Anarchy Online Update

Anarchy Online got a patch today, re-invigorating the in-game mission system. From the patch notes:

The auto-generated mission areas have received a major upgrade in looks and layout, and should now be both more varied, challenging and visually pleasing.

New dangers in missions include proximity mines, cameras and gun turrets. The “Map Reader Upgrade – Machines” will help somewhat against some of these hazards, and you might be able to locate a central control unit for them. In addition, more variation has been added to creatures found in missions. In fact, some completely new creature variants will only be found in missions. Watch out!

Some other changes with missions Continue reading “Anarchy Online Update”

‘net worm and SARS

I don’t usually bother talking about net virii and worms, but this one is so reprehensible that it bears mentioning. The I-Worm Coronex is being spread in an email with various subject lines referring to SARS (Severe Acute Respiratory Syndrome). People are understandably concerned about this disease and so are more apt to fall for the attached virus and run the exe.

Pretty damned low, eh? Don’t let the scumbags get you. Practice safe computing!

Subject lines include:

  • Severe Acute Respiratory Syndrome
  • I need your help
  • Virus Alert!
  • Corona Virus
  • deaths virus
  • SEE ya
  • SARS virus

Clone Wars review, pt 1

I’m dividing my “review” of Star Wars: The Clone Wars for the XBox into 2 parts, one covering offline, the other online. Here’s the smack on the offline mode. Rather than rewrite stuff, I’m just going to post a couple of rants I left on an XBox message board.

The solo game is, to me, more annoying than fun. It’s very much a “you against the world” twitch fest. I thought it’d be slightly more simulator-ish with a bit more strategy to it. But its really a straight forward thumb-numbing shooter. Now, I’m not saying that’s a bad thing, but I was just expecting something slightly less arcade-style. I also hate games with whiney wingmen. 🙂 And ones where, if your wingman gets his or her self killed, its game over for you. And enemies spawn behind you. OK, enough grumping… 🙂

On the plus side, Continue reading “Clone Wars review, pt 1”