<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Farewell for now, Age of Conan</title>
	<atom:link href="http://dragonchasers.com/2008/07/09/farewell-for-now-age-of-conan/feed/" rel="self" type="application/rss+xml" />
	<link>http://dragonchasers.com/2008/07/09/farewell-for-now-age-of-conan/</link>
	<description>a thoroughly mundane fellow's quest for adventure</description>
	<lastBuildDate>Tue, 09 Mar 2010 05:03:33 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: shwoop</title>
		<link>http://dragonchasers.com/2008/07/09/farewell-for-now-age-of-conan/comment-page-1/#comment-108116</link>
		<dc:creator>shwoop</dc:creator>
		<pubDate>Wed, 30 Jul 2008 19:32:42 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=778#comment-108116</guid>
		<description>I hear what you&#039;re saying.

I have enjoyed the combat and have made it to lvl 69 but my entire guild has quit due to the lack of content and I just can&#039;t pull myself to log in any more to have significant sessions as my class (DT) is pretty useless solo and there&#039;s nothing for me to do other than grind to 80 and look for a new guild so I can sit about waiting for content.  The items are a grind as well.  Some 50 items are better than their 60 exuivalent at the moment.


Give it a while until the consequence system and kingship&#039;s have been introduced and are bug free.</description>
		<content:encoded><![CDATA[<p>I hear what you&#8217;re saying.</p>
<p>I have enjoyed the combat and have made it to lvl 69 but my entire guild has quit due to the lack of content and I just can&#8217;t pull myself to log in any more to have significant sessions as my class (DT) is pretty useless solo and there&#8217;s nothing for me to do other than grind to 80 and look for a new guild so I can sit about waiting for content.  The items are a grind as well.  Some 50 items are better than their 60 exuivalent at the moment.</p>
<p>Give it a while until the consequence system and kingship&#8217;s have been introduced and are bug free.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Shane</title>
		<link>http://dragonchasers.com/2008/07/09/farewell-for-now-age-of-conan/comment-page-1/#comment-107750</link>
		<dc:creator>Shane</dc:creator>
		<pubDate>Sat, 19 Jul 2008 21:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=778#comment-107750</guid>
		<description>Pretty much summed it up for me too.

I feel bad though as I got a few mates in, but strangely enough they still enjoying it :S

I think my biggest problem is a lot of what initially sold me was either bugged, incomplete or non-existent.  &quot;Its only been out a few months&quot; i hear people say, but the game was sold to me as having this stuff IN-GAME as working, and I felt extremely cheated when I started to play and simple things like drunken brawls and Guild City buffs were not in. Got to 80, thought i might try crafting as in other MMO&#039;s it always broke up the game so i didn&#039;t get too bored of just fighting.

I chose Alchemy, and hit a wall in Tier 1!  I think it was 3 of the Alchemy items where not even in the game, and 2 of the other items where in a group area  you needed to farm.  I realize that they&#039;ve added a way to get the 3 missing items now (random alchemy boxes, dropping from Mage type enemies) but the 2 Group Area grinds remain the same.  So I couldn&#039;t get past tier 1, so i thought I&#039;d try gathering.  Well i found out that 1/2 of the gathering skills where either bugged or not working, when i left.

And finally some more questionable things, like Talents not doing anything which get posted in the forum over and over and the next patch comes and they&#039;ve fixed some minor things whilst ignoring the more &#039;vital&#039; issues.

Anyway, I just feel so let down with it.  I have cancelled and I pretty much wrote most of these in the &quot;Reason for Cancelling&quot; form.

As with Moe above me, I thought L5-30 was excellent (and why the loss of voice acting if this games 25+GB?), but after that its downhill when you realise @ L65 that you&#039;ve just replaced your newish looking armor, with armor that looks identical to your L20 gear(Identical as in Model AND Skin).

I&#039;ve got a fair few other issues with it, but I&#039;ll spare you guys, and just say this.  I really hope Age of Conan listens to the community about fixes and ideas, rather than cater to the &quot;OMFG RANGER/POM/NECRO IZ OVERPOWARED!?! NERF!1&quot; crowd.

Thanks for reading,

Shane</description>
		<content:encoded><![CDATA[<p>Pretty much summed it up for me too.</p>
<p>I feel bad though as I got a few mates in, but strangely enough they still enjoying it :S</p>
<p>I think my biggest problem is a lot of what initially sold me was either bugged, incomplete or non-existent.  &#8220;Its only been out a few months&#8221; i hear people say, but the game was sold to me as having this stuff IN-GAME as working, and I felt extremely cheated when I started to play and simple things like drunken brawls and Guild City buffs were not in. Got to 80, thought i might try crafting as in other MMO&#8217;s it always broke up the game so i didn&#8217;t get too bored of just fighting.</p>
<p>I chose Alchemy, and hit a wall in Tier 1!  I think it was 3 of the Alchemy items where not even in the game, and 2 of the other items where in a group area  you needed to farm.  I realize that they&#8217;ve added a way to get the 3 missing items now (random alchemy boxes, dropping from Mage type enemies) but the 2 Group Area grinds remain the same.  So I couldn&#8217;t get past tier 1, so i thought I&#8217;d try gathering.  Well i found out that 1/2 of the gathering skills where either bugged or not working, when i left.</p>
<p>And finally some more questionable things, like Talents not doing anything which get posted in the forum over and over and the next patch comes and they&#8217;ve fixed some minor things whilst ignoring the more &#8216;vital&#8217; issues.</p>
<p>Anyway, I just feel so let down with it.  I have cancelled and I pretty much wrote most of these in the &#8220;Reason for Cancelling&#8221; form.</p>
<p>As with Moe above me, I thought L5-30 was excellent (and why the loss of voice acting if this games 25+GB?), but after that its downhill when you realise @ L65 that you&#8217;ve just replaced your newish looking armor, with armor that looks identical to your L20 gear(Identical as in Model AND Skin).</p>
<p>I&#8217;ve got a fair few other issues with it, but I&#8217;ll spare you guys, and just say this.  I really hope Age of Conan listens to the community about fixes and ideas, rather than cater to the &#8220;OMFG RANGER/POM/NECRO IZ OVERPOWARED!?! NERF!1&#8243; crowd.</p>
<p>Thanks for reading,</p>
<p>Shane</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: moe</title>
		<link>http://dragonchasers.com/2008/07/09/farewell-for-now-age-of-conan/comment-page-1/#comment-107588</link>
		<dc:creator>moe</dc:creator>
		<pubDate>Tue, 15 Jul 2008 17:52:45 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=778#comment-107588</guid>
		<description>Between May 20th, and June 18th, I played, slaved, and made my way to 80 doing repeatable quests and grinding groups.

Basically, Age of Conan has almost nothing to offer.  The game is less fun at 80, than it was from 20-40.</description>
		<content:encoded><![CDATA[<p>Between May 20th, and June 18th, I played, slaved, and made my way to 80 doing repeatable quests and grinding groups.</p>
<p>Basically, Age of Conan has almost nothing to offer.  The game is less fun at 80, than it was from 20-40.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: martin</title>
		<link>http://dragonchasers.com/2008/07/09/farewell-for-now-age-of-conan/comment-page-1/#comment-107584</link>
		<dc:creator>martin</dc:creator>
		<pubDate>Tue, 15 Jul 2008 13:55:48 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=778#comment-107584</guid>
		<description>I would have to say this article bar the guild stuff was exactly how i felt ..i got to 42 and the game started to grind and tbh i just stopped logging in and cancelled last weekend.The graphics were great on my rig..music was great..ill be back to try it later in the yr but for me its back to vanguard ....</description>
		<content:encoded><![CDATA[<p>I would have to say this article bar the guild stuff was exactly how i felt ..i got to 42 and the game started to grind and tbh i just stopped logging in and cancelled last weekend.The graphics were great on my rig..music was great..ill be back to try it later in the yr but for me its back to vanguard &#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Reyna</title>
		<link>http://dragonchasers.com/2008/07/09/farewell-for-now-age-of-conan/comment-page-1/#comment-107535</link>
		<dc:creator>Reyna</dc:creator>
		<pubDate>Sun, 13 Jul 2008 19:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=778#comment-107535</guid>
		<description>I agree as well.  I love the feel of the game.  I love the looks and I can live with the bugs for a reasonable period of time.  I like the combat system.  I also agree there isn&#039;t enough to keep the interest going for now.

Until I reached crafting level, I loved the concept of the guild city but the reality fell flat.  I kept hoping for more.  I wanted to be able to participate, to feel like I was contributing, to maybe someday have a piece of land I could call my own.  I created an Architect and then found it is pretty much a waste of time unless you happen to be THE guild architect.  

I think it would be so much better if the guild architect could lay out the city plan and each member could add materials and &quot;build&quot; the city.  What fun is it to put all the materials in a guild bank?  Personally, I want to see the construction and feel the accomplishment.  Right now my options are farm materials and money hand them over.  Woot!

The addition of player housing in the city would certainly give each player a reason for wanting to defend their keep (and their home).  As it stands, I  honestly don&#039;t care if the city is built, destroyed or defended.  The current implementation city leaves me feeling like I&#039;m farming so someone else in the game can have all the fun of constructiion.  There isn&#039;t much incentive to participate.  

I&#039;m always a heavy duty crafter in any game I play.  Yet, in this one, if I could delete all my crafting skills I would.  The long trek to mastering a useless skill, with long periods of inactivity, short durations of accomplishment and the need to create characters to store the garbage I harvested but can&#039;t use yet has killed any desire I had to continue with crafting.

I&#039;m currently in the mode of playing for shorter periods of time and the time between playing is getting longer. I&#039;m not sure if I&#039;ll wait it out or just wait until something else comes along.</description>
		<content:encoded><![CDATA[<p>I agree as well.  I love the feel of the game.  I love the looks and I can live with the bugs for a reasonable period of time.  I like the combat system.  I also agree there isn&#8217;t enough to keep the interest going for now.</p>
<p>Until I reached crafting level, I loved the concept of the guild city but the reality fell flat.  I kept hoping for more.  I wanted to be able to participate, to feel like I was contributing, to maybe someday have a piece of land I could call my own.  I created an Architect and then found it is pretty much a waste of time unless you happen to be THE guild architect.  </p>
<p>I think it would be so much better if the guild architect could lay out the city plan and each member could add materials and &#8220;build&#8221; the city.  What fun is it to put all the materials in a guild bank?  Personally, I want to see the construction and feel the accomplishment.  Right now my options are farm materials and money hand them over.  Woot!</p>
<p>The addition of player housing in the city would certainly give each player a reason for wanting to defend their keep (and their home).  As it stands, I  honestly don&#8217;t care if the city is built, destroyed or defended.  The current implementation city leaves me feeling like I&#8217;m farming so someone else in the game can have all the fun of constructiion.  There isn&#8217;t much incentive to participate.  </p>
<p>I&#8217;m always a heavy duty crafter in any game I play.  Yet, in this one, if I could delete all my crafting skills I would.  The long trek to mastering a useless skill, with long periods of inactivity, short durations of accomplishment and the need to create characters to store the garbage I harvested but can&#8217;t use yet has killed any desire I had to continue with crafting.</p>
<p>I&#8217;m currently in the mode of playing for shorter periods of time and the time between playing is getting longer. I&#8217;m not sure if I&#8217;ll wait it out or just wait until something else comes along.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Boomer</title>
		<link>http://dragonchasers.com/2008/07/09/farewell-for-now-age-of-conan/comment-page-1/#comment-107533</link>
		<dc:creator>Boomer</dc:creator>
		<pubDate>Sun, 13 Jul 2008 17:07:52 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=778#comment-107533</guid>
		<description>Peter,

You shouldn&#039;t leave the guild size stuff out.

I played a conquerer and did make it to level 80 (actually, with total exp I was probably about level 83, since they lowered the xp it took up to 70 and raise the 70-80 xp when I was level 69).

In the end, they expect you to have at least 48 members ONLINE to be in a guild siege.  That means 150+ people in your guild.  If you dont&#039; have 48 people online, you can still siege, but the game is designed (at least it was when I quit) to let 96 people into the zone, it didn&#039;t care from where or what team they were on.  So if you didn&#039;t have 48, and they didn&#039;t go in there as soon as the zone opened, then it could en up being 92 people vs 4.

I assume they will fix this, but this means that small guilds (guilds with less than 150 people, or 48 people on at the same time) have no real place.

Even if you did have a big guild, winning or losing doesn&#039;t even matter.  Nothing is gained really.

I ended up cancelling as well, I paid them for one month which I am not even playing.

If you like FREE FOR ALL PVP, which is different from the word PvP, then you may like the game.  BUT, Funcom doesn&#039;t apparently think that their servers are FFA (they are), and they are changing them to non FFA by making penalties for killing lowbies and things like that (think flagging, jails etc).  It doesn&#039;t appear they put much thought into the server types, and changing it mid stream is one of the worst things they can do.</description>
		<content:encoded><![CDATA[<p>Peter,</p>
<p>You shouldn&#8217;t leave the guild size stuff out.</p>
<p>I played a conquerer and did make it to level 80 (actually, with total exp I was probably about level 83, since they lowered the xp it took up to 70 and raise the 70-80 xp when I was level 69).</p>
<p>In the end, they expect you to have at least 48 members ONLINE to be in a guild siege.  That means 150+ people in your guild.  If you dont&#8217; have 48 people online, you can still siege, but the game is designed (at least it was when I quit) to let 96 people into the zone, it didn&#8217;t care from where or what team they were on.  So if you didn&#8217;t have 48, and they didn&#8217;t go in there as soon as the zone opened, then it could en up being 92 people vs 4.</p>
<p>I assume they will fix this, but this means that small guilds (guilds with less than 150 people, or 48 people on at the same time) have no real place.</p>
<p>Even if you did have a big guild, winning or losing doesn&#8217;t even matter.  Nothing is gained really.</p>
<p>I ended up cancelling as well, I paid them for one month which I am not even playing.</p>
<p>If you like FREE FOR ALL PVP, which is different from the word PvP, then you may like the game.  BUT, Funcom doesn&#8217;t apparently think that their servers are FFA (they are), and they are changing them to non FFA by making penalties for killing lowbies and things like that (think flagging, jails etc).  It doesn&#8217;t appear they put much thought into the server types, and changing it mid stream is one of the worst things they can do.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Xfives</title>
		<link>http://dragonchasers.com/2008/07/09/farewell-for-now-age-of-conan/comment-page-1/#comment-107520</link>
		<dc:creator>Xfives</dc:creator>
		<pubDate>Sun, 13 Jul 2008 10:18:44 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=778#comment-107520</guid>
		<description>Getting to 80 in 4 days and finding out that all the end game content is broken, bugged, or just plain un-tested only makes things worse.

For a game that prides itself in &quot;end-game&quot;, it doesn&#039;t have much to show for it. As for myself, my guild, our pvp battlekeep, and raid gear; its all canceled now.</description>
		<content:encoded><![CDATA[<p>Getting to 80 in 4 days and finding out that all the end game content is broken, bugged, or just plain un-tested only makes things worse.</p>
<p>For a game that prides itself in &#8220;end-game&#8221;, it doesn&#8217;t have much to show for it. As for myself, my guild, our pvp battlekeep, and raid gear; its all canceled now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stefson</title>
		<link>http://dragonchasers.com/2008/07/09/farewell-for-now-age-of-conan/comment-page-1/#comment-107457</link>
		<dc:creator>Stefson</dc:creator>
		<pubDate>Fri, 11 Jul 2008 13:58:21 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=778#comment-107457</guid>
		<description>Your sentiments are pretty much the same as mine. Although I was more disappointed about the lack of pvp features and current &#039;bugs&#039; related to that.

To my opinion, a game that has been hyped and branded as a pure PvP game should lack so many features at launch. AoC has great potential, but I&#039;m not supporting the, in MY opinion, current beta-like state of the game.

My thoughts can be found here:
http://www.stefson.com/212/why-age-of-conan-is-not-my-cup-of-thea/</description>
		<content:encoded><![CDATA[<p>Your sentiments are pretty much the same as mine. Although I was more disappointed about the lack of pvp features and current &#8216;bugs&#8217; related to that.</p>
<p>To my opinion, a game that has been hyped and branded as a pure PvP game should lack so many features at launch. AoC has great potential, but I&#8217;m not supporting the, in MY opinion, current beta-like state of the game.</p>
<p>My thoughts can be found here:<br />
<a href="http://www.stefson.com/212/why-age-of-conan-is-not-my-cup-of-thea/" rel="nofollow">http://www.stefson.com/212/why-age-of-conan-is-not-my-cup-of-thea/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rocknerd</title>
		<link>http://dragonchasers.com/2008/07/09/farewell-for-now-age-of-conan/comment-page-1/#comment-107444</link>
		<dc:creator>rocknerd</dc:creator>
		<pubDate>Fri, 11 Jul 2008 09:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=778#comment-107444</guid>
		<description>scary how much the blogger&#039;s sentiments mirror my own...
its a shame because AoC has the style and atmosphere down really nicely. but, the two major pillars of an MMO to me and i presume many others is &quot;Risk vs. Reward&quot;!!! you could say the game has some risk, PvP (unfortunately it means nothing as of right now), a death penalty that can add up (i could care less about death penalties though and prefer light DPs anyways). but heres my major issue with the game, theres very little reward. i agree with the blogger here, i made it to lv 32 with my hunter and saw a total of 2 different styles of armor that did nothing statistically. you know, i wouldnt even mind if either the stats were useful and there were few models OR the stats were useless and there were many different models... alas, neither is true, what a shame. i cant play a game that doesnt feel rewarding, all we get for leveling is another &quot;arrow pattern recipe&quot; to follow to do different attacks. and is the combat &quot;revolutionary&quot;? not to me. if it was real time and the combinations of my real time swings in the right patter unleashed a powerful combo attack, that would be cool. instead im left watching/waiting for some arrows to light up so that i can hit the next number on my KB to finish the combo.  meanwhile, my eyes are glued to that small area instead of being able to enjoy the atmosphere during combat. theres just too many things that kills the experience overall for me.</description>
		<content:encoded><![CDATA[<p>scary how much the blogger&#8217;s sentiments mirror my own&#8230;<br />
its a shame because AoC has the style and atmosphere down really nicely. but, the two major pillars of an MMO to me and i presume many others is &#8220;Risk vs. Reward&#8221;!!! you could say the game has some risk, PvP (unfortunately it means nothing as of right now), a death penalty that can add up (i could care less about death penalties though and prefer light DPs anyways). but heres my major issue with the game, theres very little reward. i agree with the blogger here, i made it to lv 32 with my hunter and saw a total of 2 different styles of armor that did nothing statistically. you know, i wouldnt even mind if either the stats were useful and there were few models OR the stats were useless and there were many different models&#8230; alas, neither is true, what a shame. i cant play a game that doesnt feel rewarding, all we get for leveling is another &#8220;arrow pattern recipe&#8221; to follow to do different attacks. and is the combat &#8220;revolutionary&#8221;? not to me. if it was real time and the combinations of my real time swings in the right patter unleashed a powerful combo attack, that would be cool. instead im left watching/waiting for some arrows to light up so that i can hit the next number on my KB to finish the combo.  meanwhile, my eyes are glued to that small area instead of being able to enjoy the atmosphere during combat. theres just too many things that kills the experience overall for me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: pufonthis</title>
		<link>http://dragonchasers.com/2008/07/09/farewell-for-now-age-of-conan/comment-page-1/#comment-107418</link>
		<dc:creator>pufonthis</dc:creator>
		<pubDate>Thu, 10 Jul 2008 17:28:18 +0000</pubDate>
		<guid isPermaLink="false">http://dragonchasers.com/?p=778#comment-107418</guid>
		<description>Peter, NO you should have definitely said your stuff about guild size. Age of Conan is telling people that if they aren&#039;t in an uber guild they don&#039;t matter, they don&#039;t get to participate. You gave your honest assessment of what this felt like to you. 

Yes, you will take some flak for only getting to level 32, which honestly is very early in this game and only takes about a week to get to that point as a casual player. But your points are valid, 32 should feel a lot different than 5 and it doesn&#039;t.

Nadril, I really don&#039;t think this game was originally planned to be a &quot;PVP&quot; centric game. Yes now after release it looks like the PVPers have found their niche with AoC but I&#039;m sure Funcom would love to grab a larger audience. Seeing as there are lots of PVE servers too I don&#039;t think it&#039;s fair to say &quot;if you don&#039;t like pvp this game isn&#039;t for you&quot; as clearly they tried to make a PVE game too. In fact if I&#039;m not mistaken in early interviews they talked about not having a lot of PVP at all and late in development decided to throw in PVP.

We go back and forth on this AoC thing a lot it seems across many websites. The thing is you don&#039;t have to get to 80 to give your opinion on a game. In fact it DOESN&#039;T get any different at 70+, I&#039;ve been there. It&#039;s all the same as the low level stuff but the monsters have more hit points. Sure they throw in a new model or two here and there. But I needed to kill a lot of scorpions and hillmen well into my 70s to advance. I was killing them in a desert that looked exactly like Khopsheff province. Or I was in the snowy mountains, which seemed like all I saw from levels 49-70. Killing hillmen over and over and over. No instances but Sanctum to speak of when I was leveling up. Unless you count Main System which was about the worst level design in all of MMOs.

So one thing we can agree on, if you like PVP you might like this game. If you like PVE with your PVP stay away.</description>
		<content:encoded><![CDATA[<p>Peter, NO you should have definitely said your stuff about guild size. Age of Conan is telling people that if they aren&#8217;t in an uber guild they don&#8217;t matter, they don&#8217;t get to participate. You gave your honest assessment of what this felt like to you. </p>
<p>Yes, you will take some flak for only getting to level 32, which honestly is very early in this game and only takes about a week to get to that point as a casual player. But your points are valid, 32 should feel a lot different than 5 and it doesn&#8217;t.</p>
<p>Nadril, I really don&#8217;t think this game was originally planned to be a &#8220;PVP&#8221; centric game. Yes now after release it looks like the PVPers have found their niche with AoC but I&#8217;m sure Funcom would love to grab a larger audience. Seeing as there are lots of PVE servers too I don&#8217;t think it&#8217;s fair to say &#8220;if you don&#8217;t like pvp this game isn&#8217;t for you&#8221; as clearly they tried to make a PVE game too. In fact if I&#8217;m not mistaken in early interviews they talked about not having a lot of PVP at all and late in development decided to throw in PVP.</p>
<p>We go back and forth on this AoC thing a lot it seems across many websites. The thing is you don&#8217;t have to get to 80 to give your opinion on a game. In fact it DOESN&#8217;T get any different at 70+, I&#8217;ve been there. It&#8217;s all the same as the low level stuff but the monsters have more hit points. Sure they throw in a new model or two here and there. But I needed to kill a lot of scorpions and hillmen well into my 70s to advance. I was killing them in a desert that looked exactly like Khopsheff province. Or I was in the snowy mountains, which seemed like all I saw from levels 49-70. Killing hillmen over and over and over. No instances but Sanctum to speak of when I was leveling up. Unless you count Main System which was about the worst level design in all of MMOs.</p>
<p>So one thing we can agree on, if you like PVP you might like this game. If you like PVE with your PVP stay away.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
