Surprise of the week: Fatal Inertia EX (PS3)

Anyone who played Fatal Inertia on the XBox 360 will tell you that the game was not very good. So of course I was expecting it to be not very good on the PS3, but after trying the demo, I have to say that it isn’t too bad. In fact it was pretty fun. It looks great, the controls are nice, I found some shot-cuts, fired off some cool weapons…

In fact at this point the only bad thing about it is the price of the full game. Are they really asking $30 for it? I need to actually check the store because that just seems too steep. At $20 I’d definitely pull the trigger, but $30 is a bit too high.

Etrian Odyssey II, creeping forward

A quick update on my progress through Etrian Odyssey II for the Nintendo DS.

As advertised, the game can be a challenge. I’ve had more than a few total party wipes, which means Game Over. Actually one aspect where I think they missed out on some fun is forcing a reload after your party dies. Since a Guild can house 30 members, wouldn’t it be cool if you had the option to form up another ‘rescue’ party to set out from town? Oh well, maybe in EO III.

But the game is compelling. Thanks to the fans at GameFaqs I’ve learned at least one reason to have extra characters: there are resource nodes in the dungeons, but it takes a particular Skill to gather resources from them. Rather than devoting skill points to these Skills with your “main” adventurers, the suggestion is to create a set of “gatherer” adventures, and send them in to collect resources (which can then be sold for coin). You can gather once per node per gather skill point, so ideally you’d have a party of 5 gatherers with maxed out gather skills. But such a party probably would never make it to the resource to be gathered. So there’s a nice balancing act in building a party with a good number of gatherers and sufficient ‘fighters’ to keep them alive.

Good fun still. Looking forward to the weekend and the chance to put some serious hours into the game.