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	<title>Comments on: New isn&#8217;t always improved</title>
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	<link>http://dragonchasers.com/2008/08/28/new-isnt-always-improved/</link>
	<description>But what will you do when you catch one!?</description>
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		<title>By: Frohike</title>
		<link>http://dragonchasers.com/2008/08/28/new-isnt-always-improved/#comment-109230</link>
		<dc:creator>Frohike</dc:creator>
		<pubDate>Sun, 31 Aug 2008 01:54:38 +0000</pubDate>
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		<description>While this may be a propos in the realm of MMOs, where lore can be integrated with an existing, largely unchanged game concept, I honestly disagree with this argument when it comes to other genres.  People really don&#039;t often know they want something until a realization of this &quot;something&quot; comes along and makes the current crop of games in the genre seem... stale, or in need of evolution.  Again, this isn&#039;t much the case with MMOs because players of this genre love conventions... I&#039;d argue more than others.</description>
		<content:encoded><![CDATA[<p>While this may be a propos in the realm of MMOs, where lore can be integrated with an existing, largely unchanged game concept, I honestly disagree with this argument when it comes to other genres.  People really don&#8217;t often know they want something until a realization of this &#8220;something&#8221; comes along and makes the current crop of games in the genre seem&#8230; stale, or in need of evolution.  Again, this isn&#8217;t much the case with MMOs because players of this genre love conventions&#8230; I&#8217;d argue more than others.</p>
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