dragonchasers.com/2008/10/19/melee-dps-in-war-huh-what-are-they-good-for/#comment-111192</link>
		<dc:creator>Ysharros</dc:creator>
		<pubDate>Sun, 19 Oct 2008 20:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=908#comment-111192</guid>
		<description>Purely on a gut-reaction level, first-impressions thing, I&#039;d say Witch Elves may have a slight edge over witch hunters... but they go down pretty fast too. Those are the only 2 mDPS you can really compare, sadly, since the Marauder and the White Lion both get medium armour, which may partly explain why marauders seem so damned hard to kill.

I&#039;m leery of crying that we&#039;re underpowered, even though I do kinda feel that way with my own light-armour Witch Hunter. At one point in beta we were almost overpowered -- executions HURT, the DoT ones hurt a lot for a long time, and our straight up melee damage was awesome. Then came the ... let&#039;s call it reduction-bat, which I still think hit a little TOO hard -- but apparently witch elves got smacked with it too.

I&#039;d love to have some 25+ WH/WE weigh in on this. I do know WH takes quite a while to mature, and will always be ridiculously vulnerable in the middle of a mosh given that they wear nothing worthwhile in terms of protection. I also know, however, that there are times when the planets are correctly aligned and both WH *and* WE become horrible forces to be reckoned with. Is that occasional burst of ultra-goodness enough? I&#039;m not sure. I really really wanted a WH main at release... and now she&#039;s languishing at R7.

Tough call, this one. &lt;a href=&quot;http://smakendahed.wordpress.com/2008/09/24/war-bugs/#comments&quot; rel=&quot;nofollow&quot;&gt;Smakendahed&lt;/a&gt; and I batted this one about a bit on his blog too.</description>
		<content:encoded><![CDATA[<p>Purely on a gut-reaction level, first-impressions thing, I&#8217;d say Witch Elves may have a slight edge over witch hunters&#8230; but they go down pretty fast too. Those are the only 2 mDPS you can really compare, sadly, since the Marauder and the White Lion both get medium armour, which may partly explain why marauders seem so damned hard to kill.</p>
<p>I&#8217;m leery of crying that we&#8217;re underpowered, even though I do kinda feel that way with my own light-armour Witch Hunter. At one point in beta we were almost overpowered &#8212; executions HURT, the DoT ones hurt a lot for a long time, and our straight up melee damage was awesome. Then came the &#8230; let&#8217;s call it reduction-bat, which I still think hit a little TOO hard &#8212; but apparently witch elves got smacked with it too.</p>
<p>I&#8217;d love to have some 25+ WH/WE weigh in on this. I do know WH takes quite a while to mature, and will always be ridiculously vulnerable in the middle of a mosh given that they wear nothing worthwhile in terms of protection. I also know, however, that there are times when the planets are correctly aligned and both WH *and* WE become horrible forces to be reckoned with. Is that occasional burst of ultra-goodness enough? I&#8217;m not sure. I really really wanted a WH main at release&#8230; and now she&#8217;s languishing at R7.</p>
<p>Tough call, this one. <a href="http://smakendahed.wordpress.com/2008/09/24/war-bugs/#comments" rel="nofollow">Smakendahed</a> and I batted this one about a bit on his blog too.</p>
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