Spore Galactic Edition

Spore Galactic EditionI try to avoid “Collector’s Editions” of games since the regular versions tend to be pricey enough, but this time I got sucked in. Gamestop has listed the Spore Galactic Edition for $79.99, currently scheduled to ship on September 7th.

Extras of this addition are:

  • ‘Making of Spore’ DVD video
  • ‘How to Build a Better Being’ DVD video, by National Geographic Channel
  • ‘The Art of Spore’ hardback mini-book
  • Fold-out Spore poster
  • Premium 100-page Galactic Handbook

I’m banking on Will Wright being heavily involved in the Making Of video, and I’m interested in the Nat Geo DVD as well. I’ve heard the latter referred to as “The Human Toolkit” in other places, and it apparently uses Spore’s graphics to discuss evolutionary theory. I figure if I get 2 half-way decent DVDs as extras, that’s worth $20, and the rest of the junk and cool packaging are worth another $10.

Now let’s just hope the full game is 1/10th as compelling as the Creature Creator is.

My Etrian Odyssey Continues

I’ve decided that Etrian Odyssey II (for the Nintendo DS) is a marathon, not a sprint. It’s looks like it’ll be a long, long game and I’m not going to try to power through it.

I have to confess I was getting a bit bored for a while, feeling like I was doing the same thing over and over again, but then I happened to backtrack down a side passage of the dungeon and found a quest item I needed. Completing this quest opened up three more.

One of the three required a class I didn’t have in my Guild, so I created a new character and had to get him to level 3. I also needed to send out my “Collecting Party” to generate some cash, so I sent the noob out with the collectors to get some combat experience. We farmed a node until we were out of “farming points” for the day, then headed down (ok actually its up… you start on the ground and work up in this adventure, but I still think of it as down) to level 2 of the dungeon, but without my Troubadour I had no way to Sleep the Bosses that roam around down there, so we didn’t get very far before we had to run for the stairs.

It has been said before, but one of the neat things about the game is that the story is so ‘lite’ that we end up making up our own story. With up to 30 characters in a guild, you’re either going to give them descriptive and dull names (Fighter1, Fighter2, Gather1, Gather2, etc) or you’re going to come up with good names, but then have to attach some imaginative trait to them to help you remember what their role is. And suddenly these characters start to tell stories to you.

Eh, maybe its just the writer in me, but that’s what is happening in my game. Now if you’ll excuse me, I have to go pull the wings off some VenomFlies in level 2…